I wasn't concerned with what the 360 can or can't do, even if it might have come across as such. We were discussing frame rates, and my point was regarding gamers who find it perfectly acceptable to play
shooters at 30 fps on their 360s, yet complain (on other forums, not you guys) about being unable to get 100+ fps in games like Unreal Tournament, Crysis, Doom III etc. In fact Doom III's frame rate on the PC was initially targeted at 30 fps by Carmack, yet PC fans were pretty unhappy, accustomed to over a 100 fps on Quake.
I cited the 360 as an example not because I was trying to say it was teh weak or incapable, but because I was pointing out how gamers found a cap of 30 fps acceptable. If you look at the context of that post, you will note that I was just talking about frame rates and stuff. Not that I am saying that you took it that way or anything. I know you are just pointing out that the 360 is capable of more than 30 fps, which I realize. I am just clarifying regardless.
I definitely disagree that Crysis on medium looks better than UT3 or GoW. Maybe S.T.A.L.K.E.R., but that was a game that should have released two years ago.
I wish I had S.T.A.L.K.E.R. (god I hate the artificially abbreviated names) installed, so I could post comparative screenies. The game's textures up close looked like ass.
I feel that its engine is on par with the UT3 engine in most respects and games that run on the UT3 engine run worlds better than Crysis does.
UT3 and GoW feature closed environments with no calculations being made other than the character to character interaction. The outdoor worlds rendered in the unreal engine are just a series of closed levels, with 3D tricks in the background that make the environment seem large scale. I think the developer of COD4 was talking about how they've basically got background images to create an illusion of a vast environment. In fact if you look at COD4 or GoW, those games are a series of restricted areas.
I actually haven't played Enemy Territory, so I can't really comment on that.
Basically I feel that the game that compares to Crysis is Oblivion, and it performs similarly, if not worse.
At the same time, while I find Crysis is a better looking game at medium settings, I guess there isn't really a technical comparison between it and games powered by the Unreal Engine. They are both designed for different purposes in mind, and are good at what they are meant to do.
And what sort of "massive" problems were there on Vista x64? I ran the game on that and the only problems I had were performance-related. I was able to run the game respectably on high settings at the lowest widescreen resolution (1400x900?)
We've talked about this a couple of times before, and I've posted links previously
. Basically the massive problems I refer to were performance related. I think they've been fixed through Windows Update.
http://www.fudzilla.com/index.php?Itemid=34&id=4435&option=com_content&task=viewCrysis 25 percent slower on Vista 64 bit
We just wanted to prove that Nvidia's driver for Vista 64 bit is definitely far behind the Windows XP driver. We compared Forceware 169.12 for Vista 64 and 169.09 for XP.
We tried the same demo under Windows XP and Vista 64 bit with the same hardware. The test machine was equipped with two Athlon FX74 CPUs at 3GHZ, 4GB of Corsair 8500 memory and two Raptor drives.
In Vista 64 bit, it turns out that you get only 26.51 FPS average with all settings at high, 1280x1024 with 4X FSAA and 8X Aniso. This is the best that Vista 64 can do for you. This is probably the lowest resolution you expect from Geforce 8800 Ultra overclocked card.
It wouldn’t be so bad if the same demo and the retail game itself at same settings score 34.83 FSP or some 25 percent better score under “old” XP. Under XP, the minimal score is 18.84, while under Vista 64 bit you get 7.9 as a minimal FPS.
In Windows XP, the maximum score is 44.51 while under Vista 64 with Nvidia Forceware 169.12 for Crysis the maximal score is 35.51.
To make the situation even worse, you cannot get anything close to playable frame rates in Vista 64 at 1280x1024 at very high settings and using this resolution. Nvidia had better fix these drivers, as Microsoft wants to sell more copies of its Windows Vista operating system, and after this there will be barely anyone who will choose to play Crysis in Vista 64 bit.
I feel like Crysis is the opposite. It's a visually impressive game (on high or very high settings, anyway), but not so much so as to explain the extremely poor performance.
Yea it should have been better. I found it pretty good (on XP) till the last battle
. The performance there was below par at the final battle for me.
http://en.wikipedia.org/wiki/CryENGINE2The CryENGINE2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual building was undertaken.
As of March 7, Avatar Reality, Inc., a new development studio, has licensed the CryENGINE2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.[1]
On May 11, 2007 Crytek announced that they would be using the engine to create a game based on their new Intellectual Property. The new game is rumored to be a Playstation 3 and Xbox 360 game based on an interview in which Crytek CEO Cevat Yerli said that it would be. It is also confirmed that it will not be a port of Crysis and in fact will not even be a first person shooter.
On the 17th of September, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryENGINE2 for educational purposes.
I find it cool as a gamer, than an engine familiar to us for violent fun can be used for such purposes.