Author Topic: Bioshock screenies.  (Read 2755 times)

Offline Pugnate

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Bioshock screenies.
« on: Sunday, October 07, 2007, 01:46:54 PM »
I finally got around to installing Bioshock on Vista, and just wasn't ready for the gorgeous visuals. The first scene where you are floating around in water surrounded by fire had me fooled into thinking it was an FMV. In fact as I sat motionless staring at my monitor, the game reminded me of the controls so that I would go ahead and move. I actually said out loud,"These are the graphics?"

On Vista on DX10, on my 22'' monitor, at 1680x1050, with all options on max, the game is running beautifully. I am extremely happy with this purchase.

I've installed the game on XP as well, to compare the visuals between DX10 and DX9, but haven't played it on XP yet. I'll do so at some point and post comparitive screenies. Also, I'll integrate this in the bigger thread in a couple of days.

I haven't played beyond thirty minutes, but the game seems to be obviously much more than just advanced technology. The art is gorgeous, and the storyline and the world itself is quite engrossing. I've read a number of reviews saying stuff like,"The game is great at storytelling like Half-Life 2."

I mean I enjoyed HL2 a lot, but what storytelling? I wouldn't even mention this, except I've read three reviews where they point out the storytelling is as good as that of HL2. That has me a little confused.

http://img215.imageshack.us/my.php?image=bio6zp8.jpg
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Offline Cobra951

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Re: Bioshock screenies.
« Reply #1 on: Sunday, October 07, 2007, 03:50:37 PM »
Nice.  How'd you get to look at that busted-tunnel scene with electro-bolt?  It looks like the opening, before you get anything.

The flowing water is the only thing that looks really better to me.  I'm going to have to get a still from the 360 somewhere and compare.  The resolution boost has got to help.

I see they're still cheating on the water droplets on the screen.  They're cones, maybe even pyramids.  Cheaper than hemispheres.

Offline MysterD

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Re: Bioshock screenies.
« Reply #2 on: Sunday, October 07, 2007, 06:14:38 PM »
HL2's story just doesn't have the depth and complete-ness that Bioshock and its story did. Let's face it -- Bioshock had it all; technical graphics, artistic graphics, great story, great characters, and great action. All of that, which had a lot of depth to it.

Not only can you take Bioshock's story at face value, but Bioshock itself serves also as a double-commentary on gaming's "illusion" of freedom and "so-called" open-ended gaming.

HL2's biggest problem, more than anything is this -- Every brand new HL game/episode, they open new questions that might be answered likely in a future episode/game. By the end of both HL2 and HL2: Ep One, as much as I liked both games' endings -- there's still a lot of other unresolved junk that really pertains to the main story arc of the main story.

Offline Quemaqua

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Re: Bioshock screenies.
« Reply #3 on: Sunday, October 07, 2007, 06:35:58 PM »
No MyD, Half-life 2's biggest problem was that it didn't have a plot.  It had people, it had events, and it had settings, but it didn't have a *plot*.  Find a library and get a book on fiction writing of any kind and you'll see this quickly.  There was no character development or conflict other than the blatantly obvious global senses of conflict which don't count for that, and there was almost no story at all other than a few obscenely brief glimpses of things that might have been relevant had they been presented in a manner which actually gave them weight.  Except that, you know, they weren't.  BioShock is very different in this because you actively witness the characters in conflict even if you're merely going over the history of certain things... but you still hear it and feel it, even if you aren't an active participant through the earlier portions of the game.  You get a sense of progression along with the conflict, and there are various characters you really get to feel on a personal level.  Half-life 2, masterful a game as it was, lacked any and all of those elements in their entirety.

I think what people mean when they say that BioShock and HL2 have similar storytelling is that you're never taken out of first person.  Though BioShock does occasionally wrest control away from you in ways that HL2 never did, but I think that's actually to its benefit, not detriment.  Overall you're never forced to sit and watch cutscenes in either game, and the few moments where you do lose control in BioShock are very short and are still in first person.  In that sense the games are very similar, and they definitely both attempt to achieve the same aims by doing so.

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Offline MysterD

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Re: Bioshock screenies.
« Reply #4 on: Sunday, October 07, 2007, 08:02:13 PM »
I think what people mean when they say that BioShock and HL2 have similar storytelling is that you're never taken out of first person.
Agreed.

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Though BioShock does occasionally wrest control away from you in ways that HL2 never did, but I think that's actually to its benefit, not detriment.
That wrestling away of control Bioshock does has to do w/ the game's story and its double-commentary, so I agree -- it was to the game's benefit, in this case.

I agree w/ you on that.

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Overall you're never forced to sit and watch cutscenes in either game, and the few moments where you do lose control in BioShock are very short and are still in first person.  In that sense the games are very similar, and they definitely both attempt to achieve the same aims by doing so.
Actually, in HL2, there are cut-scenes -- well, if you want to call them that. Actually, I don't know what you'd call 'em. See, you're still in first person and the game takes control and movement away from the player. Namely, the player can't move around; you're stuck in place, as dialogue is being fed to you. Though, if I recall, you can rotate the camera around; that's about it. So, you're still basically forced to actually put up w/ narrative from Alyx or whomever the character might be. So, in a sense, it's like a cut-scene -- but, unlike cut-scenes in games, you actually can't skip these.

I've thought a few of these kind of scenes up, from different games. They're not exactly cut-scenes since they don't cut-away, but they kinda' act like them, in a disguise of some sort -- since they wrestle control away from the player. I dunno' what I'd classify these kinda' scenes as...

HL1 Spoiler -- Tram Ride
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HL2 Spoiler -- Near The End
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Quake 4 Spoiler -- The Change
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Oblivion Side Quest Spoiler
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Offline MysterD

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Re: Bioshock screenies.
« Reply #5 on: Sunday, October 07, 2007, 08:28:07 PM »
Since this goes w/ the above stuff me and Que were discussing, looks like Valve's trying a little different things here, breaking their own rules and stuff...

HL2: Episode Two Spoiler
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HL2 Spoiler
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Offline Jedi

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Re: Bioshock screenies.
« Reply #6 on: Sunday, October 07, 2007, 09:17:50 PM »
I wouldn't call them cut scenes just dialogue that constitutes story, but they’re not really a cut scene, traditionally you not only lose control but leave the first person perspective (ala Halo cut scenes). I agree with Q in that H2 had no story. In Bioshock I felt motivated as a player by the story to keep moving forward and the reasons for my character (ie his motivation) to move forward was always pretty clear - I cannot say the same for H2.

Offline PyroMenace

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Re: Bioshock screenies.
« Reply #7 on: Sunday, October 07, 2007, 09:27:40 PM »
Somebody ban D please before he ruins another thread... jesus christ.

Offline Pugnate

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Re: Bioshock screenies.
« Reply #8 on: Monday, October 08, 2007, 04:10:06 AM »
hahaha... D reminds me so much of:



Also to keep it short:

1. It isn't a cut scene if you can control the character. Dialog being exchanged doesn't constitute a cut scene. Basically a cut scene is essentially an FMV, but uses the in game graphics instead -- thus not negatively affecting the immersion by taking you out.

2. My point is that HL2 had very little storytelling aside from the initial and end period.

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I've thought a few of these kind of scenes up, from different games. They're not exactly cut-scenes since they don't cut-away, but they kinda' act like them, in a disguise of some sort -- since they wrestle control away from the player. I dunno' what I'd classify these kinda' scenes as...

Your sentences hurt my head :P

Anyway those aren't cut scenes. I'd say those are part of the gameplay. Just because you can't fire a weapon doesn't mean you can't interact with your surroundings. I wouldn't even call those disguised cut scenes.

Offline scottws

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Re: Bioshock screenies.
« Reply #9 on: Monday, October 08, 2007, 08:06:01 AM »
I wonder what the DX10 improvements are.  My screens all look like the ones Pug posted.

Offline Pugnate

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Re: Bioshock screenies.
« Reply #10 on: Monday, October 08, 2007, 08:33:46 AM »
According to IGN:

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The PC version definitely outclasses the Xbox 360, mostly because of the ability to crank the resolution to 1920 x 1200. If you've got a Vista rig with a DX10 card, you can expect some heightened particle effects, crisper real-time shadows, and more dynamic water, but the game looks gorgeous regardless

Hmmm... well I guess I'll wait for Crysis to see some difference. Though it didn't seem so vast from the vids released comparing the two.

Offline Quemaqua

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Re: Bioshock screenies.
« Reply #11 on: Monday, October 08, 2007, 07:42:50 PM »
The DX10 improvements are somewhat minimal.  Nice to have, but far from essential.

天才的な閃きと平均以下のテクニックやな。 課長有野