So in waiting for
BlazBlue and getting all excited, I decided I needed to try to get better at
Guilty Gear. I've loved the games for so long, yet I still completely suck at them. In the end, I doubt I'm really going to manage to improve all that much, but I decided that I'm going to
try. The plan of attack is to play nothing else but
GG until
BB gets here.
This, of course, entailed actually updating my
GG library, which is sorely lacking. The last game I actually had in the series was
#Reload, and I'd played nothing beyond that. So I trekked out to the mall and picked up
Guilty Gear XX Accent Core Plus (don't forget that you actually have to take a second breath in the middle of saying that title or you'll pass out) for both my PS2 and my PSP. Yeah, a little overkill, but I like having the PS2 copy around for general purposes, and I thoroughly enjoyed the time I spent with the
#Reload portion of
Guilty Gear Judgment. It was a good port, and I'd heard this latest one was also good.
That's an understatement. Wow! It's hard to believe there's a fighting game this good and near-identical to the "real" version on a freaking handheld. It looks great, plays fast, loads quick, and has all the same options as its big brother. That's a full story mode for every character (all still fully voiced), the M.O.M. mode, survival (with a new experience-upgrade-thing or the old vanilla method) arcade, Vs., Team Vs., and even freaking ranked online play to boot. It's rather shocking.
Anyway, I'm digging it quite a bit both in the handheld and home console versions. Though it was a bit of a drag tonight when I got all the way to the end of Zappa's story mode and accidentally hit "character select" when I meant to see his move list on what was probably the last fight, which sent me all the way back out to the menu where I'd have had to restart. After getting my first ever
GG perfect on Justice, too. Shame.
I was going to try and find some cool videos and stuff, but there seems to be a dearth of well-shot ones. But here are a couple of fucking crazy tournament players doing crazy things. I enjoy watching these because my mind can't even comprehend what they're doing. It's like I've never even played the game that they're playing.
Kappow!
Blam!
I should also mention some of the new
GG music I've been listening to (along with the
BlazBlue OST, of course). Turns out that no matter how lame
Isuka was (I never even tried it... whoops), the soundtrack is pretty great. It's actually making me think that I need to get myself a legit copy of the OST. There's some really good shit on it.
Irony of Chaste - Engrish title, but it'll still kick your ass.
Kill DOG as a Sacrifice to DOG - Legendary.
The bigger surprise was the Korean version of
#Reload, which apparently had its own brand-new tracklist. I have no idea why considering the quality of the original music, but... hell, this other stuff is really good in its own right! I can't say I like it better than the original music, mostly because there's a more processed, digital feel to it (and more use of effects/drum machine beats/etc.), but a lot of it is still really good. Some of the rhythm section is a bit basic at times, but the lead work is easily as good as the original material. If you've never heard it, check it out. Well worth a download, and I'm going to try to hunt down the CD before long as well.
Infinitum Vortex - Great way to start the album.
The Vampire Saga - Slayer's theme. Very gothic.
The Great Empress - Millia's theme.
Tears are Forever - Dizzy's theme with very different interpretation.
Midnight Carnival - Overly modern-sounding tone for the rhythm section, but nice use of melody on the whole.
Anyway, I guess that does it for my big
GGXXACP post. I wish I could find the magic thing that would make me suck at the games less. I do feel like I've made some headway in the last few days. Continuing to try and learn the ins and outs of Chipp, and I've started learning some techniques that are new to me, though I've by no means figured out how to perform them reliably. At some point I'll have to learn how to properly combo as well, as at this point I couldn't even imagine a use for a Roman Cancel, let alone try to perform one. I did learn dead angle attacks tonight, as well as finally figure out a very short and unimpressive combo (but vastly improved over my prior flailings) for after a dust attack launch. I used to get like 3 hits before fucking up and losing them, but now I can semi-reliably get about 7 or 8, and if I do it right, break into another of my standard, boring combos upon hitting the ground.
It's a start.