Been looking at this a lot, heh. This is what happens when just one of the 8 tanks dies on The Four Horsemen. Everyone pretty much knows it's a wipe at that point, and runs for the door, hoping to glitch it open (happens if one of the horsemen gets dragged into the door). So everyone dies in a line, up against the door.
Here's some comedy from yesterday. One of the horses didn't get pulled to its corner by the hunter and so we wiped. In this chat, Blanka is the hunter in question:
We're slowly making progress. Last night we got one of them to shield wall (happens at 50%, and I think at like 205 or 30% as well), and the fight is supposed to get way easier once you get one horseman down, especially once you get 2 down.
This isn't related to the Four Horsemen, but here's a pic of me fully buffed for Loatheb.
For some reason Photobucket has started resizing my images, so it's kinda hard to see, but I have these stats:
1367 attack power
86.45% chance to crit
7353 life
That attack power is actually a little low, considering the amount of buffs I had (though most were focused on HP). I've been at 1500 before without any crusader procs (I use dual lifesteal currently), and with a lot less buffs. The insane crit chance is because of a unique buff that you get from killing these spore things during the fight. The buff gives you I think +50% melee crit, +60% spell crit, and makes all your attacks cause zero threat.