Honestly, there are only three differences between the two editions of the game: a different control scheme, lack of widescreen support for GameCube, and the fact that each version is quite literally the mirror image of the other. The mirroring has to do with the game being flipped to make traditional lefty Link a right-hander on Wii to match up with the controls, and it's insanely disorienting when moving from one console to the other -- but it doesn't matter in the least if the GameCube is your first time to play Twilight Princess. As a matter of fact, it's this version which has Hyrule's "true" layout; the game world was designed to echo Ocarina of Time's landscape, and the adventure feels just a little more nostalgic when certain areas accurately coincide with those from the previous game.
Yeah, I'm bumping a old thread and am years late to the party. Sue me.
Yesterday I decided that I've let the Zelda:TP sit too long and finally jumped into in. Now, about six hours in it pisses me off, constantly. Mind you, it isn't really the game. I like the game and really want to enjoy it, but for everything I enjoy I'm constantly fighting and cringing at all the Wii shit that was tacked on that is practically bringing the game near ruin.
The worse offender is the motion controlled sword stuff, which is really nothing more than jerking the controller around to make Link swing a sword. It's awful and completely annoying. Having to swing the sword around just to make Link draw his sword is even more annoying and half the time the motions don't even read. Now that I'm starting to get into the dungeons and getting into combat more often, playing has more or less devolved into jerking the controller around with the hopes something would happen and I dread combat because of it. Even worse are the little five second meaningless fights that take far more effort than they should.
Next is the lame ass speaker on the Wii-mote. Whoever thought it would be a cool idea to pipe in half the games sounds through the crappy speaker on the controller so it could all sound like it's being created by a vibrating sheet of foil needs to be murdered. I can dig menu beeps and stuff, that's cool. Everything else is just bad and distracting.
The one good thing about the Wii controls is the aiming with the pointer. It's quick and efficient. However, to enjoy it you have to deal with a little fairy pointer on screen which makes little twinkle fairy sounds whenever you move the pointer around. When you combine this with all the swinging you have to do in order to fighting, it's constantly twinkling around.
It's a real shame. There's plenty to enjoy with the game itself, but someone at Nintendo decided it was better to make the player fighting through an extra layer of crap to enjoy it and I'm not sure I'm willing to deal with it anymore. The Gamecube version is also still to expensive to be an alternative as well (and it doesn't look like it'll be one of those things that actually drops in price).
Do you want me to mail you mine? I have the GCN copy and Ive already played it and dont really plan to touch it anytime soon.
I am so glad I stuck with the game because I just finished it and it was great. The first 12-15 hours of the game were barely above mediocre, but then things just opened up and it became awesome.
I finally finished this game. I think I clocked it in at around 45 hours, so it's quite a lengthy game. Only things I missed were some Poe souls and 10 Piece of Hearts. Overall, it's a good game but it does take way too long to get going. I think it took me over a 2 years to finally finish this game, and I took a 10-11 month hiatus on this game about 18 hours in because it was so boring.
I mean yeah, it was a zelda game, and it is good for all the reasons that come with that fact. But nothing really stood out.