Author Topic: Silverfall Thread -- UPDATE: MyD's Impressions, So Far  (Read 7917 times)

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Silverfall Thread -- UPDATE: MyD's Impressions, So Far
« on: Friday, January 26, 2007, 03:43:37 PM »
Check here for their official site -- which announces Silverfall DEMO will be out on Monday Jan. 29, 2007 for the upcoming Action-RPG doing the magick vs. technology theme (a la Arcanum)

Quote
25.01.2007
Demo on GameSpot

GameSpot will launch on Monday, January 29th the Silverfall demo in english.
In this demo you'll be able to play the first levels of the game, discovering playable races and monsters in the swamps down the town of Silverfall.

Check out now the Silverfall demo download page to check when it's available.
« Last Edit: Sunday, January 27, 2008, 06:19:48 AM by MysterD »

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO (Action-RPG w/ nature vs. tech theme) due Monday, Jan. 29, 2
« Reply #1 on: Sunday, January 28, 2007, 09:10:27 PM »
This demo is due out TOMORROW. Yay!

Seems like a huge storm of PC-RPG's are coming this year, lined up and all......

Full Games:
--Hellgate: London
--Two Worlds
--Silverfall
--The Witcher
--Jade Empire PC
--Sacred 2: Fallen Angel

Expansions:
--Elder Scrolls IV: Shivering Isles
--Titan Quest: Immortal Throne

VERY NICE!

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO (Action-RPG w/ nature vs. tech theme) due Monday, Jan. 29, 2
« Reply #2 on: Monday, January 29, 2007, 03:01:55 PM »
1.4 GB download for the Silverfall demo -- now available for downloads!

3DGamers.com has it here
GamersHell has it here
GameSpot has it here
WorthPlaying has it here

This is from 3DGamers
Quote
   
Silverfall by Monte Cristo - English playable demo

In the Silverfall single-player demo, you will experience three maps, all the characters, which includes male and female, as well as the four races from Level 1 to 15. Starting off as neutral, you will evolve in the direction of either nature or technology and recruit two companions, Morka and Danselame, to accompany you during your two quests.


This info is from Worthplaying
Quote
Developed in-house at Monte Cristo, Silverfall challenges the conventions of action RPGs by thrusting players and their chosen companions into a stunning fantasy world of magic, machines and mayhem. Choose from a slew of spectacular magic spells or harness the raw power of science: the choices you make during the game take you along the path of nature or technology.

Since the dawn of time, the inhabitants of Nelwë have relied on mighty elemental wizards to keep order. But the invention of steam power has overturned this ancient social order. Disillusioned by the introduction of new technology, certain sections of the population have turned instead to the power of nature. Taking advantage of the conflicts tearing apart the factions of nature and science, the forces of darkness lay siege to the magic domains in an attempt to seize power.

From the peaks of Silverfall the Fair to the mist-enshrouded city of Cloudworks, your quest will take you far and wide as you clash headlong with the enemy. Up to two companions will accompany you on your journey as you face mortal danger.

Silverfall offers instantly gratifying gameplay, vast open areas to explore and plunder, hordes of unique creatures to cut a swathe through, and a unique interaction system: the way you treat your companions determines your relationship with them and how effective they are in battle.

Gameplay Features

    * A vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer
    * 150+ creatures and bosses
    * Create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast
    * Build your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover
    * Manage your character’s evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play
    * Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together.
    * Dazzling light, shadow and particle effects
    * Real-time streaming of universe minimises loading between regions
    * Ragdoll physics and particle effects lend greater reality to spell effects

Silverfall, priced at £34.99, will commence October 20, 2006, exclusively distributed by KOCH Media in the UK.

Offline Cobra951

  • Gold Member
  • *
  • Posts: 8,934
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #3 on: Monday, January 29, 2007, 03:21:21 PM »
Gamespot only.  I'll need to find an unofficial source with no strings attached.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #4 on: Monday, January 29, 2007, 03:43:18 PM »
Gamespot only.  I'll need to find an unofficial source with no strings attached.

What do you mean???

I provided links of where to get it, posted above.......

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech theme)
« Reply #5 on: Monday, January 29, 2007, 06:06:22 PM »
If it wasnt 1.4gb I'd try it.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #6 on: Monday, January 29, 2007, 06:09:31 PM »
If it wasnt 1.4gb I'd try it.

I've been downloading it; almost done.

I'm looking forward to this one.

So, expect impressions later on!

Offline Cobra951

  • Gold Member
  • *
  • Posts: 8,934
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #7 on: Monday, January 29, 2007, 06:12:54 PM »
What do you mean???

I provided links of where to get it, posted above.......

It means I didn't read past your first post.  Sorry.  The official site you linked in the first post says it's a Gamespot exclusive.  I tried Gamer's Hell, but the servers are currently full.  I'll try again later.  I have plenty of other game stuff waiting for me anyway.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #9 on: Monday, January 29, 2007, 07:03:18 PM »
Quick impressions and notes

Good news:
--Action's good and fast.
--Very nice interface for EVERYTHING.
--Physics look nice when monsters die!

Bad news:
--Can't configure controls in this demo INSIDE of the game; only can be done outside of the game in a KeyMapping.INI file.
--Camera can't be pitched upward and downward, so it seems....
--Graphical settings are OUTSIDE of the game, in a separate EXE file (GameSetup.EXE).
--Game performance could be better than what it is....

I got most of the stuff on MEDIUM over here.
Runs okay on my machine, at this setting -- not great, not horrible.

I must go play some more....this is addictive
« Last Edit: Monday, January 29, 2007, 08:57:58 PM by MysterD »

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #10 on: Monday, January 29, 2007, 08:26:17 PM »

Info on Silverfall, from their official blog on IGN

Quote
The fans ask, and the devs respond.

A few weeks ago, Atari and Monte Cristo asked the fan community to submit their most pressing questions about Silverfall. We figured we'd start off 2007 right, by posting answers to ten of those questions. Jehanne Rousseau, Project Manager for Silverfall at Monte Cristo, has provided the answers.

1. If you could name two games that are similar to Silverfall's gameplay what would those two games be?

Strictly in terms, Silverfall is akin to games like Diablo or Sacred, but we added some elements from other top RPGs like Baldur’s Gate or Knights of the Old Republic. I don’t think this mix of gameplay has been presented in another game.
Okay.

Quote
2. What, if any, Innovation is there in Silverfall? What individual features have you done differently from other titles in the genre that Gamers will notice and appreciate? If you've just used existing methodologies, is there anything unique or innovative in the way you have combined these existing gameplay methods to produce something different?

The mix of gameplay is where Silverfall shines: we’re blending elements from the hack ’n slash genre — fast-paced combat, item collection, etc. — with an immersive story, freedom of exploration and character evolution; players’ choices have a profound impact on the environment. In addition to that, we tried to adapt some of those elements to make them applicable to the action-RPG setting; for instance it was not very useful from our point of view to be able to make those choices if they would not to allow the player to make use of new skills or new special items.

Finally, we tried to create a universe which, even if reminiscent of some other fantasy worlds, is yet quite original and unique.
Okay.

Quote
3. With no offense, belittlement or contempt meant, in a gaming industry where every game developer is allegedly making a "genre-redefining, groundbreaking, next-generation" game full of "innovation", what will you do different? In other words, are you radical enough to admit that nothing you're doing will redefine the genre, break new grounds or be innovative but instead, will constitute a good game and that's all you're concerned with?

It’s true that it’s been a while since anyone has truly revolutionized the genre. But I think we can still improve the recipe, and that’s what we’ve tried to do with Silverfall. Making a good game with balanced gameplay, an interesting storyline and a rich and cool world is already quite a challenge. And this is indeed the first element which motivated us in the creation and development of Silverfall.
Okie dokie.

Quote
4. Have you been playing any other RPGs, old or new, for seeking inspiration or assistance in development of Silverfall? What other games, RPG or not, have influence on design of Silverfall if any, and in what ways?

We all played RPGs, and not only because we were making Silverfall, but because we like the genre. So we played the Diablo games, of course, Sacred and more recently Titan Quest, but also a ton of other RPGs dating back to Eye of the Beholder and Dungeon Master, including Baldur’s Gate, Might & Magic, all the Elder Scrolls titles, and Arcanum, to name a few.

Somehow all those game experiences have influenced Silverfall’s development. But pen-and-paper RPGs, as well as comic books and cartoons have heavily inspired us for the universe and the visual aspect.
Cool.

Quote
5. The game does offer online multi-player system right? If so, is it more like Diablo2 style (chapters) or more like Sacred style where you don't really have a main story line when you play online because quests are reset after you log off? [Related question from another gamer:] How are the online services, I can't find much info on it. I only read that you can do co-op, but you have to play through the entire game. If thats so that is really a bummer because its a pain having to restart every time.


In Silverfall the multiplayer parts work in two ways. First you have the “Free mode” in which players can complete all the missions in coop or PvP. In this mode, the main quest is disabled to allow for free-roaming gameplay.

The other mode is the “Campaign mode” where players can play the main quest of the game, plus all the side-missions. For this mode, players need to create a group and then play together to go through the game. The online service is quite simple: you choose a name and password, then you enter an area where you have a list of games currently underway. You simply click on the game you want to join and off you go.
Okie dokie.

Quote
6. For some reasons, I really like this Science VS Nature theme. I read about the skill system a bit and it says you only have 10 skills in two skill trees?? I hope there's more than that! Are there enough replay values in terms of different skill combinations or it's just Science and Nature? It's like how D2 has several classes to begin with and under each class there are 3 skill trees to play with.


Maybe you like the Science vs Nature theme because it’s something different wink . The skill system is wider than two skill trees. You have 9 different skill trees, and each contains between 10 and 15 skills, for a total of 130 skills and magic spells. Among those skills are Nature and Science, with 10 skills available on each path. They are exclusive as you can guess, but all the others can be combined to create truly unique character builds. There are no character classes, and having this open skill tree allow gamers to really create the character they want.

The possibilities of combinations with 130 skills are enormous, and you can design your character to be a warrior, a spell-caster, or a warrior AND spell-caster at the same time, as you have access to all skills. You don’t play the same way for each of those characters and it gives Silverfall tremendous replay value if you want to try out all the combinations.
I do like the whole "No character class" thing.

Increase the abilities/skills you want when you level up -- and go forth.

Quote
7. Can the dev's elaborate on the editor, 1. Will it be included in the north american release? 2. Will it allow for mission/quest building? 3. Can users add new content? Say for example can modders add new models and textures?

Yes, a game editor will be provided in the US release of Silverfall. It’s quite a challenge for us, as we’ve had to modify our developer tool into a public tool. This means we must change many elements in our editor, present options more clearly, debug it, etc. What this “public editor” will allow players to do is create missions, change existing elements, etc. Some of the more advanced features still haven’t been finalized, as the implications in term of re-development are huge (importer, exporter, script editing, etc…). What I can say for sure is that we’re working on it.
Sweet! Glad to see the game will come w/ an Editor for the US Edition. :)

Quote
8. Can you go into detail about Silverfall's world-levelling (or world-scaling) system, as mentioned by Mistylicious and Gorkk? What are your reasons for implementing a levelling system? Besides the benefits you see for levelling, do you also admit to at least a few negative sides about it, and if so, what are they?


There is no world-levelling in Silverfall. What exists, though, is what can be called “zone-levelling,” which means there is a levelling but only in a specific area, and with a specific limit. When you begin the game in the swamps, monsters are between level 1 and 3. When you play the game, they become stronger so that you still have some challenge in killing the monsters, but they never go above level 10. So if you come back to this area when you’re at a higher level, yes monsters will be level 10, but as you’ll be level 40, they won’t hurt you and when you kill them in one hit, you gain no XP.
Okie dokie.

Quote
9. Will you offer an 'easy' setting for the casual player and/or a way to augment the controls, maybe a standard "W/A/S/D" layout?


The game controls are already designed for casual players as you simply click where you want to go or what you want to hit. It can hardly be more simple. Those controls are very accessible and successful. I’d say it’s almost something which is a part of the hack ’n slash genre, so we don’t plan to design other controls which would also change the game experience.
The controls are fine.

Now, if we could be able to map the controls, that'd be nice....

Quote
10. I want to know if you will be attacking other cities. Do any of the races dislike each other? Is there any nation-wide conflicts within Nelwé? I'm just wondering if theres any sort of city attacks or wars in the world.


Silverfall is an RPG, not an RTS game, therefore attacking a city is not really the game content wink However, you can attack people from another town, though not as a group; it’s on a one-on-one basis. Races do have preferences, but what makes the big difference is the affiliation to Nature or Science. Elves are gifted in everything related to nature, but they can choose science too, so importance is really placed more on the faction you belong to, rather than the race. However, players will participate in the fight against opposing Nature and Science cities, and to be more precise in the main quest your hero will take an active part in the attack of the Gaian city by the corrupted Elves.

And if you really want to fight everybody, you can always play the Free mode in multiplayer and attack all towns one after the other
Okay.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #11 on: Monday, January 29, 2007, 11:08:21 PM »
haha that looks pretty cool actually. The characters almost look cell shaded.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #12 on: Friday, February 02, 2007, 02:58:57 PM »
haha that looks pretty cool actually. The characters almost look cell shaded.

Yeah, w/ the "black outlines on", it does.

You can turn that off in the game options menu and it looks like it normally would w/out them.

All this game needs is some minor performance tweaks among a few other minor things that I mentioned a few posts aboves, then you can DEFINITELY count me in on this one. This game's DEMO is highly addictive w/ its fast-pace action, loads & loads of loot, excellent open-ended skill system, and a damn good amount of quests being tech vs. nature orientated.

I was anticipating this one, once I first heard about it. I ain't been doing many demo downloads over the years, though I actually went after this demo (which was a LONG demo to download, being as big as it is) and played the demo. I like it -- a lot.

Now, gimmie the full version -- I want more of this game! :)


Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond

Offline scottws

  • Gold Member
  • *
  • Posts: 6,602
    • Facebook Me
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech theme)
« Reply #14 on: Friday, February 02, 2007, 10:36:39 PM »
I know you shouldn't judge a book by it's cover, but damn... those screens look horrible.  Not only do the visuals look quite dated, but it looks campy and awkward as hell.


Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #15 on: Saturday, February 03, 2007, 11:19:11 AM »
Now that you put it like that, it is starting to look campy. Why did they go for the black outline thing?

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #16 on: Saturday, February 03, 2007, 11:22:11 AM »
I always thought it looked campy, but I don't know about horrible.  Given what I'm guessing their budget is, you can't expect the most amazing looking thing ever, and I don't think it looks horrible.  Just kind of a funny art design.  Looks a hell of a lot fucking better than Vanguard, if you ask me.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #17 on: Saturday, February 03, 2007, 11:28:06 AM »
Now that you put it like that, it is starting to look campy. Why did they go for the black outline thing?

As I said earlier, the BLACK OUTLINE can be turned OFF in the game options menu.

I keep it off, myself.

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #18 on: Saturday, February 03, 2007, 12:21:45 PM »
I am sorry I missed that. :(

Don't be angry daddy.

NO NOT THE BELT!


Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall DEMO RELEASED -- 1.4 GB download (Action-RPG w/ nature v. tech th
« Reply #19 on: Tuesday, February 13, 2007, 02:52:00 PM »
Silverfall went GOLD -- expect it March 20th, 2007 on shelves

Quote
Gold - Silverfall [February 13, 2007, 11:29 am ET] - Viewing Comments
Atari announces that Silverfall is gold, and that Monte Cristo's action/RPG is expected in North American stores on March 20, 2007:

    NEW YORK, February 13, 2007 – Atari, Inc. (Nasdaq: ATAR), one of the world’s most recognized brands and a third-party video game publisher, today announced that development is complete on the 3D action role-playing game (RPG) Silverfall™. Developed by Monte Cristo Games, Silverfall is rated ‘T’ for Teen and will be available in North America for the Windows platform on March 20, 2007 for a suggested retail price of $39.95.

    In a world of fantasy where technology and nature fight for power, Silverfall gamers must choose between these opposing forces in order to conquer quests and save the principal city from total destruction. Two companions will accompany them on their journey through the fascinating world of Nelwë and the decisions these characters make throughout the adventure and during each quest will be key as choices impact storyline, environment and accumulation of skills.

    “Silverfall is a fascinating hack and slash style action RPG that offers an immersive and original universe,” said Stephen Baer, senior product manager, Atari, Inc. “In each element of this mass environment, from graphical style to storyline, the unique dichotomy of technology and nature pervade to completely engross the player.”

    Silverfall offers a unique character building system of advancement and equipment that allows for complete customization of characters. Gamers can develop distinctive characters such as scientist troll magicians, elemental elf warriors, or mercantile goblins. Fighting and magic are employed throughout the game, and vary from melee, ranged and technical to light, elemental and dark. Gamers will play through a 25-hour main quest, numerous side quests and two multiplayer modes, player-versus-player and co-operative. With four races to choose from, nine skill sets encompassing more than 130 individual skills, over 100 monsters, and advanced 3D graphics, Silverfall replenishes the RPG genre with a memorable hack-and-slash action adventure.

    For more information on Silverfall, Atari and its entire product line-up please visit www.atari.com.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Game is GOLD, due out March 20, 2004
« Reply #20 on: Tuesday, February 13, 2007, 03:22:46 PM »
Two new music tracks from the game have been released online to IGN by Silverfall's makers, Monte Cristo

Necroraiders Laboratory (for the Technology side of music) -- song is 2 min 2 secs long

The Woods Theme (for the Nature side) -- song is 2 min 36 secs long

Quote
Monday, February 12, 2007
   
The sound of music... in Silverfall
Any good fantasy RPG needs suitably fantastic music, and Silverfall is no exception.

As you all well know, Silverfall centers around a conflict between nature and technology. This conflict is integrated in nearly every aspect of the game, from the artwork to the skills system. The team has even created music that incorporates these elements, and we've got a pair of awesome examples.

Check out the Necroraider Laboratory theme for a technology-inspired track, and follow it up with the Woods theme to see how nature is represented in music.

As the game draws closer, we'll have even more exclusive info going up here, as well as at various destinations around the net. Watch for it!

 
Category: Silverfall
Posted: 1:44 pm by Silverfall_Blog

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Game is GOLD for March 20, 2004 & 2 songs relea
« Reply #21 on: Sunday, February 18, 2007, 05:08:44 PM »
Impressions from RPGWatch on a Preview-build of Silverfall

Quote
Silverfall: Hands-on Preview
by Michael J. Anderson, 2007-02-18
The Attack of the (Diablo) Clones

Genres, sub-genres, classifications ... we all are quick to decry labels because of their limiting nature. Once you tag something with a label, all of the attributes of that label begin to define that thing. This applies across all forms of entertainment - whether it's calling something a 'chick flick', 'smooth jazz', or a 'casual game'; once the term is associated with a product it has an uphill battle to establish an identity beyond the label.

The same happens all the time with games that are similar to an established standard: a 'clone'. This characterization has been around since the earliest arcade games, but since the release of Diablo in late 1996 every action-RPG has had to content with being labeled a 'Diablo clone'. What does it mean to be a 'Diablo clone'? Typically it means being a PC game in a high fantasy setting with a very limited story in which any and all events can only be solved through combat.

So IS Silverfall a Diablo clone? Yes ... and no. It certainly is an action-RPG with fantasy elements and a whole lot of combat. But it tries to take a different path than many 'by the numbers' Diablo clones, hoping that the more open world and skill system combined with the mixture of nature and technology will satisfy gamers looking for something different mixed in with loads of action.
I think from the demo, Silverfall feels more say like a Beyond Divinity b/c it has a few paths to sometimes finish quests.

Though, Silverfall feels like Arcanum, w/ that Arcanum-esque setting.


Quote
So how do I look?

The game certainly looks different - it presents you with a mix of 3D graphics and a style that looks similar to cel-shading that gives it a very distinct look and sets it apart from other games in the genre. It is somewhat reminiscent of the shooter XIII, but with more detailed and realistic environments mixed in with the stylised characters. The music is suitably epic and environmental, but did not stand out in the same way as the novel visual style.
I like how I can turn the "black outlines on or off" in the demo. :)

Some might see those as annoying, some might love them. Either way, you have your choice.

Quote
Silverfall tells the story of the aftermath of the destruction of a city. Silverfall was overrun by hordes of undead, and you are one of the survivors in a newly founded camp. You start as a blank slate, choosing gender, race, name and some appearance characteristics and then starting on your way. Of course, you will not be allowed to huddle around a campfire hoping not to get chewed up by a zombie - you are expected to jump straight into action!
Yuh, I like hacking and slashing the undead! Wo0t!!!

Quote
There are a bunch of small quests available to pursue alongside the main quest as you talk to other survivors and refugees around the camp. These are assigned by people with exclamation marks over their heads as is typical for this type of game - and the range of quest types doesn't stray too far from normal action-RPG fare. You will take on so-called fetch quests, clear the area quests, rescue quests and escort quests.
Sweet.

Quote
These are almost always 'single stage' quests - you complete the task and then return to get the reward.

I see.

Quote
You will occasionally get a secondary quest, but there is not much in terms of hidden complexity. This isn't a bad thing because of one twist on the standard action-RPG genre - the game is pretty open in terms of areas of exploration. Where most games of this type - such as last year's fun Titan Quest - are fairly linear affairs, Silverfall lets you roam anywhere you want and kill everything in your path. Doing things this way won't get many quests completed but will gain you many levels and let you exercise your combat skills. When you have several active quests later on, it is nice to know that you can actually make some choices as to how to approach them and what order to carry them out - sometimes it is nice to have even a small feeling of freedom in a genre that often feels so tightly constrained.
Cool.

 
Quote
That is one classy system!

You don't choose a class or other characteristics while creating your character - instead you shape your character by assigning skill points and attribute points as you gain levels. This system is similar to the ones used in games such as Sacred, where you allocate skill points in various parts of a tree structure - but this game doesn't ever force you to pick a path. This is a great feature - even though most players are likely to chose a single archetype such as make or fighter or archer to pursue. The depth of the skill system is another attraction - there are sub-paths within magic and fighting and 'other' skills that allow you to specialize and become a master of Air Magic, for example. Each rank assigned to a skill produces a real and measurable effect that you can carry immediately into battle.
Yeah, I like the open-ended skill system. Reminds me of Titan Quest -- go by what skills you want and assign away.

Quote
Another twist on the standard action-RPG is that you will choose whether to support nature or technology - and there are skills and equipment that will only be available to you if you favor one path or the other. Quests open up for you depending on what path you take as well. Again, these are small details that give you a better sense of belonging to a living world in which your choices have consequences.
Sounds good to me.

Quote
I knew I should have brought my bigger suitcase

The inventory system uses a standard 'paper doll' system, and clicking on an item in your backpack will show you the properties of that item as well as how it compares to your currently equipped item. This works smoothly and very quickly you depend on it to determine what to keep in your inventory. This is partly due to the thing I liked least - with a couple of items and skills it becomes very easy to gather uploads of valuable items quickly. This is great in terms of having great equipment at your disposal, but if you like to extract every gold piece and experience point from a game the way I do you will get frustrated with the need to keep going back and forth and selling off your excess items. I constantly wished I had a bigger inventory - but there are very few games in this genre where the inventory space is adequate.
One thing TQ and DS2 do right, is they have some way of allowing you to throw a portal up. Then, teleport to town and go sell some items.

Then, you can teleport back to where you were -- and bingo! You can go back to getting loot.

Quote
My other concern was the controls. The majority of things are standard action-RPG: you left click to move or use your primary attack, right click for secondary attack. The problem is with the camera controls - they are mapped to the arrow keys and are not customizable, meaning that a right-handed player has their body shifted entirely to the right of the center of the screen. Since I played on a laptop this effect was exacerbated, but I hope that key configuration makes it to the final release. Something as simple as moving the camera to WASD would be a great addition.
My concern w/ the demo was you cannot customize the controls within the game. That's just crazy.

I wish the camera was more free like NWN's, myself.

Quote
Are you ready to take the (silver)fall?

Even in this preview version the game felt solid - I never had a crash, things like graphical errors and texture mismatch were rare, and overall performance was quite good. The map didn't quite line up, but again that is a minor complaint that will likely be sorted out before release - and pales in comparison to some of the whopper bugs in recently released games. The stuff that matters - combat, exploration, and the general look and feel of the world - are all solid and pleasing. I played for quite a few hours and the variety of the experience and quality of the gameplay shone through for the entire time. The publishers claim that the main quest will take about 25 hours, plus extra time for completists like me who need to find every chest and and kill every ghoul.

The question remains - is it all enough to help Silverfall make a name for itself beyond "this year's Diablo clone"? It has an uphill battle - the Titan Quest expansion is due out shortly before and there is a danger that it might eclipse this release. Hopefully the final version of the game clears up the issues mentioned and allows fans of the genre the rare opportunity to choose between two solid and very different games. Either way, Silverfall is shaping up to to be a stylish and fun experience and is one of the games I am most anticipating this spring.
I'm definitely looking forward to this, after the demo impressed me more than I probably expected.




 

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Game is GOLD for March 20, 2004 & 2 songs relea
« Reply #22 on: Friday, March 16, 2007, 02:10:45 PM »
Review
-------------------------
8.0 from GamesXtreme for Silverfall


Patch 1.16 Release
-------------------
Patch 1.16 released for Silverfall, clocking in at around 95 MB in size

I don't know exactly what the patch does, but GameSpot's listing on their site for the Silverfall patch 1.16 says this, in general....
Quote from: GameSpot
This patch includes mod support, bug fixes, game tweaks and balances, and UI optimization.[/url]



Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #23 on: Saturday, March 31, 2007, 06:45:36 PM »
Matt Peckham of 1Up (who slammed NWN2 and got his review pulled), is back w/ another nasty review -- this time for Silverfall.

He slams it for namely two thing: BUGS and design issues.


You know what? I'm sick of games w/ BUGS, turning into "Beta-in-a-box" packages.
Dev's and publishers -- STOP agreeing to release games way-too early!

This trend of "Releasing games prematurely" seems to getting worse and worse on the PC, as time goes along....

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #24 on: Tuesday, April 03, 2007, 01:51:26 PM »
GameSpot gives it a 6.5

There's A LOT they like about it -- the open skill tree, the graphics, the setting
...And A LOT they dislike about it -- design issues, bugs, and performance issues.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #25 on: Thursday, April 05, 2007, 06:07:05 PM »
IGN slams this one for its design flaws and performance issues, namely; giving it a low 5.5.

Add this to the list of games that could've been worth the time, if it was actually STABLE.
Damn shame, if you ask me.

They also site some design flaws, just like GameSpot did.

Looks like we all should wait on this one to have a great number of patches behind it before we try it -- kind of like the Gothic games.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #26 on: Thursday, April 05, 2007, 06:38:47 PM »
Except that by "we all" you mean "you", since nobody else has any interest in the game whatsoever.  I'm not sure what it is about the game, but I just didn't really feel inclined to pay much attention, even before the bad reviews.  It just struck me as derivative.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #27 on: Thursday, April 05, 2007, 06:51:38 PM »
Except that by "we all" you mean "you", since nobody else has any interest in the game whatsoever.  I'm not sure what it is about the game, but I just didn't really feel inclined to pay much attention, even before the bad reviews.  It just struck me as derivative.
To clarify -- "We", as in "those who are interested in it."
Puggy and Idol seemed interested in it, early on when the previews were flowing in and the demo was around the corner.
(Dunno if they still are interested in it....)

And if it's just me interested in this now, then you can change that to "just MyD" then! :P hehe!

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #28 on: Thursday, April 05, 2007, 11:01:15 PM »
The gamespot review sealed it for me. I am not even going to try this after patching. Gothic despite all its issues still scored in the late 70s to early 80 percentiles in most of the respected sources. So basically it had a lot of potential to be great after patching.

This doesn't look like it.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #29 on: Friday, April 06, 2007, 01:37:39 PM »
The gamespot review sealed it for me. I am not even going to try this after patching. Gothic despite all its issues still scored in the late 70s to early 80 percentiles in most of the respected sources. So basically it had a lot of potential to be great after patching.

This doesn't look like it.

Oh, I remember you were bidding on G3 on Ebay.

Did you eventually get Gothic 3?
If so, how was it?

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #30 on: Friday, April 06, 2007, 02:09:00 PM »

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #31 on: Friday, April 06, 2007, 02:11:53 PM »

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: Patch 1.16 Released
« Reply #32 on: Sunday, January 27, 2008, 06:19:22 AM »
So, I finally decided to install my copy of Silverfall, since I made actually some HD space for it and all.

BTW, I'm running (newest) patch 1.17.

The game is like Diablo meets Arcanum, but in full 3D. It's like Diablo b/c the action never ever really stops and that there is a lot of different loot to always pick up and find. It's like Arcanum just b/c of the actual setting itself with the whole technology vs. nature theme going on and the steampunk type of setting with the usual mix of fantasy characters (humans, elves, trolls, etc).

Performance
Lowest res' for the game is 1028x768 here just like HGL; it's worth noting that.

So, I tried jacking performance down w/ most stuff on low. Surprisingly, that did nothing to help me. Might as well blast the settings up a bit, if it gonna run the same w/ the some of the actual stuff on higher settings. So, I got it w/ some stuff on medium and some on low -- and it runs quite fine; 25 to 40 frames, all the time.

I'll edit this post later and talk about questing, in a bit. Got to go eat breakfast...

EDIT:
Questing & How It Relates To The Tech vs. Nature Meter
Pretty much, there's a good amount of quests I've seen, so far.

Most quests, there's the whole technology vs. nature theme going on attached with it. And yes, you have a meter that shows if you lean more towards technology or nature side of things.

If it's a straight-up affair -- say get this item, go slay this, or what have you -- you usually have a decision to either take the quest or not. Though, the twist is depending on who's giving it and what side they are representing (technology or nature), if you take them up or decide not to, you'll sway your Tech vs. Nature Meter in whatever direction a bit.

Also, in quests, sometimes you have options on how to finish them. You can talk your way to avoid a fight, you can attack them straight up, just walk away, etc etc. One quest is coming to mind, of where if you help out the nature-lover, she wants you to get some polluters off an actual piece of land -- and you have to decide what to do, depending on what you say when you confront them on the matter.

No Class System
Like Titan Quest, Silverfall has no class system. Everything here is learned from skill trees, all which are separated by type (such as Technology, Magic, Melee Weapons, Shooting Weapons, etc etc). You can choose what to upgrade, when you level up; no restrictions or anything.

And if you don't like what you already spent points on, you can go buy back some spent points from one of the "Skill Point Buyers" in town -- kind of like Titan Quest.

Voice-Acting
The game's voice-acting for the main stuff is decent -- and presented decently, too. So far, it looks like it takes on the theory of NWN for voice-acting -- it has full voice-acting for all the main quest stuff, yet some (of the more important) side quests might or might not have voice-acting. If only HGL learned from NWN and Silverfall in that regard, it really could've really helped that game out...

Graphics
I like them; I think they're quite different than most games. Depends on if you like the actual style or not, which to me reminds me of a graphic novel style here. And yes -- you can turn off the black-outlines, if you want the full-on comic-book look or not.

Inventory System & Journal System
The Inventory system is fine. But, like my complaint w/ HGL and The Witcher -- if only you could Auto-Sort your inventory. And, if only you could just show only certain item types (show only weapons, show only potions, show only armor, etc etc), life would be much easier here.

Journal system's fine. It's all split-up between quest types -- Campaign, Secondary, Companion, and Tombs. Highlight a quest -- boom, it shows you on the map where to go w/ a big "X". Also, on your mini-compass in the upper-right hand corner, it point you where to go. Couldn't be easier.

"Companion Quests" relate to possibly getting a companion into your party or they deal directly w/ a companion already in your party -- you can have a few companions, that you can have join you in your campaign. You don't control them; AI does. And it's based on what style you tell them to do, when you talk to them -- to be aggressive, to do more spellcasting, mixture of both, etc etc.

Death
About "Tomb Quests": When you die, a gravestone appears where you die and you're respawned back to the nearest town. You lose all of your equipped items, when you die -- and they are placed with your gravestone. You have to go back to the gravestone and get it, to get your items back. This is why the Journal System has its separate tab for "Tomb Quests" -- and yes, you can have multiple tombs floating, if you die and don't go back to some other tomb you got laying around.

Of course, you could always get your items back in town and pay the guy the fee for death insurance, to get your items back for your tomb instantly.

In Closing...
So far, I do like the game, despite some of my complaints such as the lack of some needed Inventory features (sorting by type and an auto-sort option). It's a fun, action-packed RPG game, where the player has to make actually make some decisions in the game -- yet, quests often have the player making a decision of some sort; whether it's on how to finish a quest and/or what side the player should lean towards (technology or nature). It's good, so far.

And I'll quite likely be looking forward to Silverfall: Earth Awakening (the upcoming stand-alone expansion), which will offer up not only new game content, but also a full crafting system (for modifying and making weapons, armor, and other items) and some Inventory improvements (such as ability to show items by type).


« Last Edit: Sunday, January 27, 2008, 01:43:01 PM by MysterD »

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Silverfall Thread -- UPDATE: MyD's Impressions, So Far
« Reply #33 on: Sunday, January 27, 2008, 12:04:07 PM »
Diablo 2 had a class system.

Anyway, sounds kinda cool. If I find it cheap I might give it a spin.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Silverfall Thread -- UPDATE: MyD's Impressions, So Far
« Reply #34 on: Sunday, January 27, 2008, 01:42:14 PM »
Diablo 2 had a class system.
Yeah, you're right -- b/c you pick outright from Paladin, Sorceress, etc etc.

Let me go edit that...

Quote
Anyway, sounds kinda cool. If I find it cheap I might give it a spin.
Only way to buy games, right? ;)