I came away from the demo feeling so-so. Some stuff is very pretty and being able to use all sorts of force powers at once it fun, but some of it just feels not quite up to par.
My main problem lies with the targeting system. Half the time, I just wasn't locking onto what I wanted to. I think this is a result of there being like a dozen things you can lock onto at a given time, but in the time I spent playing I wasn't able to figure out exactly why I was targeting a box instead of the trooper just next to it. Now, I understand that half the idea is this Jedi doesn't have precise control over his powers so he just kind of goes crazy and things make sense in that respect, but it adds a certain amount of frustration to the actual game. I'm also thinking that I might be trying to lock on to things too luck as well. The game plays a lot like God of War and you didn't need to lock on nearly as much there. Part of my problem is I expect to use the lock on a lot simply because it's there all the time.
My other problems are mostly cosmetic. I think it's great that you can do stuff like grab a Tie Fighter from the sky and throw it around, but it just doesn't look right when you throw it and it just explodes into nothing the first time it taps another solid object. This is especially the case when the game seems to make an effort to show off all the physics and having lots of stuff fly around on screen. I imagine they did this because a real dynamic crash on the level of all the other physics in the game of afighter would probably melt every computer/console out there, but I would like to see something a bit more exciting. As it it, throwing a box into a group of soldiers is more exciting. That just seems wrong.
Still, I think the game would be fun to go through if you're not expecting a God of War level game. I'll probably pick the game up when the price drops.