Well, I can agree with 4 of those being on the list.
EDIT: Actually, instead of baiting for "WTF" replies, I'll explain. First, the ones I agree with:
1. World of Warcarft - Brought MMOs from a niche market to a massive player base. Before WoW, MMOs were had sloppy controls and felt like beta versions of single player games. I remember games where EVERYTHING was a slash command and nothing was user friendly. WoW treated the game's interface and controls like a real game instead of brushing it off because it was an MMO.
4. Halo Combat Evolved - Not an amazing game on it's own, but brought FPS to the consoles in a big way.
6. Half Life 2 - Amazing game, one of the best FPS ever.
7. Shadow of the Colossus - This game was just fuck awesome. The epic scale of the boss battles was amazing, and they were confident enough in it that they didnt' bog it down with tedious stuff to fight leading up to the bosses. What's better than a game with huge, awesome bosses? A game with nothing but huge, awesome bosses.
And the rest:
2. GTA III - This game looked bad, had boring missions, and worst of all controlled like utter shit. The only thing fun about it was rampaging around killing random people, but even that was messed up by the shitty controls. I'm not talking about what is mapped to which button, I'm talking about the way it felt when trying to move and aim. Also, putting the camera below the center-point on the character's body results in some seriously bad camera wrestling, which GTA 3 suffered painfully from. A large and expansive city does not make up for everything else that sucked about the game.
3. Resident Evil 4 - The controls. Everything else looked good, the controls are a bastardization of every first or third person shooter that came before it. Even if you disregard the inability to move and aim at the same time, you still have the shitty laser sight. Because it puts it's red dot on the targets in 3d space, it ends up jumping across the screen every time the dot goes from the background to a closer object, magnified by the fact that the camera isn't lined up with it. Also, there's no way to tell where your laser sight will be when you bring it up, because it's not consistent with the position of the camera before you go into aim mode. The series is dead to me because of this game.
5. Metroid Prime - See Resident Evil 4. FPS game, with butchered FPS controls just so they could call it a "first person adventure." This was the first Metroid game I didn't play through start to finish, and it's the last Metroid game I ever bought. The series is dead to me because of this game.
9. Super Mario Galaxy - Maybe it's not fair for me to bash on SMG, since I've never played it. I'm just operating under the assumption that it does wrong all the same things that Mario 64 did. Mario moving through a 3d space is nothing Mario moving through a 2d sicescrolling space, and it suffered because of it. Also, fuck you Nintendo for turning Mario into a collect-a-thon where you have to play each level 6 times each. It wouldn't be so bad if I could just play them all and be happy with no clearing everything, but no, you had to collect enough fucking stars to unlock each level. The series is dead to me because of Mario 64.
10. Zelda: Twilight Princess - I don't necessarily feel like Zelda was butchered by 3D as much as Nintendo's other games, but I never got into it. I remember playing Zelda 1 and Link to the Past a hell of a lot, and then just never being able to get into OoT.