You know, I never understand these sorts of statements (by MrD and Wyre). I'm still completely impressed by most games that have come out in the past few years. Things look good and on a technical level, good enough for me. I'm thankful that we don't have to upgrade constantly right now and that my two year old system is more or less running everything I throw at it at the highest detail. For every upgrade you can skip you can buy some more games and not have to go through the hassle of upgrading (which is somewhat more valuable to me currently). Visual improvement are producing diminishing returns and, worse yet, making game production more difficult. Do you really want to make the graphic requirements so high for "big" games that they take five years and armies to produce so that they all have to be Call of Duty? Right now it's all about making games smarter, not brute forcing it with bigger hardware. That's nothing but a good thing because when you brute force it you get Crysis and, I'm sorry, that really wasn't that good.
My point is the writer of this article is saying graphics have plateaued on the PC and that was actually taking a dig at PC gaming.
My point is this is VERY far from true - mainly it's b/c most designers aren't supporting DX10 or DX11 b/c they're also making for the lowest console system out there (X360) that is very DX9.0-like. They're multi-platforming - and especially first and foremost supporting the X360 b/c that's a BIG-TIME money-maker.
And the above is also why I've somehow made 6 years w/ this PC, I think. Sure, it's nice I ain't had to force myself to buy a new PC sooner and all - but, still...the above is really why PC graphics ain't been pushed to the maximum and blown aging consoles like the X360 away even further.
There's A LOT graphically on the technical side that would be going on with the PC, if even some designers actually supported what hardware and software is really out there for the PC. I really can't wait to see where the performance boosts in passes/calls the newer versions of DX have over DX 9.0 that have been talked about in interviews and stuff. Old example - see benchmarks for AC1 PC in DX 10 before it got patched-out vs. DX9.0C for starters, for example. I really can't wait to see
Tessellation and
other DX11 stuff that will take us to new places.
Here's some more details and stuff on
DX11 and its features from Gamasutra.EDIT:
We're always going to need companies to push the hardware and software like DICE, Crytek and Id.
We're always also going to need companies to push gameplay in new directions - which are what a lot of the Indie companies are doing.
We need both.