Kinda sad, but it's hard to get all worked up for anything Blizzard does right now.
Pretty much. I'm actually more interested in the SP than MP. The RPG-like setup of the Zerg campaign actually looks fun. The story itself is probably another thing (WoL was a bit of a let down for me).
MP wise, there isn't really anything that makes me go "wow". The new units feel more like patches to introduce more variety to the current game. Yes, that's is nice, but it's also not really original or revolutionary. Nothing feels very powerful anymore. Everything else, like clan support, watching replays together, etc. is all nice and dandy but should've been in the game 2 years ago.
My biggest problem with SC2 is that after 3 years Blizzard has still not realized that no matter how hard they try to push 1v1 most people still prefer to play team games and that has probably been the most neglected area of SC2. People want to goof around, go in, have a few games, have fun, forget about it. Yet team maps are also the least often updated and it has deteriorated into the same boring shit game after game. The mod scene just never picked up from the start, partly because of Blizzard's insistance that all projects be saved to Battle.net.
People are quick to claim that SC2 is balanced for 1v1 and that balancing it for 2v2, etc. would just be impossible. Therefore team games would never ben "fun" because some strategies would always dominate. Well sure some strategies will dominate, but that's because the community can no longer modify the maps in the ladder pool to deal with the particular annoying ones. That's how SC1/Brood War was balanced: if a particular strategy proved too powerful on a particular map the community would quickly alter the maps slightly or create new ones. Maps that were imbalanced for a particular race would simply fall out of favour. Blizzard didn't have to nerf units, the community did all the balancing through a constantly evolving map pool.
We can't do that anymore in SC2. Blizzard has an iron grip on the map pool and is very slow to adapt community created ones (or balance changes to the current ones). So instead of balancing the shitty maps they try to fix the game by constantly nerfing the units, to a point that every unit feels weak. The result is that games feel like they are decided in a rock-paper-scissor fashion within the first couple of minutes of a match. When a line of tanks can no longer hold a hoard of Zerglings or Zealots you got a problem...
So yeah, will I pick up the game? Sure, at some point, probably when I see it at a store. Am I really excited about it? Hardly.