Author Topic: NWN 2: Icewind Dale (Remake) Module is in the works by some mod-makers  (Read 2370 times)

Offline MysterD

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Some modder is remaking Icewind Dale.
The modder plans on bringing the Icewind Dale assets right into the NWN2 Engine, for their own mod.

This will be their Icewind Dale remake module for NWN2, basically.

They will release these modules and content, it looks like, episodically.


Quote
NW Vault is highlighting a planned German remake of Icewind Dale as a series of NWN2 modules and making use of original assets such as movies, music and voiceovers if I understand correctly.  The original details are all German but Sorcerer's Place has an English summary:

    The Iwd-Remake-Modules will include the complete stories of Icewind Dale, Heart of Winter and Trials of the Luremaster (and a new additional story). All characters, voicesets, music and dialogues will be implemented to the IwD-Remake. We will also be trying to update Icewind-Dale-Remake into the D&D Version 3.5 rules.


Source: Sorcerers Place

Offline Xessive

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Re: NWN 2: Icewind Dale (Remake) Module is in the works by some mod-makers
« Reply #1 on: Friday, May 04, 2007, 03:38:03 PM »
This sounds like a good opportunity for someone like me to get acquainted with Icewind Dale.. I think Pug will encourage me to try it too :D

Offline Pugnate

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Re: NWN 2: Icewind Dale (Remake) Module is in the works by some mod-makers
« Reply #2 on: Saturday, May 05, 2007, 12:20:51 PM »
Not really. IWD is basically Baldur's Gate minus the great NPC characters, the tense combat and gripping storyline. Basically you will like IWD if you really want to play a hack and slash in the D&D setting. I mean you start the game by creating a party of four, and then well... it just gets boring.

Offline MysterD

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Re: NWN 2: Icewind Dale (Remake) Module is in the works by some mod-makers
« Reply #3 on: Saturday, May 05, 2007, 05:07:53 PM »
Not really. IWD is basically Baldur's Gate minus the great NPC characters, the tense combat and gripping storyline. Basically you will like IWD if you really want to play a hack and slash in the D&D setting. I mean you start the game by creating a party of four, and then well... it just gets boring.

I wish in RPG's, you'd create more than just your MAIN character at the start screen.

It'd be cool if at start screen, say I could create like TWO characters at the start, yet somehow not let the 2nd main character be like a cardboard cut-out.

A lot of these RPG's where you "create a party" -- like say IWD and TOEE, that's about it (I ain't played either, but I know this from what I read in reviews). You never get even some sort of banter b/t NPC's or nothing. It'd be cool that at "create a party" start-up, you could like select a handful of "background traits" and stuff, and based on that, the 2nd lead character would have some sort of background and responses to other NPC's and your lead NPC. That'd be interesting, if generated and done correctly. And probably would take a lot of time for the designers to create some sort of algorithm and set lines for NPC's to say, too -- instead of the game just having already created characters built right into the game.


Offline Xessive

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Re: NWN 2: Icewind Dale (Remake) Module is in the works by some mod-makers
« Reply #4 on: Saturday, May 05, 2007, 10:22:50 PM »
That makes me think of how most older Japanese RPG's will start out by asking you the name of your character, then the names of the other NPC's who you will encounter early on, or when you run into them it the topic of names would come up and you could choose a new one or keep the default.

I know it's just names, but back on the SNES & Megadrive that was a great contribution to immersion and role-play.