Author Topic: Fable III  (Read 22364 times)

Offline MysterD

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« Last Edit: Saturday, January 08, 2011, 07:56:11 PM by MysterD »

Offline Ghandi

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Re: Fable III
« Reply #81 on: Wednesday, January 19, 2011, 08:53:43 PM »
http://www.escapistmagazine.com/videos/view/zero-punctuation/2652-Fable-3

One of the better Zero Punctuation reviews that I've seen lately.

Offline Quemaqua

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Re: Fable III
« Reply #82 on: Wednesday, January 19, 2011, 09:01:17 PM »
Haha, yeah, that was actually pretty great.  And definitely does not make me want to go play Fable III.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Fable III
« Reply #83 on: Wednesday, January 19, 2011, 09:54:52 PM »
It makes me definitely NOT want to go play it (which is what you said, only more emphatic--damn, I'm tired . . .).

Offline Xessive

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Re: Fable III
« Reply #84 on: Thursday, January 20, 2011, 09:03:11 AM »
I'd still play it, even if just to find and agree with Yahtzee's points.

Would I pay for it? Totally different question. I'll play it at a friend's place or check out a demo before I consider a purchase.

Offline MysterD

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Re: Fable III
« Reply #85 on: Thursday, February 24, 2011, 03:19:00 PM »
Eurogamer -> NEW Fable 3 - Traitor's Keep DLC announced; Fable 3 PC coming on May 17th 2011 in USA and May 19th in Europe.
Shacknews -> Fable 3 PC to support Nvidia 3D Vision and will have a "hardcore mode".

Traitor's Keep DLC
Quote
The blog post also revealed that a new set of downloadable content will arrive for the Xbox 360 version of the RPG. "Traitor's Keep" launches on March 1 for 560MS Points ($7), and adds three new levels: Ravenscar Keep, Clockwork Island, and the Godwin Estate. The DLC includes new quests, characters, and 250 GamerScore points.
« Last Edit: Thursday, February 24, 2011, 05:19:42 PM by MysterD »

Offline MysterD

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Re: Fable III
« Reply #86 on: Wednesday, March 30, 2011, 02:27:49 PM »
IGN -> Fable III PC - System Requirements.

Quote
The minimum requirements are:

    Operating System: XP 32 SP3, Vista 32/64 , Win 7 32/64
    CPU: Intel Core 2 Duo 2GHz or AMD Athlon X2 4000+
    Memory: 2GB
    Hard Drive Space: 12 GB of free space
    Graphics Hardware: NVidia 7600GT or ATI HD 2600 Pro
    DirectX: 9.0c onward
    Network: Internet or LAN connection required for multiplayer

The recommended system requirements are:

    Operating System: Win 7
    CPU: Intel Pentium 2.9Ghz Core 2 Duo or higher
    Memory: 4GB
    Hard Drive Space: 12 GB of free space
    Graphics Hardware: Nvidia 260GTX 896MB or ATI 5770 1GB or higher
    DirectX: 9.0c onward
    Network: Internet or LAN connection required for multiplayer

Offline MysterD

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Re: Fable III
« Reply #87 on: Sunday, April 17, 2011, 11:04:47 AM »

Offline MysterD

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Re: Fable III
« Reply #88 on: Thursday, April 21, 2011, 01:39:25 PM »
« Last Edit: Thursday, April 21, 2011, 02:03:26 PM by MysterD »

Offline MysterD

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Re: Fable III
« Reply #89 on: Tuesday, May 17, 2011, 01:48:21 PM »

Offline Xessive

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Re: Fable III
« Reply #90 on: Tuesday, May 17, 2011, 10:21:18 PM »
Damn, that's disappointing. On the bright side I have The Witcher 2 ;D

Offline MysterD

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Re: Fable III
« Reply #91 on: Thursday, May 19, 2011, 01:40:21 PM »
Damn, that's disappointing.
Agreed.

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On the bright side I have The Witcher 2 ;D
I'm left-handed - I want more key remapping allowed for TW2. Then I"ll be happy.

Offline MysterD

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Re: Fable III
« Reply #92 on: Saturday, May 21, 2011, 02:31:28 PM »

Offline MysterD

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Re: Fable III
« Reply #93 on: Sunday, September 04, 2011, 08:53:07 AM »
MyD's Impressions on Fable 3 PC

Intro
So far, it's hard to say what I really think of the game. Some of it is bloody brilliant. Some of it, not-so-much.
I obviously need more time w/ it - having only 5 hours w/ it, so far.

The game really was an excellent and hilarious intro video. Right after that, it also does a great job in the opening moments of setting up the upcoming war b/t you [you can be either a Prince or Princess - take your pick] and your brother Logan, which eventually will start the world rebelling against Logan.

LONG-WINDED Tutorial
The game really does TOO much of a job of holding your hand in the Tutorial. Seriously, the Tutorial feels VERY LONG-winded - and is the first few hours of the game, making Tutorials like The Witcher and Two Worlds 2 offered up looking SHORT! As in the first few hours, it spends TOO much teaching you things that are...well, obviously easy to learn. The game feels like it doesn't throw very much for emotes and other things,  veryearly on - it just feels like the game is getting going, in the last hour or so that I spent with it. Must give it more time to see how much more this game has to offer on the emotes.

Traditional UI = Pretty Much GONE
There's a traditional menu for other under-the-hood stuff, if you hit P key on the KB/mouse - for switching out Game Setting [technical graphics settings; sound settings; control settings; game settings; etc], Game Management, and all of that stuff. But, really - that's about it!

There's some different things going on here for UI. Don't expect typical game menus and UI for Inventory management, Skill management, and all of that jazz. Throw that stuff completely out the window. Everything is put on a in-game "map" of some kind. You hit the ESC key to access your Sanctuary. That's right - your UI for switching your weapons, armor, inventory, looking at Achievement, Room w/ all your Saved Games, Room w/ All your DLC and extra content, Wall w/ Options, etc - is an actual in-game map of a house, which is your Sanctuary.

For skill-upgrading and learning new skills, that's the Road of Rule. It's a big corridor that unlocks more and more of this linear road littered w/ more chests, after each main quest you finish. Finish a major main quest plot-line, you unlock the next Level of upgrades. The chests are filled w/ your next level of upgrades for skills and new skill abilities.  You need a certain amount of points from doing quests, side quests, and things in-game - to be able to spend these points on upgrades.

For a map, you get a 3D map of the game area, all zoomed-out, showing what's happening in the gameworld w/ important NPC's. You can literally Fast Travel through the map, as well. To make a quest active [side or main], you do it through here - as the quests are shown what area you select to do a quest in. You can Fast Travel through here, if you do choose to.

All this UI removal stuff w/ in-game maps = brilliant. WAY better than I expected.

Combat
Now, I've been using the KB/mouse. And the combat and controls are MUCH improved over the original Fable. Combat feels REALLY good - even w/ the KB/mouse. Switching b/t melee, magic, and ranged is seamless, as each has their own keystroke. You can literally combo b/t different attacks w/ different weapons VERY easily - and this is a lot of the fun of the combat.

Questing
Seemed like early on, there were a lot of fetch Action-RPG quests - b/c the game was not tossing at you unique side quests. Pretty much, seems like any NPC might be able to give you one of these kinds of quests - i.e. go see someone in another city; give a package to a friend in another area; do certain emote w/ so-and-so; etc etc.

Now, further on, it seems like there's also some tailor-made unique side-quests w/ more to them then a simple fetch-quest that can be done - i.e. the guy w/ all the dwarfs, his quest is hilarious...especially the end-result. Main quest stuff has been unique and been pretty good, when I've been actually doing them...

Performance
1920x1080 w/ everything maxed-out, the game look good technically, great artistically [I love the art direction], and it runs great on my rig w/ no slow-downs or anything [i7 950, GF 560 Ti, 8 GB RAM, Win 7 Home]. No problems or anything here. (shrug)

So, that's it for now - my first few hours w/ this game. Must keep playing...
« Last Edit: Sunday, September 04, 2011, 10:23:36 AM by MysterD »

Offline Cobra951

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Re: Fable III
« Reply #94 on: Sunday, September 04, 2011, 01:39:52 PM »
I enjoyed this a lot more than I thought I would.  My suggestion would be not to obsess too much over collect-a-thons.  Stick to the meat of the game, and I think you will like it.

The sanctuary (menu rooms) is interesting, but it gets old.  John Cleese voicing your helper in there does make it more interesting.  He's great.  On the 360, I can use the D-pad to quick-select any of the rooms.  I hope the PC version has something similar.


Offline MysterD

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Re: Fable III
« Reply #95 on: Sunday, September 04, 2011, 01:55:03 PM »
I enjoyed this a lot more than I thought I would.  My suggestion would be not to obsess too much over collect-a-thons.  Stick to the meat of the game, and I think you will like it.

The sanctuary (menu rooms) is interesting, but it gets old.  John Cleese voicing your helper in there does make it more interesting.  He's great.  On the 360, I can use the D-pad to quick-select any of the rooms.  I hope the PC version has something similar.

The function keys are for quick room-jumping in PC version w/ KB/mouse.
Also - PC version does support 360 controller.

It really seems like this game gets better and better as it goes along. It kinda is a shame the tutorial feels so LONG.
I wonder how many quit, before they even kind of got out of that. Game picks up, once you hit the Dweller town w/ Walter and start trying to get allies.