What Cobra said. Until we move past one screen, or the screen altogether, things aren't going to change much technologically. Stuff will just continue to look smoother and smoother until there's less jaggies, more model detail, and higher res textures.
Games that stand out to me now are the ones that do something different. Bulletstorm does this in a sort of subtle way. It really doesn't change THAT much to have the skillshots, but I approach every enemy differently than I would in any other FPS. I play it differently, and that's a breath of fresh air. Until some drastic technological leap is made (and it's not 3D glasses), new ideas will have to come in the form of gameplay or presentation.
Also, I miss 2D platformers. I never liked 3D platformers much, and I don't like when people put a 3D model into a 2D game and it ends up all weird and floaty feeling. I don't like the way New Super Mario Bros looks and feels compared to something like mario 3 or mario world. To me, the Metroid Prime games were FPS with limited control options. They play nothing like the platforming greatness of the early Metroid games. I don't care for Zelda in 3D either, because of how differently it plays.
So really what I'm saying is, people are stuck on technology. Everything has to have as many polygons as possible. There's games that are good like that, but there are games that are better with simple graphics, or older graphics styles. At least we have indie games giving us some of that though.