And if the shield was gone and the enemies were fewer, and more varied, it could have been a lot like an actual videogame, with a difficulty curve, rather than a bewildering ascent up a six-foot cliff onto an endless plateau of tedium.
EurogamerContrast that with:
Every Extend Extra Extreme is a game that excites sections of the mind that other games leave untouched. For many, it will also sit on the edge of acceptable levels of initial confusion. The game is almost too unique and trippy for its own good, if that is even possible. It's a game that is worth experiencing and a great bargain amidst the flood of overpriced downloadable content out there. Just don't panic if it all seems a bit much when you first pick up the controller.
IGNThe scores are even more apart, 4.0 vs 8.5 (out of 10). Eurogamer is right on the money about the unlimited game, which says a lot about IGN.
The PSP game (the first three E's) I found ridiculously hard and confusing. I guess they tried to solve that with a 3-second shield, and ended up making it a brain-dead exercise. I am intrigued by the custom-soundtrack mode. The claim is that you can import your own music, help the game analyze its beat with a controller button (as it plays) and then use it in the game. (The best time to detonate in the game is on the beat pulse.)