Author Topic: Final Fight Double Impact  (Read 2630 times)

Offline K-man

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Final Fight Double Impact
« on: Friday, April 16, 2010, 03:04:12 PM »
Bought it last night on PS3 store.  Arcade ports of Final Fight and Magic Sword.  They use GGPO netcode so the online play should be relatively stable.  Online play is sort of set up like SF4 where randoms can join with you on a whim.  That can be shut off or set to friends only though.  You earn little extras for completing a set of objectives that are mostly time and point based as well as number of lives lost.  There are different graphical filters you can use.  The default view is supposed to mimic looking at an arcade machine.  It has the "screen" in the middle with the arcade cabinet inlays around it.  You can change the view to widescreen though.  The sharp filter works well enough but the smoothing makes the game look like it is painted or something.  It's weird.  Anyway.

I loved Final Fight.  Hard to believe the game's 20 years old.  I'd never played Magic Sword, and in fact I don't recall ever having seen one in an arcade.  But it's pretty fun as well.  They're still arcade games though so they still play like they were programmed to suck your quarters.  You get unlimited continues, though I'm having trouble deciding if that's good or bad.

One glaring omission is the lack of local multiplayer.  I don't know why it's not an option, and frankly it's quite ridiculous to not have it.

All in all well worth the 10 dollar price tag for me.  I've got some good sticks on PS3 too so I can approximate the experience that much more.




Offline gpw11

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Re: Final Fight Double Impact
« Reply #1 on: Friday, April 16, 2010, 03:55:56 PM »
You know what was great?  Aliens Vs. Predator in the arcade.

Offline Xessive

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Re: Final Fight Double Impact
« Reply #2 on: Friday, April 16, 2010, 05:16:44 PM »
All the Capcom beat'em-ups were awesome!

Knights of The Round! That was awesome!

Offline idolminds

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Re: Final Fight Double Impact
« Reply #3 on: Thursday, April 22, 2010, 03:19:07 PM »
Well, thats shitty. Capcom is testing some kind of PS3 DRM they've cooked up to deal with the people that abuse game sharing. Basically since you can register 5 PS3s to your PSN account, people share these activations around so one person buys a game and several others can play it.

Anyway, for FFDI you must be logged in to PSN to play, and only the account that bought the game. They said they are just testing the waters with it and they may not use it on future games, but at least I know not to buy this one.

Offline MysterD

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Re: Final Fight Double Impact
« Reply #4 on: Thursday, April 22, 2010, 03:24:04 PM »
It was only a matter of time until crappy PC-like DRM got implemented on a console - especially w/ digital downloads being there now and all...

*shakes my head*

Offline W7RE

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Re: Final Fight Double Impact
« Reply #5 on: Thursday, April 22, 2010, 04:02:43 PM »
I agree that this is really shitty. However, I thought the 5 download limit was retarded anyway. Or maybe I don't understand it completely. So what happens if you give away 4 installs to friends? Can you download a game again at a later date? What if you get a new PS3 console, can you download it on that one?

Offline idolminds

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Re: Final Fight Double Impact
« Reply #6 on: Thursday, April 22, 2010, 04:21:39 PM »
This is how game sharing works:

I buy Games X, Y, and Z on my PSN account. I give you my login info and you create a new user on your PS3 and log in as me. You can now download everything I have bought to your PS3. As long as you leave that user account on your system, you can play all of that stuff. So thats 2 activated systems on my account. I can give my info to 3 more people before I hit the limit.

That doesnt stop you from downloading and playing your stuff. The problem is if you get a new console since you cant activate any more systems. So you'll have to deactivate someone. I'm not sure if you can do it remotely from the website, but if not you'll have to have your friend do it themselves. Hopefully they remember to do it before their PS3 dies or they sell it or you may be stuck.

Offline Cobra951

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Re: Final Fight Double Impact
« Reply #7 on: Friday, April 23, 2010, 08:51:19 AM »
Quote
"rampant" game sharing

Oh, the horror.  What a heinous crime.  Rampant even.

How hard can in be to implement the system MS uses with the Xbox?  Purchased downloads are dongled by console ID and by account.  Either dongle will do.  (You don't need both at the same time.)  Any account can play the game on the console it was purchased on.  And the game can be played on any console where the purchasing account is logged on (exclusively).  Also, licenses can be transferred to a new console, though only once per year currently.

Offline idolminds

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Re: Final Fight Double Impact
« Reply #8 on: Friday, April 23, 2010, 09:40:09 AM »
Whats funny is they say people are abusing that 5 activation limit. Though, not sure how it can be abuse when SCEA president says you can do exactly that:
Quote
Sony announced that players who download games from PlayStation's online shop can share them on up to five other PS3 machines.

If a player logs into his PlayStation 3 account on a friend's system, he can download any game he has already purchased. "You can send that content to four other friends for that initial investment," said Tretton. "We want to get the game in as many hands as possible."
Obviously that was before the PS3 launched, and I'm sure the PSN TOS says you can't do this, but no one reads that. Still, don't make public statements like that that are false and then later change your mind. (reminds me of the L4D2 debacle).

Offline K-man

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Re: Final Fight Double Impact
« Reply #9 on: Friday, April 23, 2010, 10:06:54 AM »
Can definitely see where people would take issue with this but game is awesome.

Offline sirean_syan

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Re: Final Fight Double Impact
« Reply #10 on: Friday, April 23, 2010, 12:51:06 PM »
Huh. I noticed this the other day when I went to go play it since my PS3 doesn't sign into PSN unless I tell it too. I thought it had something to do with how the game would allow other people to always jump in, even though you can make it so they can't. I honestly didn't put too much thought into it, but now I see that it's pretty shitty.

Sucks. Hopefully they won't continue the practice. I'll hesitate before another game comes out like this now.