Author Topic: Nintendo US conference  (Read 1931 times)

Offline idolminds

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Nintendo US conference
« on: Thursday, October 02, 2008, 10:04:09 AM »
Liveblog

Last night was the big DSi announcement. This is the US version, though they are talking about other things since...well, everyone knows about the DSi.

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Speaking of first person shooters on Wii, are you guys interested in the "Wii de Asobu" collection? Apparently they're actually upgrading these GameCube games with Wii controls, and it includes the Metroid Prime games, so if those reports are correct, we'll have Wiimote-enabled versions of those games... interesting.
Metroid Prime 1 and 2 with MP3 controls? Sweet. I also read last night that Pikmin would be getting Wii controls as well.

Oh wow, Club Nintendo coming to US.

Offline idolminds

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Re: Nintendo US conference
« Reply #1 on: Thursday, October 02, 2008, 11:14:44 AM »
Nintendo’s Holiday 2008: Wii Speak Channel, Club Nintendo, More Surprises
Nintendo Announces ‘Significant Increase’ in Q4 Wii Supplies over 2007

REDMOND, Wash.--(BUSINESS WIRE)--Nintendo today disclosed a number of surprises, including new games, the ability to use the Wii™ console to chat with friends near and far, and the expansion of the popular Club Nintendo rewards program to North America.

Continuing its commitment to supply new game experiences for every level of player, Nintendo revealed a wide range of games for the 2008 holiday season and beyond. A number of games are slated for 2009, including a new Punch-Out!! ™ and Sin & Punishment 2 for Wii, and Fire Emblem™: Shadow Dragon and Mario & Luigi™ RPG 3 for Nintendo DS™. Consumers also can expect a new “Personal Trainer” series of titles designed to help users enrich their lives and learn new skills in fun and interesting ways.

Nintendo also announced that North American supplies of the Wii video game console between October and December will see a significant increase from 2007’s levels, and that Nintendo DS will also be available in greater abundance than ever before.

“We have new games and new experiences for every kind of player this holiday season, and that will certainly fuel increased interest in Wii and Nintendo DS,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “While there’s no way to gauge total demand for our hardware systems, we’re trying to satisfy as many of those players as possible.”

The new Wii Speak™ Channel arrives on Nov. 16 and uses the Wii Speak™, a microphone that sits on top of your television. This accessory is sold separately at an MSRP of $29.99. People who buy the microphone are given a code that allows them to download the Wii Speak Channel from the Wii Shop Channel at no charge. The Wii Speak lets people in up to four locations who have traded Friend Codes chat with one another at no extra cost. When you use Wii Speak in real time, your Mii™ appears on your TV screen and mimics your chat. You also can leave audio messages for your friends and family members or use Wii Speak to narrate captions for your photos.

Gamers have longed for the expansion of Club Nintendo to North America for years, and now Nintendo is making it a reality for everyone. Club Nintendo rewards Nintendo loyalists who complete surveys and register Nintendo products with loyalty coins that can be redeemed for exclusive items available only to Club Nintendo members. Club Nintendo is set to debut in North America this holiday season.

Key software available for Wii this holiday season includes:

Wii Music™: It’s a new Wii experience that launches on Oct. 20 and gives you the ability to play a wide variety of musical instruments by using the Wii Remote™ and Nunchuk™ controllers to mimic the motions used to play real instruments. Everyone in the family will enjoy jamming together, while music fans will enjoy creating their own fresh, stylized takes on a variety of songs. Songs range from classical favorites like Beethoven’s “Ode to Joy,” to pop hits like “Material Girl” or “Wake Me Up Before You Go-Go” to Nintendo standards like the Super Mario Bros.® theme.
Animal Crossing™: City Folk: This game lets you live your life in a virtual community that’s all your own. You can interact with the fun characters in your town, customize everything from your house to your clothing and even chat with other friends in the game using the Wii Speak. Animal Crossing: City Folk launches on Nov. 16.
WiiWare delivers great new games directly to Wii consoles that are connected to the Internet. Nintendo’s downloadable game service will see games like:
• Tetris Party: This game will feature 18 game modes, including 10 never-before-seen single-player and multiplayer variations of Tetris. Some modes will use the unique capabilities of the Wii Remote and the Wii Balance Board™.

• Strong Bad Episode 3: This third episode in the series features humorous story-driven game play, music-themed collectibles and achievements and an old-school side scrolling shoot 'em up mini-game, as well as a special celebrity guest appearance by rock gods Limozeen!

• World of Goo: This title is an award-winning, physics-based puzzle/construction game. Grab living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins and giant tongues.

Cave Story: This title is an action-adventure game with new, exclusive content and features created only for the WiiWare version.

• Boingz: Developed by the award-winning studio NinjaBee and published by RealNetworks®, Inc., Boingz introduces players to bendy, stretchy little critters who've found themselves scattered about an alien world. Using the Wii Remote, players can grab, stretch and fling the rubber-band bodies of the Boingz to bounce them around the environments and help them find their way home.


Key games planned for Wii in 2009 include:

Punch-Out!!: Nintendo is reviving one of its most storied and popular franchises with the first new Punch-Out!! boxing game in 15 years. Players will once again follow the exploits of the up-and-coming challenger, Little Mac, and take on a series of opponents, including favorites from the past like Glass Joe and King Hippo.
Sin & Punishment 2: The announcement of a sequel to one of the most popular Japanese import titles ever is a dream come true for avid Nintendo fans. This new sequel blends intuitive Wii Remote pointing controls with the shooting and sword-swinging game play that made the original an instant classic and fan favorite.
Some Nintendo products available this fall for Nintendo DS include:

Personal Trainer™: Cooking: This title launches on Nov. 24 as the first in Nintendo’s new Personal Trainer series. Personal Trainer: Cooking includes more than 200 recipes from around the world and transforms the Nintendo DS into an electronic, interactive cookbook, complete with a glossary of terms and even instructional videos. In 2009, the Personal Trainer series will expand with Personal Trainer™: Math, a collection of basic addition, subtraction, multiplication and division drills based on the Kageyama method. Meanwhile, Personal Trainer™: Walking will introduce a wireless pedometer, letting consumers not only track every step they take, but also turn walking into interactive entertainment.
Pokémon™ Ranger: Shadows of Almia: On Nov. 10, this new installment in the Pokémon Ranger series allows you to use the power of Pokémon to protect nature and help people in need as you strive to become a Top Ranger. Use the DS stylus to encircle and capture Pokémon with the “Capture Styler” as you explore the vast new Almia region.
Key games planned for Nintendo DS in 2009 include:

Fire Emblem: Shadow Dragon: A reinvention of the original NES™ titles with revamped graphics and intuitive touch control, Fire Emblem: Shadow Dragon will finally introduce longtime fans to the stories that gave birth to the series nearly 20 years ago in Japan, while introducing the Fire Emblem franchise to a broader audience of strategy and chess fans. Fire Emblem: Shadow Dragon also reveals the back story of Marth, the original lead character in the Fire Emblem series introduced and made popular in North America by the Super Smash Bros.® series of fighting games.
Mario & Luigi RPG 3: The acclaimed Mario & Luigi series returns with another hilarious action role-playing game. Join the Mario Bros. as their travels take them far and wide.
Rhythm Heaven™: If you can snap your fingers in time to music, you’re ready to play this simple but infectious rhythm game. Just tap your stylus on the touch screen to the beat of the music.
Nintendo has a strong lineup of legacy games and accessories that have continued selling well, even a year after they launched. These include Super Mario Galaxy™, the Wii Zapper™ accessory, Wii Fit™, Super Smash Bros.™ Brawl and Mario Kart™Wii. These five products are expected to remain in high demand as shoppers look for ways to make their holiday dollars go further.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about these and other Nintendo products, visit www.Nintendo.com.

Offline Cobra951

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Re: Nintendo US conference
« Reply #2 on: Thursday, October 02, 2008, 11:48:26 AM »
One other tidbit is that they will finally allow downloaded games on the Wii to reside on SD cards.  I kinda figured when they started to talk about a mass-storage solution that this was one way to go.  No HDD, go SD.  I can't understand why that would be put off until Spring of next year (which could be as late as June).

Offline Quemaqua

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Re: Nintendo US conference
« Reply #3 on: Thursday, October 02, 2008, 05:28:04 PM »
Holy shit... Cave Story for Wiiware?  With exclusive content?  That's awesome news and dwarfs all the other announcements completely.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Nintendo US conference
« Reply #4 on: Thursday, October 02, 2008, 05:41:49 PM »
That comment made me look.  Seems awesome.  Getting it now.

Offline idolminds

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Re: Nintendo US conference
« Reply #5 on: Thursday, October 02, 2008, 07:07:11 PM »
Yeah, Cave Story is pretty cool. Was really surprising to see come to the Wii. I now have even more reason to get a Wii for myself.

I was thinking about the new DSi and the camera. I wonder how much "image identification" the DS can handle. It would be cool to have a game where you need to go out and take pictures of objects, shapes, and colors. Think Brain Age for photography, give people an idea of what to capture and score them based on that. Color would be easy to detect, and shapes might work as well. Might be trickier to detect things like "faces" but who knows? I think that would be cool as hell.

Offline idolminds

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Re: Nintendo US conference
« Reply #6 on: Saturday, October 04, 2008, 07:41:05 PM »
If anyone is interested, Nintendo has their own translation of the Japanese conference right here. Lots of info and video clips.

Two funny things considering my last post:
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On the other hand, the "DSi Camera" software included in DSi, of course, can take pictures and store them, but there are 11 types of special camera lenses included. This means DSi can take pictures by utilizing a variety of special effects on real time basis, change the whole picture to black and white images, color the portions you touch or exchange the existing color with new one on the area you touch, make a composite picture using preinstalled frames or make the frames for yourselves, draw variety of graffiti on the pictures, use the technology to recognize human faces and put glasses and mustaches on them, combine two people's faces with different degrees of one's features, and confirm to what degree two faces are resembling by utilizing face recognition engine. These functions can be enjoyed with the unique Nintendo user interfaces that you are familiar with.

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As you know, the two software titles from the Brain Training series for DS have created the "brain training" craze all across Japan. We have redeveloped these games as two DSiWare called "Small Brain DSi Training Everyday for Adults" Leterature Edition and Science Edition so that you can bring with you anytime and enjoy playing for a few minutes everyday. In addition to the Trainings which were popular with the past two titles, we are preparing new Trainings, some of which make use of photo-shooting and other new abilities of DSi. The software can be stored in the internal memory of DSi and it can tell you in advance approximately how long it will take for a training to be completed, so it is really handy for you to enjoy any spare time you have. Also, the popular Virus Buster mini-game from More Brain Training was included, and you can save the data even before you complete one game.