Author Topic: PS1 + PSP - Sony? Que leaps to 3.03 OE-B.  (Read 4380 times)

Offline Quemaqua

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PS1 + PSP - Sony? Que leaps to 3.03 OE-B.
« on: Sunday, January 14, 2007, 04:37:13 PM »
Okay, I started posting this in the Castlevania thread but decided to do one of my own.

I see what's going on now after reading up on it a bit more.  3.03 is the current firmware, and the guy who's been cracking it goes by Dark_Alex.  The current version of his own custom firmware is 3.03 OE-B, I believe.  The deal is that with the PS3 you can buy and download PS1 games, which it will then convert for you and allow you to transfer to your PSP.  The 3+ firmware comes included with Sony's very own PS1 emulator, an emulator that is also included with Dark_Alex's custom firmwares, the primary difference being that with *his* firmwares you can skirt around copy protection stuff.  The PSP/PS1 games that are floating around torrent sites are actually just the stuff purchased from the PS3, converted into the proper format for the PSP, and loaded into a nice little directory you can throw onto your 3+ PSP and play.  I guess.  But Dark_Alex's custom firmwares are essentially 3.03 + 1.50, giving you all the cool new crap Sony's thrown into the new firmware (and some other stuff he's done himself) as well as giving you the freedom of 1.50 for homebrew, etc.  The problem for recent PSP owners or those who went to newer firmware versions?  You need to have 1.50 firmware on your PSP to begin with in order to flash the custom stuff.  So if you've already got 3+ firmware on your PSP, you're fucked.  If you've got 2+, you can downgrade to 1.50 and then go up from there.  And, of course, if you're at 1.50 you're already all set to flash up to Dark_Alex's 3.03 OE-B.

My main issue is that I'm scared of flashing.  Just... very scared.  But I'd dearly love to be able to play not only SNES/Genesis/etc. games on my PSP but those *and* PS1 games.  Man, that would be... the best thing ever.  I still don't support piracy, and unfortunately it appears there's no really great way to get around the fact that you need  PS3 to legitimately get the files, but it's pretty crappy that Sony would force you to re-purchase games you probably own already anyway, hence I can't see myself having issues with anyone (*cough*whome?*cough*) who decided to download a game they own and get it running portably.

If only I had the guts to flash.  I'm just too afraid of it.
« Last Edit: Tuesday, January 23, 2007, 11:51:04 PM by Quemaqua »

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Offline idolminds

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Re: PS1 on PSP minus Sony?
« Reply #1 on: Sunday, January 14, 2007, 04:58:42 PM »
From what I've read there is a program that will help you rip and compress your regular PS1 games to PSP format. ANY PS1 game. Obviously some will work better than others.

Sony wants to sell them to you again (and just to not be totally anti-Sony, Nintendo is doing the same with VC...and their prices are more outrageous).

Offline Cobra951

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Re: PS1 on PSP minus Sony?
« Reply #2 on: Sunday, January 14, 2007, 06:02:52 PM »
I'm afraid too.  I even stayed away from the latest DevHook for 1.5 because it involved some flashing.  I think that if it was a big risk, you'd see a lot more complaints about bricking.  If you decide to take the plunge, just make sure you get a package that makes it as easy as possible.  Let us know what you learn.  I'm curious now.

Offline iPPi

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Re: PS1 on PSP minus Sony?
« Reply #3 on: Sunday, January 14, 2007, 10:38:56 PM »
Ditto.  I'm afraid of flashing, so that's why I've stayed generally legit.

Offline Quemaqua

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #4 on: Monday, January 15, 2007, 01:54:22 AM »
Well, I took a leap of faith and came out on top.  I am now running Dark_Alex's custom firmware 3.02 OE-B, capable of running all kinds of cool crap, including PS1 games.  Tested thus far?  Castlevania Chronicles.  Testing next?  Castlevania SOTN and Silent Hill (1).  Sweet.

I have to say, it was really, really painless.  My hand was all but shaking when I went to reboot the thing and it started flashing, but I found a good guide that made it all a piece of cake.  Honestly, it'd be pretty hard to fuck this up.  I'll list the steps exactly as I did them for anyone interested in following in my footsteps.  A lot of people seem really happy with this FW, and I can see why.  I'm more or less just transcribing this from the guide I used, so feel free to use his if you have any doubts about me.  I'm just typing up my own to make it slightly more detailed for those extra scared, and because his wording was a little funny in a couple places.  The guide I used can be found here.

First and foremost this is for 1.50 PSPs only.  Do not attempt this unless you've got a 1.50 PSP.  I think I read somewhere that it's possible to go from 2.xx, but that's beyond the scope of what I'm repeating here.  This is only for those who were in my situation exactly and want to do exactly as I did to (more or less) guarantee success.  Obviously I'm not responsible for you fucking up your PSP, but this is what I did for success.

And, just as one more thing before we take off, here is a FAQ from the guide I linked to.  I'm copying it here just to supplement my own little tweak of the guide.

Quote
FAQ/Troubleshooting
Q: Is this upgrade definitely worth going for?
A: Read above, yes yes and YES!

Q: Is it possible to downgrade back to 1.5?
A: Yes, I won't go into how here but dont worry about this one.

Q: Will it play all previous devhook games and ISOs?
A: Yes, no problems here whatsoever.

Q: Do you need a UMD in the drive to run ISOs?
A: Yes, there is a 'no-umd' option that can be enabled, but it is not guaranteed to be compatible.  So if you have a UMD,(which you should or it is illegal!) or are having trouble running an iso, best just keep the UMD in there.

Q: I want to update to OE-B but there is no GAME150 folder
A: Just create one!

Q: Does this flash or write to memory stick?
A: This flashes, see below for more info.

Q: Is there a possibility of bricking my PSP?
A: Technically with any procedure that requires flashing there is a possibility of bricking, however, thousands upon thousands of people have installed this firmware and there has not being one report of bricking. I will go so far as to say this is 100% safe, as long as you dont do anything stupid. e.g. turning off the power during install, cancelling install, eating your psp for dinner, etc.

Q: How do I run the recovery mode?
A: Hold the right shoulder button while powering on your PSP.

Q: My PSP is firmware 2.50, 2.80 etc. and the installers not working
A: This is only for 1.5 psps. I repeat, not 1.5 emulated from devhook, not 2.71.. A 1.5 PSP.  Otherwise you  it will not work and you run the risk of fucking your PSP.
(If you are running DAX's older firmware, 2.71 SE, you need the following installer instead of the one above, otherwise the steps are the same. http://www.psp-haxors.com/wp-content/up … ler_SE.exe)

Q: Can I install the update with <such and such> motherboard?
Yes, your motherboard is only a factor in downgrading.

Q: How do I install the OE-XX upgrade?
A: Dark_aleX has made several small updates to his small firmware since this tutorial was written.  Each of these are extremely easy and error-free to install, and if you handled following the instructions in this tutorial, there is no reason why you can't follow the instructions in the readme included with the updates.  For most it is just a case of placing the eboot.pbp file in the GAME150 directory and running it.  Just be sure to read the readme's properly and it is really easy.

Okay... with that out of the way, let's start this thing.

What you need:
 - A 1.50 PSP with the battery fully charged.  Don't attempt this with a low battery or with any PSP with a firmware version that isn't 1.50.
 - 302_BASIC_Installer_150.exe from right here.
 - Get the 3.02 OE-B update listed in this thread.

Note that I have no idea whether or not things are affected by having the PSP plugged into the wall.  I assume not, but I took no chances given that the guide mentioned having a fully battery.  I had a fully charged battery and my PSP was not plugged into an outlet.  Do otherwise at your own risk.

How to do it:

Step I - Get a memory stick and format it.  If you have stuff on it, back it up so you can copy it over later.  Just make sure you're running from a freshly formatted stick.
Step II - Connect the PSP to the computer via USB cable and enter USB mode.
Step III - Run the 302_BASIC_Installer_150.exe file (the one you downloaded) on your PC.  Keep clicking next through the first few screens, then enter the drive designation of your PSP when prompted to do so (I believe it defaults to E:/, so I had to change mine).  Note that it may appear to stop or crash while installing, most often reported at 37%.  Just be patient, it can take a couple of minutes to get past this, but nobody has reported it stopping for good.  If you wait, it'll finish.
Step IV - Once the installer has completed the copying of files to your PSP, exit USB mode and go to Game->Memory Stick->3.02 installer.  This is what was copied over to your PSP.  Just run it, and your PSP will reboot.  You still haven't done anything that could possibly brick your PSP yet, so don't freak out.  This is still safe territory.
Step V - Once the PSP reboots it will give you a message.  This is the point of no return.  If you're going to chicken out, chicken out now.  There are onscreen instructions for either continuing or exiting.  If you're going to do it, press X to continue.
Step VI - Wait and try not to tremble with so much fear that you knock your PSP off the desk.  Just leave it alone and let it do its thing.
Step VII - Once the firmware has been flashed to your PSP, it will give you a message telling you to manually reboot.  Obviously this means you don't want to put it in sleep mode, so hold your PSP's power switch up for several seconds until it shuts off completely, then turn it back on again.
Step VIII - You're... done!  Welcome to 3.02 OE-A.  Wasn't that easy?  But there's still a bit more to do (and nothing dangerous -- you're out of the woods).
Step IX - Put your PSP in USB mode once more and run the PC installer again.  This time select the "recovery mode" option.
Step X - Select your PSP's drive again and let the program do its thing.  It's going to install a nice recovery option so that you can easily revert back to the 1.50 FW if you ever run into the need for it.
Step XI - Open up the .RAR for the 3.02 OE-B update.  Instructions are in the readme, but I'll list them here too.
Step XII - You're going to have to *create* the GAME150 directory the readme talks about.  That's PSP/GAME150.
Step XIII - Copy over the OEB_UPDATE directory from the .RAR into the PSP/GAME150 directory you created on your PSP, then exit USB mode and go to Game->Memory Stick->OE-B Updater (I forget what it's called in the menu, but this should be obvious).  Run this program and watch as it (very quickly) updates stuff.  I don't think this is actually flashing.  Pretty sure it's just copying files as it's very quick.

And that's it!  All finished.

Hope that helps those who believe they want to take the leap.  If you need more reassurance, check the original guide I used.  There are 14 pages of people asking questions and getting answers.  I'm sure you can find anything you need there.  If not, post here and we can see if we can find an answer for you somewhere out there.

EDIT - Note also that I didn't go up to 3.03.  If you go to Dark_Alex's site you can find the files for that.  I really just wanted to get the PS1 emulation going, so I went no further than was necessary.

EDIT x2 - SOTN works perfectly.  Awesome.

EDIT x3 - Silent Hill works like a dream.  Feels a little awkward with the d-pad for some reason, but after a minute or two I got used to it.  Freaking sweet as all get out.  I've been wanting to play through the game again for a while, and being able to do it whenever is just bliss.  Because the game scares the fuck out of me and it'll be nice to be able to play it in places where I might be less horrified.

Oh, and 3.03 also apparently gives you the option of somehow compressing ISOs that you're going to play or whatever, but I'm not too sure how that all works and don't feel like dealing with any more shit today.  But I may later, as that might allow me to get 2 PS1 games on the memory stick at once.  As of now, it's only one.  But this isn't the end of the world as the savegames are stored in the usual savedata directory, so you can just swap out whatever game you have on there and not have to worry about backing up saves or anything.  Which is great!
« Last Edit: Monday, January 15, 2007, 02:48:23 AM by Quemaqua »

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Offline gpw11

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #5 on: Monday, January 15, 2007, 02:47:04 AM »
Awesome, it must look great on that screen eh?

Offline scottws

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #6 on: Monday, January 15, 2007, 09:37:05 AM »
Quote
- A 1.50 PSP with the battery fully charged.  Don't attempt this with a low battery or with any PSP with a firmware version that isn't 1.50.

...

Note that I have no idea whether or not things are affected by having the PSP plugged into the wall.  I assume not, but I took no chances given that the guide mentioned having a fully battery.  I had a fully charged battery and my PSP was not plugged into an outlet.  Do otherwise at your own risk.

I can understand your fear in not using the A/C power because the guide didn't mention it; however, I would say it would have been safe - even advisable - to have both a fully charged battery and the PSP plugged into an A/C outlet.  This way you almost completely eliminate power affecting the upgrade process.

The reason they want you to have a fully charged battery is to make sure you don't run out of juice in the middle of the upgrade process, which would brick the unit most assuredly.  If you have it hooked up to A/C power with a fully charged battery, you basically ensure you have an ample supply of electricity and a fully charged battery for backup in case you lose A/C power during the process.

I don't know the ins and outs of PSP flashing, but I would imagine it really isn't any different than other kinds of firmware upgrades.  I've upgraded the firmware on several SOHO routers and upgraded to a third party firmware on one.  I've upgraded the firmware on a corporate spam firewall appliance.  I've upgraded various motherboards' BIOSes countless times.  I've upgraded the firmware on several optical drives countless times each.  I've upgraded the firmware on my iRiver iMP-350 several times and Jennie's iPod Nano once.  I've never had any kind of failure.

I mean even when you upgrade from say official Sony 1.50 to official Sony 3.50 (or whatever) on the PSP, you are flashing, basically doing the same thing that this third party stuff does in the internals of the PSP and the same thing that you are doing when you upgrade your BIOS or optical drive firmware.  This hacked stuff is just basically an altered version of the PSP OS.  The only real worry you should have is that the third party OS (or first party OS slightly altered by a third party) could be poorly developed and you run into all kinds of weird problems and maybe don't have the ability to go back to official Sony stuff.
« Last Edit: Monday, January 15, 2007, 12:10:43 PM by Quemaqua »

Offline iPPi

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #7 on: Monday, January 15, 2007, 10:02:24 AM »
Nice.

Offline Quemaqua

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #8 on: Monday, January 15, 2007, 12:12:50 PM »
EDIT - Sorry Scott!  I meant to quote your post and accidentally edited it.  Reverted it back to normal, but you've still got the stamp of my edit there.

Quote
I can understand your fear in not using the A/C power because the guide didn't mention it; however, I would say it would have been safe - even advisable - to have both a fully charged battery and the PSP plugged into an A/C outlet.  This way you almost completely eliminate power affecting the upgrade process.

The reason they want you to have a fully charged battery is to make sure you don't run out of juice in the middle of the upgrade process, which would brick the unit most assuredly.  If you have it hooked up to A/C power with a fully charged battery, you basically ensure you have an ample supply of electricity and a fully charged battery for backup in case you lose A/C power during the process.

I made the same assumption, with the small difference that I didn't know whether or not having the PSP switch from A/C to battery power in the middle of the flashing process would screw with the flashing.  We've had a few power outages of late because of very strong wind, so I had no desire to cause anything it might not like.  I have no idea how picky these people's programs are, so I didn't want to take any chances.  I figure the battery is going to be fine so just avoid the risk and let the battery power it during the flashing.

Quote
I don't know the ins and outs of PSP flashing, but I would imagine it really isn't any different than other kinds of firmware upgrades.  I've upgraded the firmware on several SOHO routers and upgraded to a third party firmware on one.  I've upgraded the firmware on a corporate spam firewall appliance.  I've upgraded various motherboards' BIOSes countless times.  I've upgraded the firmware on several optical drives countless times each.  I've upgraded the firmware on my iRiver iMP-350 several times and Jennie's iPod Nano once.  I've never had any kind of failure.

Well, sure.  I've flashed a bunch of stuff before as well.  I have no worry about the actual act of flashing with official stuff because they tend to make everything automatic.  I worry about doing something like this because it isn't official and you don't entirely know what you're getting, and also because if you happen to download the wrong version of something or throw a file in the wrong place or something, you could kill your PSP.  And don't think it doesn't happen, because it does.  I've seen numerous threads where guys who actually futz with this stuff on a regular basis made a mistake and killed their PSP.  This package is actually a less complicated version of other stuff that's out there.  With Dark_Alex's regular package you actually have to compile the file that flashes from a couple of different sources.  Really, the risk of all this is pretty negligible as long as you don't do anything stupid, but when you're talking about a simple mistake or oversight that could ruin something that cost you a lot of money, it doesn't go easy on the nerves.  Especially since a lot of stuff isn't well documented and doesn't have good help files, etc.  This one seemed pretty good and there was a lot of info. because a lot of people had tried it, but there have been numerous other updates I've avoided simply because I couldn't find a lot of information.

EDIT x2 - And yeah gpw, it looks pretty good on this screen.  Much credit really has to go to Sony for the emulation being that's all their thing.  It's just that I can actually use it without a PS3 with this firmware.  The system is very nice, and they get around not having the two extra shoulder buttons by mapping left and right on the analog nub as L2 and R2, and down on the analog nub as L2+R2.  It's really solid.  You can also futz with the controls if you feel the need, and adjust the screen settings to either original size, "normal" stretching, or full screen stretching (which uses the full screen and distorts the picture slightly).

I now have Castlevania Chronicles, Castlevania: Symphony of the Night, Silent Hill, Alundra, and MediEvil.  That's really all I could find.  There isn't a whole lot out for this yet and I haven't been able to find an official list of what Sony has made available.  I guess there's a way you can do it with your own disks as long as you use a keys.bin file from another release, but I still haven't screwed with that yet.  At this point there isn't a whole lot else I could want anyway.  I'll probably snag FF Tactics, but the only other thing I'd like to play is FFVII, and that's not possible because it's bigger than my 1GB memory stick.

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Offline iPPi

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #9 on: Monday, January 15, 2007, 01:13:04 PM »
This is actually quite tempting.  I might give it a shot, but I really don't play my PSP very often anymore.

Offline Cobra951

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #10 on: Monday, January 15, 2007, 01:42:56 PM »
Thanks for all the info.  I'm going to have to jump on this.  It's too awesome to pass up.

I know lots of things get firmware updates, and that it's relatively safe, when what you're flashing is a known thing.  My fear was more related to the source of the flash update, i.e., hackers, who may or may not have the best intentions and release quality.

Offline Quemaqua

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #11 on: Monday, January 15, 2007, 03:53:38 PM »
Well, I've been using it for hours now, no problems of any kind.  Got myself a nice little wallpaper of idol proclaiming "fear my boobies" from our old WoW days (wtf?), and have played several hours of Silent Hill and SOTN.  Both work flawlessly, and the emulation does allow you to screw around with your key configs if you want to use the analog nub for movement and the d-pad to emulate the second set of shoulder buttons.  So you're pretty much covered either way.  I've also used the POPSTATION.EXE program that the FW came with, and it appears to create usable EBOOTs for your own PS1 game images as advertised.  I successfully turned Vagrant Story from an .IMG to an eboot, but I haven't yet tested it inside the PSP.  All you need is a .DLL (it will complain about not having it -- just go grab it from the internet), a KEYS.BIN from a previously-ripped game (he recommends Hot Shots 2 for some reason), and another EBOOT.PBP from another already-converted game.  This is all easily accomplished by grabbing a torrent for one of these converted games.  Then you can rename the EBOOT.PBP to BASE.PBP, stick your POPSTATION.EXE and ISO in the same directory as your other files, and then run the EXE at the command line with the filename of your ISO.  Minutes later, you've got an EBOOT.  I'm going to test Vagrant Story right now to insure it worked properly, but it seems to have come out the other end okay thus far.

 ...

Freaking perfect.  It's unbelievable how good the emulation is.  Everything is just the way it should be without having to do anything at all.  PC PS1 emulation has been wishing it could be this good.  Sony really made sure that it works the way it should, so I have to give them props for that.  It's a somewhat no-frills system given that they don't offer savestates or anything of that nature, but it's pretty much perfect, glitchless emulation.  I couldn't be happier.

So yes, it is quite easy to rip your own PS1 games for use on the PSP (and this is obviously the method that I support, so I'm very glad of it).  A lot of us own quite a number of games, so if you've got a nice juicy memory card just waiting for stuff to be thrown on it, now's your chance!  The one problem is I don't know about compressed files.  Supposedly the 3.03 OE FW can do compressed ISOs, but I don't know how you'd go about creating those with popstation?  Maybe you'd just run the EXE over a ZIP or RAR instead of the ISO alone?  I'm really not sure.

Also, it should be noted that when you use a BASE.PBP to create your own EBOOT, it's going to look exactly as that game did.  So since I used a custom SOTN EBOOT to get my Vagrant Story going, it comes up as SOTN in the menu.  Supposedly, however, you can get your own picture and icon in the same directory as well and then it will draw from those if they're named properly.  So I guess you can more or less cover all your bases.  I just really need to see about getting 3.03 OE on here so that I can use compressed games, because even with a 1GB memory stick your space goes *really* fast.  All these games are 500+MB so far.  Vagrant Story compressed was 70MB or so, but at full size (and I have no idea how it compressed so well) it's 700+MB!  I'm just so tired after all this that I'm a little afraid of trying to get 3.03 OE going on this thing now.  Plus I don't quite understand exactly what he wants when you manually set up the flasher file-maker instead of using the EXE like I linked to.  The readme says something about getting the 1.50 and 3.03 updates from Sony and putting them in a directory?  Then I guess the file-maker compiles what it wants from those two sources?  I really don't know, and I'm sad that there was no auto-install for 3.03 like there was on that site for 3.02.  Shucks.

Well, if anybody else wants to fiddle with it and fill me in, that'd be awesome.  I think I've done enough work for today.

EDIT - I just can't seem to stop.  Here's a guide on how to get up from 3.02 OE to 3.03 OE.  Seems very nicely done and I see no reason to rehash what it says here.  I'm not going to make the leap quite yet just because I want to figure out how the PS1 compression is going to work and how great the benefits will be.  If there's something truly worth upgrading for, I'll do it.  If the compression isn't nearly enough to make a huge difference to me, I won't.  That's really the only new feature I care about.  I just can't bloody find any information on compression!!

EDIT x2 - Apparently Wikipedia has a fascinating page all about PSP homebrew.  I didn't know anybody was collecting info there.  Nothing really relating to all this stuff in specific (though it covers DAXs' OE firmwares), just kind of interesting in general.
« Last Edit: Monday, January 15, 2007, 05:29:46 PM by Quemaqua »

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Offline Quemaqua

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #12 on: Saturday, January 20, 2007, 02:20:03 PM »
Well, I ran into my first crash.  SOTN crashes now when I go to the outer wall for some reason.  Every time, same place.  The game has run almost entirely perfect up until this point, so I'm pretty disappointed.  I don't know if upgrading to 3.03 is going to fix things, but it supposedly comes with a newer version of Sony's emulator, so it might.  I guess we'll have to see.  I'm not sure I feel like dealing with it all right now.

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Offline Quemaqua

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Re: PS1 on PSP minus Sony? -- Que takes the leap.
« Reply #13 on: Tuesday, January 23, 2007, 11:43:27 PM »
Update time!

So I decided to make the leap and follow that guide from 3.02 to 3.03, so I'm now running 3.03 OE-B.  Is it awesome?  Well, I don't notice a lot of difference thus far, but that's not a huge thing.  I haven't really tried anything yet, so it's to be expected!  Well... almost nothing.  Castlevania may or may not still be crashing, I've yet to test it, but I did manage to try out compression PS1 eboots and running them!  Took a while to figure it out, but you use popstation to do it, and there is a great little frontend for it that the guide I'm going to link to suggests.  Makes things easy and lets you customize the pictures and stuff without having to do anything weird.  It's pretty sweet!

So here's the guide to use if you want to rip your own PS1 images for use on your PSP, and it's also got a link to Zinga Burga's frontend which will let you compress any eboots you may have already purchased from Sony or created from your own PS1 games.  Just remember that to use compressed games you're going to need to upgrade to Dark_Alex's 3.03 OE FW (and it may as well be B, which is the latest 3.03 update).  And there's a direct link to the popstation GUI if you wanted to give it a glance.  I can attest to its usefulness.

I'm going to test out Castlevania and see if my crash is still happening (though now it will at least be happening to the tune of 390MB instead of 560).

 ...

Bah, no go.  I guess the updates to the emulation mean jack shit for my error.  Damn.  Oh well.  It's still just at the one spot, so I may be able to work around it, and at least now I can theoretically fit up to two games on the thing at once, and potentially my SNES games as well for the ultimate in portable emulation!  I'd say, all around, this is still a decided victory, and all the games I've tried have been (mostly) flawless thus far.  I'm pretty happy.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: PS1 + PSP - Sony? Que leaps to 3.03 OE-B.
« Reply #14 on: Wednesday, January 24, 2007, 01:02:33 AM »
You know, I'm not 100% positive but I think you should be able to beat the game without going into like 60% of the outer wall...but it might be a bit of a bitch.  The only part you need to do I think is the very top (in the second last door, out the top door).  I think.

But check around on forums.  I imagine enough people are playing this game on their PSPs that you'd be able to find out if this is a common problem.

Offline Quemaqua

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Re: PS1 + PSP - Sony? Que leaps to 3.03 OE-B.
« Reply #15 on: Wednesday, January 24, 2007, 01:50:03 AM »
Well, I determined it only happens when leaving to the outer wall from the teleport keyhole thing.  So I'm good.  I went the long way and all was well, so problem solved!  No other crashes appear to happen anywhere.

And I have to say, this little EBOOT maker/compressor is just awesome.  I didn't anticipate how much fun I'd have making my own custom backgrounds, icons, and all that stuff for PS1 games.  I'm currently putting together Legend of Mana right now.  Wee!  God I love my PSP.

EDIT - Wow, it's like Legend of Mana was made for this thing.  It seems there may be some problems with the special effects (placing artifacts doesn't show anything until after the effect passes, where the piece of land will appear as normal), but all the artwork looks so good on the PSP's screen!  Really quite stunning.  Music seems to sound a little less tinny than some other games, too, but I wonder if that's due to 3.03?  I hadn't paid attention before either way.  Hmm.
« Last Edit: Wednesday, January 24, 2007, 02:19:53 AM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野