Overwritten.net
Community => General Discussion => Topic started by: angrykeebler on Tuesday, April 10, 2007, 09:29:50 AM
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(http://www.penny-arcade.com/images/2007/20070409.jpg)
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Yea I am sorry about those nose bleeds. Need a tissue?
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ITS THE OTHER WAY AROUND YOU MOOK
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Mook?
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http://www.urbandictionary.com/define.php?term=Mook
I forgot where I heard it..
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And here I was thinking he made an old RPG reference.
http://en.wikipedia.org/wiki/Wizardry
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And here I was thinking he made an old RPG reference.
http://en.wikipedia.org/wiki/Wizardry
Wow....there's a throwback.
Did anybody here actually play Wiz 8?
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Yup. I reviewed it for AOG.
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Yup. I reviewed it for AOG.
Wow....MyD no recalls that review....
So, how did you like it???
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Dude..his review got quoted on the game box
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I had forgotten about that. They must have been desperate. :P
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Dude..his review got quoted on the game box
Wow...!
I feel so....blind....
And I've seen the game box, like years ago!!!
So, Pug -- I'm guessing if your review was quoted on the box, you must've really liked Wiz 8, eh???
Boy, I know it'll be tough to find, but I wonder how hard it's to get runnin on Win XP.
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It was pretty good and very old school. I don't think it stands up today though.
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It was pretty good and very old school. I don't think it stands up today though.
You know, I do like old school games -- turn based games and all. :)
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Well it was fun and tactical. The problem was the really outdated visual style. When Wizardry started way back in the day, it was difficult to implement a full party of six on your screen so they took some short cuts.
Unfortunately in the name of tradition they continued with the same shortcuts in Wizardry 8, despite there being no need. I put up with it, but I don't think I would today.
You have a party of six but all you see of your party are dynamic portraits. That's it. You view the game from a first person perspective switching between party members at will, but at no point can see any of them!
The combat is very good and highly tactical, and there is plenty of hack and slash depth. Even the visuals are good, but the fact that your party is invisible to you as a gamer really hurts the overall experience. The game also featured some really cool world inhabitants. The mook as I mentioned looks a lot like a wookie, except not as retarded. There were also cat like and lizard like creatures, while you could also create a hobbit! I actually remember taking more than a couple of hours to create my entire party before starting the game. That was insane, yet a lot of fun.
In the end, it is the visual style that keeps the game from being a classic. The sad thing is that the game came well after games like Baludr's Gate II, so it wasn't bound by technology or something. Also the game was in trouble when it was ditched by its publisher, and in the end was published by EB. When I purchased it, I was extremely disappointed to note that the game came in paper sleeves with a thick yet cheap looking manual. It was probably because the game was published by EB games, but I was quite unhappy. Little did I know that that would become the ugly trend.
Also the game reviewed really well. I wonder how it scores on gamerankings.com
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Well it was fun and tactical. The problem was the really outdated visual style. When Wizardry started way back in the day, it was difficult to implement a full party of six on your screen so they took some short cuts.
I can deal w/ the visuals.
But, bleh @ them not showing the whole party on screen @ once.
Unfortunately in the name of tradition they continued with the same shortcuts in Wizardry 8, despite there being no need. I put up with it, but I don't think I would today.
Makes sense.
You have a party of six but all you see of your party are dynamic portraits. That's it.
Bleh.
You view the game from a first person perspective switching between party members at will, but at no point can see any of them!
That's cool that you can switch b/t them, right into a first-person view.
But bleh @ not showing all members on screen. I wonder if the modders ever messed w/ that....
The combat is very good and highly tactical, and there is plenty of hack and slash depth. Even the visuals are good, but the fact that your party is invisible to you as a gamer really hurts the overall experience.
Sweet -- except for the invisible party.
The game also featured some really cool world inhabitants. The mook as I mentioned looks a lot like a wookie, except not as retarded. There were also cat like and lizard like creatures, while you could also create a hobbit! I actually remember taking more than a couple of hours to create my entire party before starting the game. That was insane, yet a lot of fun.
Awesome.
In the end, it is the visual style that keeps the game from being a classic. The sad thing is that the game came well after games like Baludr's Gate II, so it wasn't bound by technology or something.
From what you say, the game still sounds like a very good game, despite its minor issues.
Also the game was in trouble when it was ditched by its publisher, and in the end was published by EB. When I purchased it, I was extremely disappointed to note that the game came in paper sleeves with a thick yet cheap looking manual. It was probably because the game was published by EB games, but I was quite unhappy. Little did I know that that would become the ugly trend.
Bleh @ the "let's go cheap" trend many publishers have gone, last handful of years....
Also the game reviewed really well. I wonder how it scores on gamerankings.com
That site's down right now.
Metacritic has it w/ a 85 (out of 100)
Very nice!!! (http://www.metacritic.com/games/platforms/pc/wizardry8?q=wizardry%208)
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Leave it to Pug and D to ruin a perfectly good Penny Arcade thread.
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Well I... :(
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Leave it to Pug and D to ruin a perfectly good Penny Arcade thread.
Maybe some mod should split the thread in two -- which is one thread for PA, the other for Wiz 8?
I dunno....just a thought...