Author Topic: New TF2 update on the horizon  (Read 2054 times)

Offline gpw11

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New TF2 update on the horizon
« on: Tuesday, June 17, 2008, 10:02:27 PM »
So, it was recently announced that Valve would be releasing the next TF2 update sometime this month (week maybe?).  Same thing as last time, 2 new maps (user created this time) and one player class overhaul.  This time it is the pyro (awesome, the other class I play as a lot).  They've already shown one of the new weapons; a new ax that basically crits anyone that's already burning. 

The interesting thing is that they they also released the new "Meet the Sniper" video today (which is actually pretty damn good), and people have spotted the other new pyro weapon in it.  Flaregun?  Awesome maybe.

Offline idolminds

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Re: New TF2 update on the horizon
« Reply #1 on: Tuesday, June 17, 2008, 10:23:44 PM »
The new pyro update is supposed to go live this week. Thursday or Friday.

Offline scottws

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Re: New TF2 update on the horizon
« Reply #2 on: Wednesday, June 18, 2008, 05:40:04 AM »
When does the update that makes the game actually fun come out?

Offline Quemaqua

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Re: New TF2 update on the horizon
« Reply #3 on: Wednesday, June 18, 2008, 06:23:43 AM »
When does the update that makes the game actually fun come out?

/thread

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: New TF2 update on the horizon
« Reply #4 on: Wednesday, June 18, 2008, 08:29:30 AM »
    Flamethrower Update
    In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It's a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.

    The Flare Gun
    The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It's particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.

    The Backburner
    The second Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it's used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health.

    The Axtinguisher
    The third Pyro unlockable is The Axtinguisher. This mighty axe guarantees critical hits on any enemy that's currently on fire, although it's significantly weaker against enemies who aren't. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting.


And now, the achievements. Most of them seem way better than the medic ones:

# Combined Fire
Use your shotgun to finish off 20 players you've ignited.
# Firewall
Ignite 5 Spies who have a sapper on a friendly building.
# Cooking the Books
Ignite 5 enemies carrying your intelligence.
# Spontaneous Combustion
Ignite 10 cloaked Spies.
# Trailblazer
Ignite 10 enemies that have recently used a teleporter.
# Camp Fire
Kill 3 enemies in a row, all within the same area.
# Lumberjack
Kill 3 people with your axe in one life.
# Clearcutter
Kill 6 people with your axe in one life.
# Firewatch
Ignite 10 snipers while they are zoomed in.
# Burn Ward
Ignite 3 medics that are ready to deploy an Uber-charge.
# Makin' Bacon
Kill 50 Heavies with your flamethrower.
# Plan B
Kill 10 enemies while you're both underwater.
# Pyrotechnics
Kill 3 enemies in a single uber-charge.
# Arsonist
Destroy 50 Engineer buildings.
# Controlled Burn
Ignite 50 enemies capturing one of your control points.
# Dead Heat
Kill an enemy in the same second that he kills you.
# Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
# Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
# Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
# Next of Kindling
Ignite an enemy, and the Medic healing him.
# Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
# Weenie Roast
Have 2 enemy Scouts on fire at the same time.
# Baptism by Fire
Force 10 burning enemies to jump into water.
# Fire and Forget
Kill 15 players while you're dead.
# I Fry
Ignite 10 disguised Spies.
# OMGWTFBBQ
Kill an enemy with a taunt.
# Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
# BarbeQueQ
Cause a dominated player to leave the server.
# Dance Dance Immolation
Kill 3 enemies while they're taunting.
# Hotshot
Kill a Soldier with a reflected critical rocket.
# Firefighter
Kill 500 enemies.
# Fire Chief
Kill 1000 enemies
# Attention Getter
Ignite 100 enemies with the flare gun.
# Pyromancer
Do 1 million points of total fire damage.
# Hot Potato
Reflect 100 projectiles with your compressed air blast.

Offline idolminds

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Re: New TF2 update on the horizon
« Reply #5 on: Wednesday, June 18, 2008, 08:46:40 AM »
Man, that Backburner weapon is crazy. Pyro is already pretty strong but with that thing you give him +50HP and guaranteed crits when hitting from behind.

I do like the flare gun idea. Shotgun wasn't good at long range, this will let pyros take on snipers.

Offline gpw11

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Re: New TF2 update on the horizon
« Reply #6 on: Wednesday, June 18, 2008, 04:30:58 PM »
When does the update that makes the game actually fun come out?

IN CASE YOU MISSED IT THEY RELEASED IT WITH THE REST OF THE ORANGE BOX.

On a lighter note, I profusely apologize for putting this in the wrong forum.  Please retract your ban-warning.

Offline scottws

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Re: New TF2 update on the horizon
« Reply #7 on: Wednesday, June 18, 2008, 05:09:02 PM »
Sorry, your one-year ban for posting a thread in the wrong forum starts at midnight GMT tonight as scheduled.

Offline idolminds

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Re: New TF2 update on the horizon
« Reply #8 on: Wednesday, June 18, 2008, 06:34:45 PM »
Oh, so you're letting him off light this time? Bloody hell...what am I supposed to do with all this rope?

Offline Quemaqua

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Re: New TF2 update on the horizon
« Reply #9 on: Wednesday, June 18, 2008, 07:26:31 PM »
We can still use the pitchforks and torches, right?

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw12

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Re: New TF2 update on the horizon
« Reply #10 on: Wednesday, June 18, 2008, 10:13:12 PM »
Seriously, screw all you guys.  It was a simple mistake.

Offline scottws

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Re: New TF2 update on the horizon
« Reply #11 on: Thursday, June 19, 2008, 04:45:43 AM »
Oh, didn't you realize?  Creating smurf accounts is also a violation.  That one's pretty hefty.  See ya in five years.  Let us know how life has treated ya when you get back.

Offline idolminds

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Re: New TF2 update on the horizon
« Reply #12 on: Thursday, June 19, 2008, 04:11:36 PM »
Update is live:

Added 2 community maps: cp_fastlane and ctf_turbine

Pyro
-Added alt-fire compression blast to the basic flamethrower
-Added The Axtinguisher, The Backburner, and The Flare Gun
-Hadouken taunt now kills people it hits
-Tuned the flamethrower hit detection to improve detection versus retreating opponents
-Removed Flamethrower's damage falloff (was falling off to 25% by the end)

cp_well
-Added a route from the forward central foyer up to the battlements
-Redistributed health and ammunition throughout the bases

ctf_well
-Added a route from the forward central foyer up to the battlements
-Removed central building, reduced overall map length
-Redistributed health and ammunition throughout the bases

Other Notes
-Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
-In-game avatar images will now have a badge around them if the player is your friend
-Fixed bug that allowed players to move around in a reference pose
-Added custom death icons for unlockable weapons
-The player join team message now specifies whether the player used the auto team option
-Payload maps now support four control points per stage
-Achievement dialog will stay open when you're moving in & out of the game and the main menu
-Added full Russian localization, with both fonts & speech
-Returned the "Report a Bug" option to the main menu

Offline gpw11

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Re: New TF2 update on the horizon
« Reply #13 on: Saturday, June 21, 2008, 12:56:29 AM »
The achievements needed to unlock the new weapons are certainly better with the medic pack, but I still can't help but think there should be a better way to do it. I never unlocked anything with the medic pack because it was just too much work unless you wanted to go into a server meant for people trying to get achievements. The same thing could likely happen here.