Author Topic: Brad Wardell Shacknews interview part 2  (Read 1714 times)

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Brad Wardell Shacknews interview part 2
« on: Wednesday, September 30, 2009, 11:36:24 PM »
Linky

Not in the Elemental thread since they don't really talk about Elemental in this part.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Brad Wardell Shacknews interview part 2
« Reply #1 on: Thursday, October 01, 2009, 01:35:23 PM »
Bluesnews has a nice focus from that interview on...Wardell's thoughts on G4WL.

Quote
Wardell on GFWL: "They Take Over, I'm Done"
   
[Oct 01, 2009, 10:38 am ET] - Share - Viewing Comments
The Stardock Interview Part 2 on Shacknews continues their conversation with Stardock boss Brad Wardell. Topics include the dumbing down of strategy games, how publishers lie about sales numbers, competing with digital retailers, and Microsoft's lack of leadership on the PC as a gaming platform. On the heels of an article on Joystiq about opening Games for Windows to indie developers, Brad offers a revelatory quote about the nightmare of working with the Games for Windows LIVE platform:

    "I don't know. I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."

    On the console, I don't have to update my game because an anti-virus program got an update and is now identifying my VB scripts as viruses and I have to apply an emergency patch. That would just add insult to injury. We've had to upgrade our games plenty of times over the years, not because we found some bug, but because some third-party program, or driver, or whatever screwed it up. If Games for Windows Live maintains that strategy and they take over, I'm done. I'm not making PC games. I would be done."