The thing is that the PC is by far the more flexible platform. So games can be designed with consoles in mind, and then ported or co-developed to work under the same constraints on a PC. FPS's would be the exception, in that no one is going to accept joypad controls on a PC FPS. But other games turn out fine. One of my favorite PC games is Psychonauts, and the best way to control it is with a DS-style joypad. While I have not played it on a console, I'm sure everything about it and its interface works perfectly on them.