Author Topic: Two Worlds II - Update: More DLC's coming... (03-26-2016)  (Read 9305 times)

Offline MysterD

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Two Worlds II - Update: More DLC's coming... (03-26-2016)
« on: Sunday, November 25, 2007, 07:43:58 PM »
NEWEST - 3/26/2016:
BluesNews -> Two Worlds 2 is getting more DLC's (8 more MP maps + 2 more SP DLC's) and Two Worlds 3 is in the works.

Reviews
IGN -> 6.0 for all platforms [out of 10] - Written review; Video Review.
G4TV -> 3 stars (out of 5) for all platforms.
PC Gamer -> 82% (out of 100).
GameSpot - 7.5 for PC version; 7.0 for X360 and PS3 - Video Review.; Written Review.
Destructoid -> 8.0 (out of 10).
Co-Optimus.com -> 3.5 for the general score; 3 for the Co-Op (MP).
TechGaming.com -> 85% (out of 100).
OnPause.org -> X360 Review - 8.5 (out of 10).
GameFocus.ca -> All platforms review -> 8.5 (out of 10).
XXLGaming.com -> X360 Review - 86 (out of 100).
GameZone - 7 (out of 10) for all platforms - X360 REVIEW. PC Review.
GameInformer -> X360 Review - 7.75 (out of 10).
Joystiq -> REVIEW - 3 stars (out of 5).
Destructoid -> 2W2 PC delayed until Friday Jan 29th in USA; console versions still due out tomorrow (Jan 25th).

OLD:
Two Worlds II - Defense DLC released for FREE.
Destructoid -> Look at Two Worlds II: POTFF Expansion.
Shacknews -> Two Worlds II: Pirates of the Flying Fortress expansion announced for September 2011.
Ripten -> Next installment of Two Worlds series already confirmed for 2012.
InsideTwoWorlds -> Patch 1.2 released for 2W2 PC.
RPS -> "Wot I Semi-Think" Article.
GamingNexus -> Their First Impressions of 2W2.
RPGamer -> On how much 2W2 has improved since last the first game.
GamingBits.com -> Q&A with Southpeak on 2W2.
Youtube -> Preview and interview on 2W2 and Royal Edition.
AtomicGamer -> Preview.
Destructoid -> Two Worlds 2 - Dev Diary on changes, improvements, and new features in TW2.
Segmentnext.com -> Two Worlds II - Tweak Guide.
Segmentnext.com -> Their List of 10 Essential Two Worlds II Mods.
GameFocus -> Two Worlds II - hands on impressions.
GameShard -> PC Review -> 9 (out of 10).
PCHG -> Two Worlds 2 screens and graphics (in German).
InsideTwoWorlds -> GamingXP in Germany Review - 90% (out of 100) - 10 page review.
InsideTwoWorlds -> More screens.
InsideTwoWorlds.com - screens.
TwoWorldsVault @ IGN -> All kinds of vids of the game in action (in German) - Combat; Crafting; Intro; & A Quest.
TwoWorldsVault @ IGN -> Min vs. Max Graphics Comparisons.
TwoWorldsVault @ IGN -> Some of PCHG's new Benchmark Tests on Two Worlds 2 PC.
EvilAvatar -> Two Worlds II - New Epic Trailer.
InsideTwoWorlds.com -> English Translation on the article below from PCGameshardware.de.
PCGamesHardware.de -> Original article, in German w/ 30 screenies on Two Worlds 2 PC.
GameSpot -> Delayed to 2011 b/c of over-crowded 2010; and TW2 is already done.
Joystiq -> Two Worlds II - Delayed until January 2011 in North America; TBA everywhere else.
Zuxxez Forums -> Two Worlds II - PC Version's System Requirements revealed.
Two Worlds 2 - "The Return" Trailer.
GameBanshee - Two Worlds 2 Preview.
Two Worlds 2 will be playable at E3 2010.
TwoWorldsVault - Pre-E3 Interview.

« Last Edit: Saturday, March 26, 2016, 06:05:29 AM by MysterD »


Offline MysterD

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Re: Two Worlds: Temptation planned for PC and PS3
« Reply #2 on: Friday, December 21, 2007, 05:38:06 PM »
More info

Quote
Two Worlds: The Temptation Announced [November 28, 2007, 12:48 pm ET] - Viewing Comments
This press release provides an oddly sparse announcement of Two Worlds: The Temptation, an upcoming expansion for Reality Pump's RPG planned for release for PCs and consoles in August of next year. The Official Two Worlds: The Temptation Website is online, though the teaser site only offers a few screenshots for the time being. Here is the entirety of the proclamation:

    Karlsruhe, 28. November 2007 – Head for a new horizon! With the add-on, “Two Worlds – The Temptation”, the “Two Worlds” universe continues to grow, introducing new game content, extended gameplay and providing you with the answers to many questions and mysteries which arose in the main story!

    The developers are focusing on a blend of the proven and the new: besides several well-known regions of Antaloor, there are also completely new territories to explore. The combat system has been further enhanced too – now you can use active blocking, for example. Many other additional developments have been added – developments which have enabled a completely new means of transport and a much enhanced reaction from NPCs – but more on these and a whole host of other surprises shortly! The release of “Two Worlds – The Temptation” for PC and consoles is planned for the first half of 2008. You can get an idea of what to expect at www.2-worlds.com/temptation.

Looks like Two Worlds: Temptation expansion will allow for gamers to use chests, barrels, ladder, and another interactive-objects as weapons.

Sounds like they been influences by games that use lots of physics, such as Half-Life 2 and Dark Messiah


Quote
Zuxxez sent over the following press release, which reveals increased use of the Z-axis in Two Worlds: Temptation -

    Lots of new enhancements in "The Temptation"

    Karlsruhe, 21st December 2007 – The "Two Worlds" universe is now even more interactive. Together with the upcoming sequel "The Temptation", a new gameplay feature has been developed that will enable the player to influence his environment even more! He can now use chests, barrels and other items to defeat his opponents or to reach higher ground - and as far as the vertical is concerned, there are ladders available in "The Temptation"!

    And when you've climbed up there, you'll be able to see the wondrous new landscapes which have been created by the developers! Two examples of these are a Savannah and a Jungle. You'll have mangroves, lianas, cacti and new animals, all filling the new worlds with an abundance of life, like rhinos, baboons, leopards and panthers.

    CEO Alexandra Constandache: “So with ‘The Temptation’ we've succeeded in realizing a truly intensive gaming experience - an experience that also includes the refining of the 'older' elements together with truly stunning new features! When you move objects, for example, the possibilities are almost endless... you can use all your creative talents and enable very interesting quests at the same time."
« Last Edit: Sunday, April 17, 2011, 08:43:23 AM by MysterD »

Offline MysterD

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Re: Two Worlds: Temptation Thread
« Reply #3 on: Tuesday, February 19, 2008, 03:28:27 PM »
Hell, from the sounds of things, I'm wondering if Two Worlds: The Temptation is actually going to be a stand-alone product now, not an expansion....

Quote
Zuxxez VP of business development Dirk Hassinger stopped by the company's official forums to clarify that Two Worlds: The Temptation features so much new code that it's not even compatible with the original game. Here's a rough translation:

      As I already said Two Worlds - The Temptation becomes a completely new game and not an add-on. Not one 3D object from Two Worlds is reused. That cannot be done already out of technical reasons. We're using a new graphic and sound engine. Multiplayer is also using completely new code. And an add-on it can't be, because it is not compatible with the first Two Worlds. We don't call it "Two Worlds 2" because we don't think that sounds right. Simply compare the screenshots of 2WTT with 2W. I know that there are currently only 4 on the Internet, but new shots will be released in the next PC Action and in the next GameStar.

Offline MysterD

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Re: Two Worlds: Temptation Thread
« Reply #4 on: Saturday, April 05, 2008, 09:20:23 AM »
New interview w/ James Seaman on Two Worlds: The Temptation

Quote
GI: Can you talk a little bit about the updates to the combat system? What’s being improved? Players will be able to manually block attacks now, right?

Seaman: Correct, blocking will be something the player actively participates in this time. Also, we’re making disarming more visually apparent. If you disarm an opponent, you’ll see the weapon fly out of their hands and fall to the ground, but I should add that you can be disarmed as well. We’re also going to completely rework mounted combat with improved animations and hit detection.
Cool.

Quote
GI: Will players be able to have more customization with the characters in the Temptation? Can they play as women?

Seaman: There will be a lot more character customization in Two Worlds: The Temptation. The face generation software we’re using is vastly improved, which is going to allow for more variety not only for players, but also people they’ll meet in the world. There will also be more choices in race, but players will still only be able to be a male protagonist. Like the original, it’s more of a story concern than anything else.
Okay.

Quote
GI: Will players be able to import their existing characters into the Temptation?

Seaman: Afraid not. All the new features we’re adding would make it impossible for characters from the original game to be imported.
« Last Edit: Sunday, June 13, 2010, 09:27:30 AM by MysterD »

Offline MysterD

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Offline MysterD

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Re: Two Worlds 2 THREAD - Update: TW: Temptation renamed to Two Worlds 2 (Reply 8)
« Reply #7 on: Saturday, July 04, 2009, 05:01:33 PM »
Dirk P. Hassinger of TopWare clarifies what happened with Two Worlds: Temptation and how it basically became Two Worlds 2.

Quote
After Two Worlds the dev team started to develop a sequel / add on. But during the development first the project has grown that much that we decided to make a full sequel.

In further development it came out that the (updated) Two Worlds The Temptation engine is outdated and we decided to start with a new game engine from the scratch. So basically The Temptation (and Revelation for PS3) are waved and Two Worlds II is a completly new game on 4 platforms.

Offline MysterD

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« Last Edit: Sunday, June 13, 2010, 09:28:53 AM by MysterD »

Offline MysterD

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Re: Two Worlds 2
« Reply #9 on: Friday, September 24, 2010, 03:01:27 PM »
Two Worlds II - System Requirements revealed.

Quote
Minimum system requirements:
- Intel or AMD single-core processor (2,0 GHz)
- 1GB of RAM (2 GB for Windows Vista and 7)
- Windows XP, Snow Leopard
- Radeon HD, Geforce 8800GT (Shader 3.0 and 512 MB RAM)
- Mouse, keyboard, DVD drive, sound card
- Internet connection for multiplayer
- DirectX 9.0c or OpenGL
- 8 GB hard disk space

Recommended configuration:
- Intel or AMD multi-core CPU (2.6 GHz)
- 4 GB Ram
- Windows Vista, Windows 7, Snow Leopard
- Radeon HD 2900, GeForce 8800 GTX
- Mouse, keyboard, DVD drive, 5.1 sound card
- Internet connection for multiplayer 6000 BPS
- 8 GB hard disk space

EDIT - 9/28/2010:
Joystiq -> Two Worlds II - Delayed until January 2011 in North America; TBA everywhere else.
« Last Edit: Sunday, November 07, 2010, 12:32:51 PM by MysterD »

Offline MysterD

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« Last Edit: Sunday, November 07, 2010, 01:04:18 PM by MysterD »

Offline MysterD

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« Last Edit: Tuesday, January 11, 2011, 04:26:39 PM by MysterD »

Offline MysterD

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Re: Two Worlds II
« Reply #12 on: Saturday, February 05, 2011, 03:34:30 PM »
G4TV -> 3 stars (out of 5) for 2W2 for all platforms.

Quote
Shut up and let me play!

Sadly, it’s not all wine and roses in the land of Antaloor. All those great systems listed above? Good luck figuring them out. The UI is confusing and clunky. The tutorial overexplains some things and doesn’t explain others at all. I suppose you could always turn to the Internet for guides and tips, but why force players to put down the game and go elsewhere to learn how to play? And for all your multiclassing skills, combat is a frustrating affair. I can only guess they meant it to be dynamic, but it’s mostly hoping an attack lands before you get mobbed to death.

Oh, I actually liked the game tutorial/story introduction - as it basically shows you EVERY class and aspect the game has to offer. You can get a sense of if you really want to go w/ magic; blades; bows; learn how to craft; learn how to break down equipment; etc - and test them all out before you really start pumping points into them.

On the PC version, I think the Inventory's decent - it gets the job done. I think the problem was the symbol system doesn't seem blunt enough and some of the symbols are just not explained too much at all in the tutorial. But, go into Gameplay options and turn ON "Replace Symbols w/ Words For Inventory" - MUCH better. It will instead say "Blade Damage"; "Fire Resistance"; etc etc. MUCH easier to understand and MUCH more straight-forward. This feature probably should be on by DEFAULT.

All of the crafting [and breaking-up, in some instances] of weapons, equipment, magic, etc is awesome. It reminds me a lot of Hellgate's system - except magic is also on the list here. And the magic card system is pretty cool - as you can combine spells and elements and change the effects of spells. It's as if spells now have their own sockets/upgrade system, if you want to look at it that way.

2W2 PC runs and looks great on my aging single-core rig. No hiccups or anything on 1024x768 w/ most graphics stuff pumped-up. Though, sometimes, the animations suffer from Bethesda syndrome - i.e. stiffness. The voice-acting and dialogue is MUCH better the original game.

EDIT:
About Jarrad
Advice from Reality Pump themselves - don't kill Jarrad BEFORE "Elimination Job" quest b/c it'll basically break the game.

Yes, they are working on a patch to fix this issue.
« Last Edit: Monday, February 07, 2011, 06:17:44 PM by MysterD »

Offline Pugnate

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Re: Two Worlds II
« Reply #13 on: Sunday, February 06, 2011, 02:03:41 PM »
what the...

Offline MysterD

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Offline MysterD

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Re: Two Worlds II - Update: next Two Worlds game in 2012
« Reply #15 on: Sunday, February 27, 2011, 10:09:06 AM »
Some of my screens from 2W2 PC.
Click "spoiler" box tag below to check some of them out below.
(click to show/hide)

Offline MysterD

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Re: Two Worlds II - Update: next Two Worlds game in 2012
« Reply #16 on: Friday, April 15, 2011, 03:17:15 PM »
Two Worlds II: Pirates of the Flying Fortress expansion announced for September 2011.

Quote
Two Worlds II will be getting a pirate-themed expansion pack in the fall, publisher Topware announced today. Of course, since this is an RPG and everything is magical, they can't just be pirates. So these are sky pirates.

The "Pirates of the Flying Fortress" pack will launch this September for PC, Xbox 360, and PlayStation 3, promising new single- and multiplayer content. Developer Reality Pump will be bringing thunder and rain storms, new bosses and weapons with which to take down those bosses, impact-oriented horse armor and more breeds, and new cut-scene animations and dialog.


Offline nickclone

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Re: Two Worlds II - Update: Defense FREE DLC released (4-5-2012)
« Reply #17 on: Tuesday, August 12, 2014, 08:25:04 PM »
I bought this game last week and started playing it today, so far I like it. I've just gotten past the tutorial, so I don't have much to say about it, but from what I've seen, it should be a lot of fun.

Offline MysterD

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