Author Topic: Learn to Let Go: How Success Killed Duke Nukem  (Read 1853 times)

Offline nickclone

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Learn to Let Go: How Success Killed Duke Nukem
« on: Wednesday, December 23, 2009, 03:35:11 PM »
Interesting read:

Quote
To videogame fans, that logo is instantly recognizable. It’s the insignia of Duke Nukem 3D, a computer game that revolutionized shoot-’em-up virtual violence in 1996. Featuring a swaggering, steroidal, wisecracking hero, Duke Nukem 3D became one of the top-selling videogames ever, making its creators very wealthy and leaving fans absolutely delirious for a sequel. The team quickly began work on that sequel, Duke Nukem Forever, and it became one of the most hotly anticipated games of all time.

http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1

Offline W7RE

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Re: Learn to Let Go: How Success Killed Duke Nukem
« Reply #1 on: Wednesday, December 23, 2009, 07:26:51 PM »
Yea I read this earlier today. I've got to say, it's about what I expected. Though it does sound like they did more actual work than I would have guessed.

Offline iPPi

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Re: Learn to Let Go: How Success Killed Duke Nukem
« Reply #2 on: Wednesday, December 23, 2009, 08:08:36 PM »
Good read and not at all surprising.  When you have no deadlines, and basically no plan, a project of this size and magnitude can easily get out of control.