Author Topic: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot)  (Read 7272 times)

Offline Pugnate

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NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot)
« on: Thursday, February 15, 2007, 02:13:41 PM »
I will combine it with the larger topic in a couple of days.









I laughed at the fourth last screenie, cause I was thinking the same thing. Here I was an elf ranger walking around heavily armed with a dwarf, a demon girl with horns and a tail, an elf girl, and my animal companion a very young bear.
« Last Edit: Thursday, February 22, 2007, 12:44:46 PM by Pugnate »

Offline Xessive

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Re: Some NWN2 screenies.
« Reply #1 on: Thursday, February 15, 2007, 04:59:24 PM »
Your Neeshka has a tail??! Mine doesn't have a tail, and that was kinda annoying considering it's one of the Tieflings' most notable characteristics! Was that using a 3rd party hak or something?

Anyway, on my 19" monitor I was playing the game at 1280x1024 (because for some retarded reason the UI only looks decent at that resolution and it doesn't invade my screen space). Right now on my 15" I'm playing it at 1024x768 (coz the monitor can't go any higher).

Our visual quality look essentially the same, except I switched off Water Reflection and Refraction; they drain performance like a bitch!

Also, for some reason ever since patch v1.04 the performance is slightly worse again.. Now I can't have Bloom and Normal Map Terrain switched on at the same time, I have to choose one or the other.. Otherwise the performance hit is noticeable.

Keeping NWN2's graphics in mind, it should perform A LOT better. Once again comparing it to Oblivion: In Oblivion I have HDR on, and everything has Normal Maps and the game easily squeezes out much better frames.

Offline Quemaqua

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Re: Some NWN2 screenies.
« Reply #2 on: Thursday, February 15, 2007, 06:43:09 PM »
Prettier than I remember it being, though.  I wasn't too impressed with some of the other screens I looked at.  These seem better.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: Some NWN2 screenies.
« Reply #3 on: Thursday, February 15, 2007, 07:20:17 PM »
Does it still play like NWN? Because I simply could not get into that game. You fight one creature, throw some spells at it, it dies...now you're hurt (no health regen) and cant use those spells until you rest...which you cant do because theres a monster *somewhere* in the area you're in.

Never did figure out the "correct" way of playing. NWN2 sure it pretty, though...

Offline MysterD

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Re: Some NWN2 screenies.
« Reply #4 on: Thursday, February 15, 2007, 07:28:47 PM »
Prettier than I remember it being, though.  I wasn't too impressed with some of the other screens I looked at.  These seem better.

Yeah, b/c you now can actually crank the graphical bells up now, since they drastically improved in-game performance since patch 1.03.

Offline MysterD

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Re: Some NWN2 screenies.
« Reply #5 on: Thursday, February 15, 2007, 07:29:35 PM »
Does it still play like NWN? Because I simply could not get into that game. You fight one creature, throw some spells at it, it dies...now you're hurt (no health regen) and cant use those spells until you rest...which you cant do because theres a monster *somewhere* in the area you're in.

Never did figure out the "correct" way of playing. NWN2 sure it pretty, though...

NWN2 plays like a lot like BG2 crossed w/ NWN1.

Offline Quemaqua

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Re: Some NWN2 screenies.
« Reply #6 on: Thursday, February 15, 2007, 07:29:51 PM »
Oblivion is really all the RPG I need, sadly, so... yeah.  I just can't stop playing it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Some NWN2 screenies.
« Reply #7 on: Thursday, February 15, 2007, 07:35:24 PM »
Oblivion is really all the RPG I need, sadly, so... yeah.  I just can't stop playing it.
Oblivion's amazing. As great as it gets, really.

NWN2 is still great, though.

Offline idolminds

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Re: Some NWN2 screenies.
« Reply #8 on: Thursday, February 15, 2007, 07:46:28 PM »
Didnt play BG2...heh.

Offline MysterD

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Re: Some NWN2 screenies.
« Reply #9 on: Thursday, February 15, 2007, 08:18:27 PM »
Didnt play BG2...heh.

BG2 is very party orientated for battles; quite strategic.

In NWN2, if you turn off all your party member's AI Behavior, you can do all the controlling of your party members like you could in BG2.



Offline Quemaqua

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Re: Some NWN2 screenies.
« Reply #10 on: Thursday, February 15, 2007, 09:17:51 PM »
I've always hated having parties in RPGs.  I find it very annoying.  I'll put up with it if the game is great, but generally speaking I prefer to be alone.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Pugnate

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Re: Some NWN2 screenies.
« Reply #11 on: Friday, February 16, 2007, 12:20:17 AM »
Quote
Your Neeshka has a tail??! Mine doesn't have a tail, and that was kinda annoying considering it's one of the Tieflings' most notable characteristics! Was that using a 3rd party hak or something?

Xessive, my Neeshka always had a tail even when the game was unpatched. I never tried a hack. It is very dynamically done... swings around a lot and stuff.

Quote
Prettier than I remember it being, though.  I wasn't too impressed with some of the other screens I looked at.  These seem better

Yes I was surprised by that when I started the game. It looked better than the gamespot screenies, and it looks fairly sharp on an LCD.

Quote
Does it still play like NWN? Because I simply could not get into that game. You fight one creature, throw some spells at it, it dies...now you're hurt (no health regen) and cant use those spells until you rest...which you cant do because theres a monster *somewhere* in the area you're in.

This plays a lot like Baldur's Gate 2 or Planescape:T.

I love this game so much that if I had the money I'd send a copy of this to you and Que. I really want to haha.

The roleplaying depth is fantastic. You can talk to all your party members and each has their own storyline etc. You can talk to them at any time, but to progress with them means you have to do their side quests which are mostly fantastic. But to get to their side quests you have to get further in dialog with them by gaining their trust so that they will talk about the things they were unwilling to about before. How does that work? Well there will be tons of situations where you and your party members will be involved in conversation with some NPC, and you can chose conversation options that please certain party members so it increases your influence with them. You can do that without comprising your own character or his goals since you will likely be of the same alignment as your party member.

I am only in ACT II, but have already unlocked most of my party member's stories through smart party picking. I know I am more likely to gain favor with my party members in situations they are familiar with. So if I have a quest that takes me in the wild life, I take the druid. If I am in the city, I take along the party members who are natives of the city as they are more likely to meet acquaintance which would mean more conversation choices and stuff.

The game plays a lot like Baldur's Gate II in terms of combat. My gut feeling is that Que may like this more than NWN1 and Idol will love this game, purely because of the depth in combat. But I am confused because Que says he hates parties in RPGs, yet said he enjoyed BG2, PS:T etc.

Quote
Does it still play like NWN? Because I simply could not get into that game. You fight one creature, throw some spells at it, it dies...now you're hurt (no health regen) and cant use those spells until you rest...which you cant do because theres a monster *somewhere* in the area you're in
Quote
In NWN2, if you turn off all your party member's AI Behavior, you can do all the controlling of your party members like you could in BG2.

I know how you felt. It was lonely in NWN1, especially with a companion who wasn't complete without some great hacks. I still loved it, but love this more.

In NWN2, I wouldn't turn AI down to minimum. I let them use their feats automatically (skills like power strike, knock down etc). I also them defend themselves and let them heal themselves with any potions they have, since I don't want to baby sit them. But I don't allow them to use any of their magic at all. The reason is that it takes away from the fun, and the AI isn't very adept at using magic. I don't blame the developers since there are too many spells and counter spells.

As shown in the sceenie at the end I have equipped every party member with a ranged weapon as well as a melee weapon. When you are fighting in an area where elevation is an advantage, it is useful to swap to ranged attacks while letting one tank (melee units with heavy defense) warrior go in.

Now idol you will have party members who can heal you and stuff.

But yes, magic adds a lot of depth to the game.

Firstly you go to the spell book of every party member and hot key their feats and spells. You have 120 hot key options. Then if you encounter a low level party of evil doers, you send you mage up front who blasts a fire ball in the center making an instant kill. Or you can cast a spell that rains acid, or meteors or ice. This is very satisfying as it wipes out the lower level enemy units and makes you feel powerful. It is a lot like BG2 in that sense.

You could always cast spells that slow the enemy party. You can entangle them with magic roots, or slow them by using a grease spell. You can fire a spell that confuses them all and they start attacking each other haha. The point of those spells is to pick them off with ranged weapons.

Interaction with party members is done by holding right click on them. This is how you start conversations etc. If during or before combat you wish to issue commands, that's how you do it. If you want to give a general command, like asking everyone to hold while you let one person venture forth you select that one person and then right click on them so they broadcast a command.

Once you get past the first few hours, each random encounter involves fighting a party with a decent mage. To beat a mage is a bit like chess. You have to balance focusing on him with focusing on his tanks (melee units with heavy defense). So you let your party focus on the other units while you use your mage to focus on the other mage.

The other mage can finish the battle with a few well aimed spells, as can you. And chances are that he is full of magical defenses. Much like the sims you can load up commands. :) Before any battle you should have your mage/druid cast some magical defenses on themselves and the rest of the party. But yes, the other mage will be beefed up just like you.

The first thing you try to do is to break his magical defenses so that you can hurt him. You can either use a 'breach magical defenses' spell that is only focused on the mage and breaks every barrier, or you use a 'dispel magic' spell that affects everything in a targeted radius. While the dispel magic spell is weaker, it will dispel everyone's magical defenses. So if the opponent has cast magical defenses on his party members, they will be broken.

Next you can use a fire arrow spell and hope that kills him. But if that doesn't, he could kill you at his next opportunity.

If a mage is hit while casting a spell there is a concentration check. If that fails then the spell fails. However you can wear equipment that improves your concentration, and you can invest in that skill when you level up to offset the concentration check to the point where it is a non issue.

Just like you the other mage has concentration checks. So if you fire a spell that hurts him every round he will be unable to cast a spell. An acid arrow is such a spell as it eats away at a target's armor every round and hurts them, affecting concentration. The other option is to have your archer fire arrows constantly at a mage to disrupt their concentration every round. There are two advantages to that. First is that you are hurting them, and the second is that you are affecting their concentration.

So yes, I talked a lot, but there is plenty of strategic depth in this, and certainly a lot more strategy than most RTS games out there. There is quite a bit of roleplaying depth as well.

Also you should try to pick your party by the situation. If you are fighting the undead then a Paladin is useful because he casts natural spells that easily kill or hurt the undead. If you are in the wild, use a druid who can use the surrounding animals to help. Druids and rangers and thieves have useful tracking skills. The tracking skill is like the 'heart beat detector' in Rainbow Six, and functions much like a satellite reading. By tracking footsteps your ranger (which is what I am), or druid/thief will be able to tell when you are going to encounter an enemy group. This works indoors and outdoors. When you are using the tracking feat, enemy units show up on your map giving you a distinct advantage. You can use this to plan your attacks. You can either send a mage to use a fireball spell at the unsuspecting group, or send a thief hidden in the shadows to do some backstabbing goodness.

The main storyline is interesting, yet resorting to some cliches. And while many performance issues have been answered, the game is still heavy on lower systems.

This final screenie demonstrates how I've utilized the hot keys. Again if I had the greens I'd certainly send this game to you guys hehe.





Offline Xessive

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Re: Some NWN2 screenies.
« Reply #12 on: Friday, February 16, 2007, 04:32:39 AM »
Aaargh now I'm obsessed with the tail! Why don't my Tieflings have tails??!! I have a new bone to pick with Obsidian!!

Weird, from the official forums I'm not the only who's complaining about tail-less Tieflings..

Offline MysterD

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Re: Some NWN2 screenies.
« Reply #13 on: Friday, February 16, 2007, 02:48:02 PM »
Aaargh now I'm obsessed with the tail! Why don't my Tieflings have tails??!! I have a new bone to pick with Obsidian!!

Weird, from the official forums I'm not the only who's complaining about tail-less Tieflings..

Maybe it has to do w/ your graphical settings. :P

Did you play w/ those at all???

Offline Xessive

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Re: Some NWN2 screenies.
« Reply #14 on: Friday, February 16, 2007, 04:52:01 PM »
Maybe it has to do w/ your graphical settings. :P

Did you play w/ those at all???

Yeah, I even boosted everything to max just to see what the game is supposed to look like. Still no tail.. I'm gonna mess around a little more with it.. Hmm, maybe it's a patch thing.. I ahven't played since I updated to v1.04 (my connection is pretty damn slow, and the 18 mb update was gonna take about an hour, so I didn't bother to update until some time yesterday).

Offline Xessive

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Re: Some NWN2 screenies.
« Reply #15 on: Friday, February 16, 2007, 06:29:11 PM »


There's my no-tail runt of a tiefling!

Anyway, I did some research and basically, the tail was added in patch v1.03.. It was only added to Neeshka. It also doesn't appear if you load a savegame, you have to start a new campaign. Which pretty much explains why I hadn't seen a tail on her at all.

However that doesn't explain why a player created male tiefling wouldn't have a tail. After a bit of research this was pointed out as a shortcoming on Obsidian's behalf. Only female tiefling PC's would have tails.. (I still have to test this for myself).

So, in summary:
Patch v1.03 gave Neeshka a tail, granted you start a brand new campaign.
Obsidian didn't bother to make a tail for male all Player Characters.
Therefore, Obsidian = lazy bums.

EDIT:
Just tested it, and all player created tieflings have no tails. I didn't play long enough to confirm if Neeshka has a tail on my NWN2 yet.. I'll start a new campaign and work my way there.

Confirmation: Obsidian = lazy and/or clumsy bums.

Offline Pugnate

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Re: Some NWN2 screenies.
« Reply #16 on: Thursday, February 22, 2007, 10:04:32 AM »




« Last Edit: Thursday, February 22, 2007, 12:51:51 PM by Pugnate »

Offline Pugnate

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Re: Some NWN2 screenies.
« Reply #17 on: Thursday, February 22, 2007, 12:42:50 PM »




Offline MysterD

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #18 on: Thursday, February 22, 2007, 02:29:32 PM »
Purdy....

How's the framerate w/ all that stuff on?

Framerate on my PC (see sig) is...well, all over the place. Sometimes great, sometimes icky.

Offline Pugnate

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #19 on: Thursday, February 22, 2007, 03:16:32 PM »
Well it is pretty seamless, but if I go from 2x FSAA to 4x it starts a bit of lag. With vsync on I am at 75 FPS. Without it on, I don't know how high it would go.

Offline MysterD

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #20 on: Thursday, February 22, 2007, 03:52:47 PM »
Well it is pretty seamless, but if I go from 2x FSAA to 4x it starts a bit of lag. With vsync on I am at 75 FPS. Without it on, I don't know how high it would go.

Wowsers.....
Can I have your video card? :P

Offline Xessive

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #21 on: Thursday, February 22, 2007, 04:12:59 PM »
I love the water in this game ;D

Offline Pugnate

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #22 on: Friday, February 23, 2007, 12:24:35 AM »
I might be expanding my business in 6 months. If I make it big both you two are getting 8800s haha.

Offline Xessive

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #23 on: Friday, February 23, 2007, 02:37:50 AM »
Hehe thanks man :P I'll hold you to that!

Offline MysterD

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #24 on: Saturday, February 24, 2007, 04:04:31 PM »
Wo0t!!!! I hope you become a millionaire and/or billionaire -- and then share your wealth w/ me and Xessive! :)

Offline Pugnate

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Re: NWN2 screenies. (With Golem vs Dragon + do check water effects in final shot
« Reply #25 on: Saturday, February 24, 2007, 11:41:18 PM »
haha that made me chuckle. Of course :)