Author Topic: Recettear: An Item Shop's Tale  (Read 5451 times)

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Recettear: An Item Shop's Tale
« on: Tuesday, August 17, 2010, 06:51:17 PM »
Site

Demo here

RPS writeup

Long story short, its a Japanese indie game about running a shop in an RPG. So you have to run this shop, buying and selling items from and to adventurers, and even going on your own dungeon crawls. It sounds pretty cool, actually. Looks nice based on the screenshots so I'm grabbing the demo and will give impressions later.

They got 10,000 downloads on their demo and were apparently having trouble getting someone to publish the game (its a Japanese indie game being translated by another group, not the original authors). But it looks like Stardock picked it up so it'll be on Impulse in September for $20. Wee!

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #1 on: Wednesday, August 18, 2010, 01:10:51 PM »
Ok, definitely download the demo. This game rocks.

So it starts out that your dad takes off to be an adventurer, leaving you apparently all alone in this shop. A fairy/loan shark comes by and wants the money they put up for the place...which you dont have. Instead of just kicking you out, you decide to run the shop to earn the money to pay them back. At first they don't tell you how much you owe total...but its really not important. There is a weekly payment due so your job is to earn at least that much before the end of the day on the due date.

Each day is split into 4 time blocks (omg TIME CUBE), and you choose what you want to do in each block. Leaving the shop takes 1 block, but there are places you can visit once out that dont take any time. Going into the dungeon takes 2 blocks so if you want to go you have to decide early in the day since you need enough time to get back home.

So the buying and selling of items is pretty standard stuff. You put items out in the shop, and people come in to buy them. Every item has a base price. You generally want to boost that up a little to make some profit, but too high and the customer might decide to not buy. There is some haggle room where they might not take your first offer and you can lower it and get them to bite. Same thing happens when an adventurer comes in to sell you something, only you want to lowball them.

Then you get customers coming in that ask for certain items, like a hat. These don't have to be on display, they just come in and ask for them. It sucks though when you don't have any of the type of item they are looking for so its probably a good idea to keep a couple of everything in your inventory.

Getting items to sell is the fun part. You can go to the merchants guild and pick some up, but you pay the base price so profits are slim. What you really want to do is hook up with an adventurer and go into the dungeon! I would say go in there as soon as the game lets you because its really the hook. Its like a roguelike with random generation, traps, enemies, and various floors to explore and clear. Unlike most roguelikes its entirely realtime and smooth moving. You run around and hit a button to swing your sword. Killing enemies drops all these gem looking things which are apparently XP. Sometimes you'll trigger a trap, which you can move to avoid. You want to explore and kill a bunch so enemies can drop loot or chests will give you loot. Every 5 levels or so you get a door to the surface so you can take all your stuff and sell it in the shop. If your adventurer "dies", then you can only take one item out to sell. So be careful! I died my first time in the dungeon and didnt have much to show for it and it wasted almost an entire day. By the end of the demo I was living in a cardboard box.

The obvious nice thing about selling dungeon loot is whatever you sell it for is pure profit. Well...not exactly true. You can buy healing items and the like to help your adventurer to survive but still, lots of money to be had.

So yeah, play this demo. Its great. The selling portion isn't as hectic as those time management games like Diner Dash, even though the game overall has some time management in it. The dungeon gameplay could be a standalone game all by itself and it would be fun. But the fact that they are in one game where you find these items and sell the loot...its just fun as all hell. Looking forward to buying this.

EDIT

Oh yeah, the custom.exe file in the games folder is so you can change settings and controls. Might be worth doing. This game works great with a gamepad (I used my 360 controller), as the mouse has no use.

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #2 on: Wednesday, August 18, 2010, 06:02:43 PM »
This game is awesome.  I will definitely be getting it next month when it comes out.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #3 on: Wednesday, August 18, 2010, 07:34:17 PM »
I just played through it again, this time with a better idea of what to do. Ended up going into the dungeon ASAP and then spending the next day or so selling off the loot. With enough money saved up you can buy the expensive items from the merchants guild and sell them as well (mo money, mo money). I beat the demo with 5,000 credits to spare.

Yeah, I think Ill have to get this one.

ps, those damn little girls are such cheap asses.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #4 on: Tuesday, August 31, 2010, 04:09:58 PM »
Guess the press these guys got pushed some other DD services to carry it. So now it'll be on Steam, GamersGate, and Impulse. You can preorder on Steam and get 10% off ($17.99 instead of $19.99).

Judging from their blog it seems like they are all set for release on Sept 10th on all 3 services! Woo! I can't wait.

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #5 on: Tuesday, August 31, 2010, 05:54:22 PM »
That's great that its getting more exposure, it deserves it.  I can't wait to jump into this on the 10th.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Recettear: An Item Shop's Tale
« Reply #6 on: Tuesday, August 31, 2010, 11:31:17 PM »
I'm really curious about this one.  I should try the demo but eh.... I'll probably just grab it on Impulse.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #7 on: Wednesday, September 01, 2010, 10:23:18 PM »
Impulse preorder is up! They are matching the preorder discount of the other places: $17.99

So now I need to decide if I want to go Impulse or GamersGate. I do like using Impulse, but GG I can save the installer for the game itself DRM free, no need for a client or anything. Either way I should preorder and save $2.

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #8 on: Thursday, September 02, 2010, 02:21:04 PM »
Fucking preordered! Capitalism, ho!

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #9 on: Thursday, September 02, 2010, 03:31:53 PM »
Impulse preorder is up! They are matching the preorder discount of the other places: $17.99

So now I need to decide if I want to go Impulse or GamersGate. I do like using Impulse, but GG I can save the installer for the game itself DRM free, no need for a client or anything. Either way I should preorder and save $2.

Sweet @ bolded stuff.

I've never used Gamersgate before.
Does Gamersgate use NO DRM on all games?
Or only on some select games?

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #10 on: Thursday, September 02, 2010, 03:43:59 PM »
I think its only certain games, but GG doesnt add any of its own.

Basically what happens is you download a small downloader app. Run that and it downloads the game (you can pause it and stuff). When its done you use the downloader to install it.

Now heres the fun part. The downloader will extract the actual installer into a temporary location so it can then run and install. At the end of the install process this file is deleted. So with the installer running, you can go to that directory and copy the installer out of there and save it. Ta-da!

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #11 on: Thursday, September 02, 2010, 03:57:43 PM »
I think its only certain games, but GG doesnt add any of its own.

Basically what happens is you download a small downloader app. Run that and it downloads the game (you can pause it and stuff). When its done you use the downloader to install it.

Now heres the fun part. The downloader will extract the actual installer into a temporary location so it can then run and install. At the end of the install process this file is deleted. So with the installer running, you can go to that directory and copy the installer out of there and save it. Ta-da!

Sounds similar to what G4WL Games On Demands program does...
G4WL downloads the game w/ the installer files to a Temp Location.
Once DL'ed, you don't want to tell G4WL to install the game....YET. Let it just hang there.
Find installer files in its Temp Location.
Cut the installer files to some other location and/or disc.
Click "install" button w/in G4WL program to install the game.
Once finished installing, all installer files for the game in Temp Location go bye-bye.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #12 on: Saturday, September 04, 2010, 11:06:19 PM »
So I preordered it. Ended up using GamersGate instead of Impulse, mostly because I can run the GG downloader under Wine on my netbook and download at the library or book store. Impulse won't run at all on Linux or Wine from what I can tell, so I'd be stuck downloading all 450-ish MB at home. Blah. Maybe if I decide to put Windows on my netbook again...

Also, GG has kind of a nice setup with its rewards and "Blue Coins". They are sort of an on-site currency that they hand out for using the site. Rate a game? Write a review? Write a walkthrough? Answer another users question about a game? Hell, even buying a game and they give you some. You can then use them to buy games. For example a game thats $9.99 would cost you 9,990 Blue Coins. They give you 5% of the games purchase price back to you in BCs, so you can get em pretty quick. I have over 1,000 and all I bought was this game and Fort Zombie when it was $5 and then rated them.

You can also buy them outright. At first I wondered why when it would cost exactly the same as if you just bought the game with a credit card, but if you're just shy of a games cost in BCs you can buy the rest you might need. You cant directly buy a game with only a portion paid in BCs and the rest on a credit card, so this is sort of a workaround. Also you can gift them to someone else, which is really nice because then they can buy whatever game they want. Not like Steam where you have to gift a specific game.

And then there is some referral thing and you get more BCs when people buy using your link and junk. Fun.

Anyway, just wanted to give some thoughts on the service. It seems quite nice, they give you perks for gamer loyalty, a pretty simple to use downloader, and they have a nice gifting system.

Capitalism, ho!

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #13 on: Monday, September 06, 2010, 05:15:46 PM »
Arg, come on Friday! I started playing the demo again. I actually had $17,000 by day 3. I got a ton of expensive items in the dungeons and everyone wanted to buy them.

EDIT

Ok...I HAD $17,00....then I forgot to save. Gah. But then I went back and ran the dungeon again. I actually beat the boss at level 15 of The Jade Way...just barely had enough food to do it. Looked online and it looks like beating her will unlock her as a new hero to take into dungeons! Wee!

Going to keep playing this save and probably transfer it to the full game when it comes out. Damn this game is fun.

EDIT 2

Ok, that was awesome. I came across some sort of vase treasure worth $21,000 in the dungeon. I put that up in the window, perfect to draw people in. I never expected to sell it this early in the game where everyone is cheap but...here comes a dude that wants to buy it. I end up with $30,000 AFTER the weeks payment. So I guess I can start the full game with a big chunk of cash on hand.

Also I found out that lowballing prices can be a good thing. It gets customers to like you, which means they bring more money with them and can afford more expensive items. I generally for 110%-115% for most people, and 105% for the little girls. If you're getting most of your stuff from the dungeon, its almost pure profit anyway.

But that is the trick to getting more "merchant XP". If you make a sale without having to readjust your price, you get a +2 XP bonus. But this multiplies if you can do several in a row. So then its 4, 8, 16...up to 128XP per sale. Plus you earn even more XP if you get the price close to what the person thinks its actual value is. Watch for the "Near Pin" and "Just Pin" bonuses. I got to level 8 merchant by the end of the demo, so now I can change the walls and floors of my shop, and take orders for customers to pick up (ie, I want 2 weapons in 3 days. If I have 2 weapons to sell when that guy comes in 3 days later, then...woo! Money!). Plus I can do those fusing recipe things which gives you items worth a lot. And...who knows where it goes from there in the full game.
« Last Edit: Tuesday, September 07, 2010, 06:21:05 PM by idolminds »

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #14 on: Friday, September 10, 2010, 07:58:12 PM »
Its out! Woo!

There are little patches here for the Gamers Gate and Impulse versions. Guess they weren't totally correct.

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #15 on: Saturday, September 11, 2010, 02:29:18 PM »
Hooray for the game being out!  I played it a bit last night and had a blast, I'm on day 9 now and beat the boss on the 10th floor of the Jade Way.  I can't wait to get off work tonight and play some more.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #16 on: Monday, September 13, 2010, 08:18:02 PM »
Hooray, my download was corrupt so I get to try again! I think they patched it before I could finish which screwed me up. Bugger.


Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #17 on: Tuesday, September 14, 2010, 12:17:18 AM »
Hahaha holy shit, that pic is awesome.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #18 on: Tuesday, September 14, 2010, 08:08:28 PM »
Damn this is addicting. I got my install working (though still not 100%...I cant do any dungeons past Jade Way)...I'm kicking some ass right now. My next payment is $80,000...and I already have over $200,000. People just love buying expensive shit from me.

Offline gpw11

  • Gold Member
  • *
  • Posts: 7,182
Re: Recettear: An Item Shop's Tale
« Reply #19 on: Tuesday, September 14, 2010, 08:40:21 PM »
I tried the demo, but was really tired and kind of got bored.  Does it get better a little ways in (I just started fucking around in the first dungeon before quitting)

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #20 on: Tuesday, September 14, 2010, 08:48:10 PM »
Its one of those "sum of its parts" games. I think the game gets better. Selling stuff is fun and there are more twists to it with things going up and down in value, and decorating your store to attract certain people. And the dungeons get more interesting with new enemies and new adventurers to control that have different abilities. Each part wouldn't really stand on its own, but together its a very addictive game.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #21 on: Wednesday, September 15, 2010, 11:16:12 PM »
I just want to give props to the developers/translators of this game. I had trouble downloading the game from Gamers Gate. First time the game received a patch before I could finish downloading and I think it caused the download to become corrupt. I then downloaded it using my laptop, but the installer crapped out near the end. Luckily I copied some of the missing files from the demo and for the "full game" running. All was not well because the beginning dungeons gave me a warning about missing files and the later dungeon was a complete unplayable void.

I knew what I needed, just two directories of mostly txt files. I sent them an email explaining everything and no more than 5 minutes later they had replied with the files I needed attached. These dudes kick ass.

So I ran through the first game without much trouble. The trick is to sell "cheaply" for the most part. 104% or so. You get a lot of Near Pins and Just Pins to boost your merchant level, and it makes for happy customers. And happy customers buy more expensive stuff. I even had the little girls coming in and buying $20,000 armors and shit.

So now I've unlocked a bunch of extra modes. First is Endless mode where you can continue on playing where you left off but with no weekly debt to pay off. You're free to just gather tons of money. Theres New Game+ where you start over and have the debt to pay, but you keep your merchant level and items. With this you can play through and unlock more "True Cards" for the different adventurers, which unlocks them for other modes. There is also Survival mode which is like the regular mode except you never fully pay off your debt. Every week the amount goes higher and you play until you fail a payment.

So lots of replay. I still only went into half the dungeons, didnt unlock all the adventurers, and only about 30% of the items have been discovered. Onward!

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Recettear: An Item Shop's Tale
« Reply #22 on: Saturday, September 18, 2010, 07:19:11 PM »
This game makes me wish I still played games.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #23 on: Wednesday, September 22, 2010, 03:32:41 AM »
I just finished my first playthrough a little while ago, what a great game, and better yet there's still more!  Playing on endless mode now trying to clear all the dungeons.  I really hope this game sold well enough to keep Carpe Fulgur in business, they deserve it.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #24 on: Tuesday, September 28, 2010, 07:16:42 PM »
An update on their site: in the first month since preorders were available to today they have sold over 26,000 copies. That is enough to keep them in business, so hopefully we see them translate another cool game!

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #25 on: Wednesday, September 29, 2010, 12:34:53 AM »
I was so happy to read that update on their front page today at work, they deserve every bit of the awesomeness that has happened to them. I'm also still playing the fuck out of this game, put in about 42 hours so far on my Endless mode save file and still loving it.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #26 on: Saturday, October 02, 2010, 05:59:17 AM »
An update on their site: in the first month since preorders were available to today they have sold over 26,000 copies. That is enough to keep them in business, so hopefully we see them translate another cool game!

How did I miss the news?
I just saw it on Destructoid.

I did try the Demo recently - downloaded it through Steam. It feels like a cross b/t a Zelda or Crystalis (in the dungeons); and...I don't know really whatelse to compare the selling/bartering aspect with running a shop. Is there anything else like that on the market even?  :o

Regardless - hope it keeps selling. :)

Hey, where do the save files wind-up? How do you save? Or does it auto-save? In the demo, when I came back - I couldn't pick-up where I left off...

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #27 on: Saturday, October 02, 2010, 06:38:52 AM »
You have to manually save. Press Esc (or whatever button you have set to bring up the menu) and choose Save.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #28 on: Saturday, October 02, 2010, 06:45:09 AM »
Thanks, Idol.

Offline idolminds

  • ZOMG!
  • Administrator
  • Forum god
  • *
  • Posts: 11,939
Re: Recettear: An Item Shop's Tale
« Reply #29 on: Sunday, January 02, 2011, 11:18:55 AM »
100,000 copies sold!

The blog post goes into what that means for them, plus some of their plans for the future. They are debating between doing english voice overs for Recettear, but that will likely run them $15,000 (they want to do it right since nothing is worse than a bad VO). Or they could buy console dev kits with that money and do translations for obscure Japanese console games/do ports. Guess they will figure that out come GDC.

They also have some interesting talk about how most of those sales were...well, sales as in discounted. That indie pack on Steam gave them a ton of units sold but they made very very little off each one. Bummer.

The most exciting news comes at the end.
Quote
One hundred thousand copies mean that Carpe Fulgur’s future looks bright, and that means that everyone can look forward to a number of great titles in 2011 and beyond.

Like, for example, our worldwide release of Chantelise.
You can read what that game is like right here.

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #30 on: Sunday, January 02, 2011, 12:05:52 PM »
Very cool news! :) Best wishes to them.

I'm not worried about VO work in VERY Indie games, honestly. They should just port this stuff to as many platforms as possible.

Offline TheOtherBelmont

  • Post-aholic
  • *****
  • Posts: 2,340
Re: Recettear: An Item Shop's Tale
« Reply #31 on: Sunday, January 02, 2011, 12:36:08 PM »
Fucking awesome, I was wondering if they were going to pick up Chantelise or not.  Hopefully it will be coming out in the next couple of quarters this year and not at the end of the year.

Offline Quemaqua

  • 古い塩
  • Administrator
  • Forum god
  • *
  • Posts: 16,498
  • パンダは触るな。
    • Bookruptcy
Re: Recettear: An Item Shop's Tale
« Reply #32 on: Sunday, January 02, 2011, 01:02:01 PM »
Awesome sauce.  I did finally pick this up and haven't given it any real time yet, but did play it a bit and was having a lot of fun.  Have seen it pop up in some odd places as well, so it's cool to see it doing well.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

  • Forum god
  • *
  • Posts: 18,049
  • OWNet 4 Eternity & Beyond
Re: Recettear: An Item Shop's Tale
« Reply #33 on: Sunday, January 02, 2011, 01:10:07 PM »
Chantelise look like it is worthy of its own thread, for sure.