Author Topic: Multiwinia  (Read 3173 times)

Offline idolminds

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Multiwinia
« on: Tuesday, February 27, 2007, 11:41:26 AM »
Darwinia to get multiplayer

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Its been a subject of rumours for some time but we're really happy today to finally announce work on Multiwinia. Well done to all those who anticipated us in advance! Here's the press release we sent out about it today:

‘LAST OF THE BEDROOM PROGRAMMERS’ ANNOUNCE MULTIWINIA ON PC

February 28, 2007: London

The self-proclaimed ‘last of the bedroom programmers’, Introversion Software, confirmed rumours today that they are working on a multiplayer version of their hit title Darwinia for the PC. Multiwinia is currently estimated for a 2008 release and will be a whole new standalone product, combining elements of the award-winning Darwinia, with the addition of multiplayer support which will enable both co-operative and competitive battles between massive Darwinian armies. As well as the traditional single player mode, Multiwinia will offer a series of separate game modes, each with a number of unique levels offering a variety of new challenges.

“We’ve always known that Darwinia would naturally evolve into an incredible multiplayer game and right from day one I’d had visions of massive Darwinian armies converging for the ultimate Darwinian death-fest”, Chris Delay, creative director of Introversion Software said enthusiastically about the new project. “Multiwinia will be a great game, not only for those who knew and loved Darwinia, but also for complete newcomers.”

John Knottenbelt, takes on the role of lead designer of Multiwinia, in a tactical manoeuvre that will allow Chris Delay, creative director at Introversion to begin work on other new projects. John revealed some of the exciting new changes to the multiplayer experience: “We’ve created a new formation mode which will let you organise your Darwinians into ranks to create massive armies. In formation they’ll have greater firepower in the direction they’re facing, but virtually none from either sides or behind. It’s going to get pretty messy, requiring a whole new set of tactical skills from the gamer.”

Whilst fans of Darwinia will be pleased to note that the beautiful, fractal vista remains, the development team will also work on graphical upgrades that will ensure an even more visually incredible multiplayer experience. Multiwinia looks set to uphold, once again, Introversion’s mantra that great gameplay is not dependent on photorealistic graphics or a one-hundred strong team of artists, but a passionate commitment to original concepts and innovative design.

Shacknews asked and IV said they expect to release it in 2008. No word if it will be a free update to owners of the original game or if it will be a separate purchase.


PS, we should play DEFCON again.

Offline Xessive

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Re: Multiwinia
« Reply #1 on: Tuesday, February 27, 2007, 02:36:08 PM »
Dang, I thought DEFCON had multiplayer to begin with! Good to hear any way :)

Offline idolminds

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Re: Multiwinia
« Reply #2 on: Tuesday, February 27, 2007, 05:38:14 PM »
DEFCON does have multiplayer (its the main focus). Darwinia didnt have multiplayer.

Offline Quemaqua

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Re: Multiwinia
« Reply #3 on: Tuesday, February 27, 2007, 09:47:30 PM »
Good 'ol DEFCON.  I still have it installed, but haven't touched it for a while.  Too distracted with stuffs.  I really need to get a legit copy of Darwinia too, but I'm mad that Introversion still hasn't sent me my boxed copies of DEFCON and Uplink that I ordered.  Fuckers.  It was months ago now.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Multiwinia
« Reply #4 on: Wednesday, February 28, 2007, 12:37:00 AM »
Haha sorry I confused the titles :P

I love the simplicity of these games :D

Offline MysterD

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Re: Multiwinia
« Reply #5 on: Wednesday, February 28, 2007, 09:14:25 AM »
Idol, from your own quotes, looks like a whole new stand-alone product.

Don't look like it'll be an expansion.
Don't look like an update to Darwinia.

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Multiwinia is currently estimated for a 2008 release and will be a whole new standalone product, combining elements of the award-winning Darwinia, with the addition of multiplayer support which will enable both co-operative and competitive battles between massive Darwinian armies.

Offline idolminds

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Re: Multiwinia
« Reply #6 on: Wednesday, February 28, 2007, 09:45:51 AM »
Nice catch, I didnt see that.

I wonder how thats going to play out with fans, though.

Offline MysterD

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Re: Multiwinia
« Reply #7 on: Wednesday, February 28, 2007, 09:47:50 AM »
Nice catch, I didnt see that.

I wonder how thats going to play out with fans, though.

Looks like, it depends.
I mean, it worked for Unreal series -- splitting the SP and MP into two different games.
Who knows how it'll turn out and how fans will react to that....
It also depends how much they'll sell the game out the box, too.

Offline angrykeebler

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Re: Multiwinia
« Reply #8 on: Wednesday, February 28, 2007, 10:14:08 AM »
Good 'ol DEFCON.  I still have it installed, but haven't touched it for a while.  Too distracted with stuffs.  I really need to get a legit copy of Darwinia too, but I'm mad that Introversion still hasn't sent me my boxed copies of DEFCON and Uplink that I ordered.  Fuckers.  It was months ago now.

wtf? I ordered it the day of release and I got it about a month and a half later. You should write their support e-mail
Suck it, Pugnate.

Offline Quemaqua

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Re: Multiwinia
« Reply #9 on: Saturday, March 03, 2007, 12:04:26 PM »
My slightly off-topic update:  I emailed the Introversion guys and they were super nice.  No questions asked, they're sending my stuff again.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Multiwinia
« Reply #10 on: Saturday, March 03, 2007, 03:53:30 PM »
My slightly off-topic update:  I emailed the Introversion guys and they were super nice.  No questions asked, they're sending my stuff again.

Introversion loves the Que.
Mad sweet for you.

Offline MysterD

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Re: Multiwinia
« Reply #11 on: Monday, August 11, 2008, 08:22:04 PM »

Offline gpw11

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Re: Multiwinia
« Reply #12 on: Tuesday, August 12, 2008, 12:40:33 AM »
Wasn't a big Darwinia fan personally.  I liked it at first, but after a few hours I got stuck on some level doing something or other and totally got bored of the whole concept.

Offline MysterD

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