I like how they recommend using the Xbox360 controller.Many games that support both -- like R6: Vegas and Kane & Lynch -- for their input devices list both.
Come to think of it... I think the Crysis manual included a control map for the Xbox360 controller as well.Really? That's interesting.
I like how they recommend using the Xbox360 controller.
Come to think of it... I think the Crysis manual included a control map for the Xbox360 controller as well.
Yea it is part of the GFW initiative. All these games are required to support the 360 controllers now.
Capcom stated somewhere that the main reason for not having mouse look with RE4 was because it would essentially be game breaking. They'd essentially have to re-balance the game to account for mouse-aim. I don't know if that's actually true or just damage control, but having played the game on consoles I can believe it. Just use a pad.
I have the opposite view of RE4. It seems to me that they artificially made the game harder by preventing independent move and look/aim, which is very possible even with a Gamecube controller.
Assassin's Creed Direct X 10
Assassin's Creed: DX10 confirmed, faster than DX9
Vista users may have a performance advantage
24.02.2008 06:21 Uhr - In an interview with Ubisoft's Charles Beauchemin, Technical Lead, Assassin's Creed PC, PCGH got the confirmation that Assassin's Creed will use Direct X 10 features.
Assassin's Creed PC: DX10-Version is confirmed now
Now it's confirmed: Assassin's Creed will support Direct X 10 in the PC variant. But you won't see any visual difference between DX9 and DX10. Assassin's Creed solely uses the shader model 4 so that performance gains are realistic.
The DX10 version of <b>Assassin's Creed für PC</b> is supposed to be faster under Vista than the DX9 variant.
Here is a snippet from a lenghty interview with Charles Beauchemin, Technical Lead, Assassin's Creed PC.
PCGH: When porting for the PC have you thought about integrating support for DirectX 10 into the engine? Will there be a version of Assassin's Creed that will utilize the new Vista API?
Charles Beauchemin: Yes, Assassin's Creed supports DX10 as well as DX9.
PCGH: What are the technical advantages of that API?
Charles Beauchemin: DirectX 10 enables us to make fewer calls to the API to perform the same actions. Therefore, it will be possible for the drivers to make optimizations making the game faster without any change to the game engine. Since most of the DX10 drivers are still young, we can expect a lot of gain to come from the optimization of these drivers.
PCGH: Do you use advanced features of Direct X 10/Shader Model 4 like Geometry Shader, Virtual Texture Management etc.? Can you please give examples how they are utilized? In what way do these features improve or simplify the rendering process?
Charles Beauchemin: No. Most of the porting to DX10 involves optimizations of the existing calls, without any new content.
PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?
Charles Beauchemin: No new content has been added to the DX10 version.
PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?
Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).
It's great how everyone is totally always like "That's the way the developers wanted it so it's the best way PERIOD" except when it's a pain in the ass for them.
Well, obviously. If you really like something, you probably feel it's the best way. If you don't, you... uh, generally don't. Obviously if I didn't like RE4's setup I wouldn't say it was best the way it was delivered, even if I could somehow acknowledge maybe that it was great for others. But for me I think it was best the way it was. I can see it being retooled as a different entity with full mouselook and more traditional shooter mechanics, but I think that would have turned it into just another shooter and would have destroyed the biggest part of what made it fun to play. That won't hold true for everyone, but few games even attempt to be for everyone since absolutely none can achieve it. What it comes down to is the developer is the one making the game and it's up to them to decide how it's going to work. It may not be the best decision, but it's theirs to make. Some will agree, some won't, but there's really no right or wrong unless you count ultimate profitability being the ultimate right (and I doubt any of us here would acquiesce to that).
That won't hold true for everyone, but few games even attempt to be for everyone since absolutely none can achieve it. What it comes down to is the developer is the one making the game and it's up to them to decide how it's going to work. It may not be the best decision, but it's theirs to make.I agree w/ that, yes.
Well, obviously. If you really like something, you probably feel it's the best way. If you don't, you... uh, generally don't. Obviously if I didn't like RE4's setup I wouldn't say it was best the way it was delivered, even if I could somehow acknowledge maybe that it was great for others. But for me I think it was best the way it was. I can see it being retooled as a different entity with full mouselook and more traditional shooter mechanics, but I think that would have turned it into just another shooter and would have destroyed the biggest part of what made it fun to play.Why even support the KB/mouse then, if that's the case -- that you're going to basically not utilize the PC controls to their best abilities?
This thread could use more titties. I expect this to be remedied by the time I return.
I found that kind of....off. I don't know why.
I saved for months and months to buy one of those things when I was a kid. If it had the chick attached, I probably would have paid a lot more for it.
I found that kind of....off. I don't know why.
D, we need to have a talk about your question mark usage. You only need one.