Author Topic: Terraria  (Read 17142 times)

Offline PyroMenace

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Re: Terraria
« Reply #40 on: Tuesday, June 14, 2011, 05:26:33 AM »
I tried adding you Shock but it won't find you on Steam.

I started up a small world too, I just have some copper armor, a silver sword and an iron bow. Found 2 chests, one had some flippers and the other had a magic mirror. I also had a meteor crash within the first 20 minutes of going into the world.

Belmont made a world the other night and a couple of us went in and fucked around a bit just to test how it is. Hopefully someone can setup up a dedicated world soon.

Offline TheOtherBelmont

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Re: Terraria
« Reply #41 on: Thursday, June 16, 2011, 02:10:28 PM »
If anyone is interested, tonight we can play some multiplayer on a large world I am hosting.  My friend and I already built a big multi-story house on it with some storage chests on each floor for anyone to use, so anyone who comes can get started on mining and other stuff right away.  I also created a map with the Terraria World Viewer of the world if anyone wants it emailed to them if they want to play.  Anyone who is interested let me know here and I'll PM you the details or give them to you in Steam.  My Steam ID is TheOtherBelmont. 

Offline Quemaqua

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Re: Terraria
« Reply #42 on: Thursday, June 16, 2011, 02:13:36 PM »
That sounds awesome. Hopefully I can squeeze in a few minutes to check it out at the very least.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline shock

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Re: Terraria
« Reply #43 on: Thursday, June 16, 2011, 10:49:46 PM »
I'd love to play with you guys.  I'll add you tomorrow. 

I'm about done with all of the stuff in the game right now, with the exception of the Underworld (which seems impossible).  I am still grinding out my Jungle legs is all.  I have lots of duplicate items, and LOTS of leftover armor/bars (particularly Demonite).  I'd be happy to bring it all to you guys and upgrade your stuff if you need it.

Suck it, Pugnate.

Offline TheOtherBelmont

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Re: Terraria
« Reply #44 on: Thursday, June 16, 2011, 11:33:54 PM »
So Idol and Que joined up tonight and it was fun, killed two bosses and yelled at NPCs.  We'll have to do that again sometime soon.

Offline idolminds

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Re: Terraria
« Reply #45 on: Friday, June 17, 2011, 09:36:31 AM »
Next version will be cool
Quote
To that end, We give you, Hardcore Mode.
I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
Here are a few things I can say about it.

    Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
    Its set at character creation and can not be toggled off for that character afterward.
    If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
    It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.

Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.


    Lighting code has been optimized to increase performance.
    Servers now hibernate when no players are connected.
    Bats, Hornets, and Eyeballs no longer enter water.
    Slimes now float in water.
    Spam detection is less aggressive.
    New Item - Hellfire Arrow. (Boom!)
Quote
Furthermore, for those of you who like to know whats going on in your server, and are tired of simply seeing "MrMan was slain..." when someone else dies , will now have the satisfaction of seeing the likes of the following;
"Blue fell to his death." or "Blue had his head ripped off by a Green Slime."

Offline Quemaqua

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Re: Terraria
« Reply #46 on: Sunday, June 19, 2011, 01:59:41 PM »
Post your headquarters!



Had a hell of a time splicing this together in paint (after my install of Win7 I still don't have all my graphics progs), but this looks good enough to give the idea. Right click and "view image" as per the usual to get past the forum limitations and view it full-size.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline shock

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Re: Terraria
« Reply #47 on: Sunday, June 19, 2011, 05:17:25 PM »
Looks awesome. I'll post my hotel when I'm back in my computer.

Long shot, but does anyone have a pair of jungle legs they don't want or need? I've been farming them for days but no luck. Is happily trade for almost anything! Including any hellfire/molten stuff. I'll farm whatever, but I can't farm the underground jungle any more. Haha.

Suck it, Pugnate.

Offline TheOtherBelmont

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Re: Terraria
« Reply #48 on: Monday, June 20, 2011, 02:15:41 AM »
Hooray I beat Skeletron solo today on my single player world and am now exploring the dungeon.  I have all of the molten gear and a Sunfury so I kicked his ass pretty quick.  I would post pics of my huge ass castle but anytime I try to use the print screen command it only pastes a blank picture at the correct resolution, if anyone wants to see my headquarters sometime I can just set up a server to it for anyone to join.

Offline idolminds

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Re: Terraria
« Reply #49 on: Thursday, June 23, 2011, 04:55:53 PM »
Insane changelog of insanity
Quote
NPCs

    New Enemy - Lava slime, this enemy leaves behind lava on death
    New Enemy - Hellbat
    New Enemy - Demon
    New Enemy - Jellyfish (Two variations, Pink and Blue)
    New Enemy - Shark
    New Enemy - Vulture
    New Enemy - Crab
    New Enemy - Antlion
    Changed the way worm enemies spawn.
    Bats, Hornets, and Eyeballs no longer enter water.
    Slimes now float in water.
    Only one giant slime will appear at a time.
    The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
    NPC shops now sell some items on certain nights, or after certain events.
    Devourers should no longer gain random other enemies as its head.
    The Nurse now charges the correct amount for healing.
    Bats now have a death sound effect.
    Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
    Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
    Enemy coin drops have been adjusted.
    Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
    Eater of Souls’ and Hornet AI has been improved.
    Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
    Fish are no longer upside-down when out of water.
    Green slimes have been weakend so that start players can deal with them more easily.
    Slimes and Flying enemies no longer make a splash sound when hitting water.
    Items of “Blue Rarity” or higher no longer burn up in lava.
    Burning Skull has been renamed to Cursed Skull, and given different AI.
    Enemy caster’s have had their rate of fire slowed down.
    Meteor heads have less health, do more damage, and move slower.
    There are now slight size variations to the Eater of Souls and the Angry Bones.
    Skeletron has less defense and health.


Items

    New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
    New Item : Hellfire Arrow.
    New Item : Sandgun.
    New Item : Guide Voodoo Doll.
    New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
    New Vanity Items : Doctors Shirt and Pants.
    New Item : Diving Helmet.
    New Item : Night’s Edge
    New Item : Dark Lance
    New Item : Demon Scythe
    New Item : Trident
    New Item : Coral
    New Item : Cactus
    New Item : Spear
    New Item : Glowstick
    New Item : Sticky Glowstick
    New Item : Throwing Knife
    New Item : Poison Knife
    New Item : Silver Bullet
    New Item : Wooden Boomerang
    New Item : Blowpipe
    New Item : Seed (Ammo for Blowpipe)
    New Item : Obsidian Skin Potion
    New Item : Regeneration Potion
    New Item : Swiftness Potion
    New Item : Gills Potion
    New Item : Defense Potion
    New Item : Mana Regeneration Potion
    New Item : Magic Power Potion
    New Item : Featherfall potion
    New Item : Spelunker Potion
    New Item : Invisibility Potion
    New Item : Shine Potion
    New Item : Night Owl Potion
    New Item : Battle Potion
    New Item : Thorns Potion
    New Item : Archery Potion
    New Item : Water Walking Potion
    New Item : Hunter Potion
    New Item : Gravitation Potion
    New Item : Daybloom
    New Item : Daybloom Seeds
    New Item : Moonglow
    New Item : Moonglow Seeds
    New Item : Blinkroot
    New Item : Blinkroot Seeds
    New Item : Deathweed
    New Item : Deathweed Seeds
    New Item : Waterleaf
    New Item : Waterleaf Seeds
    New Item : Fireblossom
    New Item : Fireblossom Seeds
    New Item : Shark Fin
    New Item : Feather
    New Item : Gold Chest
    New Item : Bottled Water
    New Item : Tombstone
    New Item : Illegal Gun Parts
    New Item : Antlion Mandible
    The Silver Short swords recipe has been corrected, it is now craftable.
    Torches and candles no longer work when wet.
    Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
    Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
    The explosion animation for bombs is now correctly displayed in multiplayer.
    There is now a message pop-up when the player receives an item.
    Filled Buckets may no longer be emptied into solid ground.
    Pots in the underworld now have a chance to drop hellfire arrows.
    Handgun and Phoenix Blaster have been reduced in size.
    Lowered the knockback of Muramasa.
    Reduced the damage of the Blue Moon.
    Flintlock Pistol and Musket have increased damage.
    Only normal trees drop acorns.
    Falling sand clumps are no longer carried by magic missiles/flamelash.
    Jungle armor is no longer a drop. It is a craftable set.
    Magic Mirror now requires mana to be used.
    Harpoon and Maces now correctly show the player’s arm animation.
    The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
    Space Gun does more damage, but only penetrates 2 enemies.


Server

    Spam detection is less aggressive.
    Increase multiplayer security.
    Fixed a bug that could crash the server when the max amount of clients are connected.
    Added an option to enable additional cheat protection for servers.
    Servers now hibernate when no players are connected.
    Blood Moons now stop correctly if time is changed to day by the server.


Game Interface

    Upon death, A more specific death message will appear for other players, so they know how you died.
    The crafting and armor interface text will fade out when an item tooltip is in front of it.
    The Hot Bar now shows the name of the selected item.
    PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
    Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
    Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
    Defense totals are now shown in your inventory.


World Gen

    Tweaked the way sand is created during world gen. (Requires new world.)
    Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
    Cactus now grow on sand.
    Coral now grows in the ocean.
    Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
    Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
    Gold chests will now spawn in some parts of the world. (Requires new world.)
    Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
    Traces of demonite are created during world gen. (Requires new world.
    Surface jungles have been enlarged, and will override deserts. (Requires new world.

Offline shock

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Re: Terraria
« Reply #50 on: Thursday, June 23, 2011, 06:01:34 PM »
Holy shit.  I was literally just about to put Terraria on the shelf because I had largely acquired everything, but I guess I may need to finish some stuff up with this patch.

"Jungle armor is no longer a drop. It is a craftable set."

RAWR I SPENT SO LONG FARMING MINE
Suck it, Pugnate.

Offline idolminds

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Re: Terraria
« Reply #51 on: Thursday, June 23, 2011, 07:06:38 PM »
If you guys are interested in seeing your whole map, check out Terrafirma. View it as dots like that other mapper, but you can easily zoom in and out, use the actual game textures, highlight specific blocks, see whats in each chest, or if you're a purist you can toggle lighting on so you can't see places that are unlit.

Offline TheOtherBelmont

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Re: Terraria
« Reply #52 on: Thursday, June 23, 2011, 11:24:26 PM »
Holy crap that update is huge!  Terrafirma is pretty neat, I may actually just use that exclusively from now on instead of Terraria World Viewer.

Offline MysterD

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Re: Terraria
« Reply #53 on: Sunday, July 24, 2011, 08:13:23 AM »
Next patch for Terraria to make the game 150% more difficult.
Also, here's the planned patch-log for the next patch.

Quote
New Additions and Changes

 
Inventory/GUI improvements:

    Colored inventory boxes.
    Loot All and Quick Stack Chest functions.
    Trash Can which allows you to retrieve the last item thrown away.
    Items picked up will be placed in the bottom right corner of the inventory first.
    Lock button which prevents the hotbar from being altered.
    Four new inventory slots for ammo.
    Exact health value will be shown above the health bar.
    All mana items will be blue instead of purple.
    Health gain text will be green.
    Right-clicking equippable items will equip them.
    Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
    Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining.
    The seven most recently connected servers will now be displayed in the Multiplayer menu.
    It is no longer possible to drop items through the spaces between boxes in the inventory.
    Grapple hotkey added.
    New sounds on some currently quiet enemies/events.
    Magic and mana system overhauled.
        The rate of mana regeneration is based on a percentage of your maximum mana.
        Regeneration rate further varies depending on your current mana (less = slower).
        Mana regeneration bonuses have been converted to maximum mana bonuses.
    Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
    Life now regenerates automatically. The longer it’s been since you’ve been hit, the faster it regenerates.
    Damage given and received has a 15% variance. There is also a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
    New hairstyles.
    New dungeon content:
        Spinning spike-ball trap.
        Locked Chests which require Keys to open.
        Increased Spike spawn during world generation.
    New Night’s Edge and Dark Lance sprites.
    Items sold to NPCs can be bought back for the selling price.
    Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
    New status ailments which provide negative effects to both the player and NPCs:
        Poisoned
        On Fire!
        Cursed
        Darkness
    Jungle Armor stats altered:
        Increases maximum mana
        increases magic critical strike chance
        Set bonus: 16% mana usage
    Necro Armor stats altered:
        Increases ranged damage
        Set bonus: 20% chance not to consume ammo
    Improved flail mechanics.
    Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
    Cacti no longer cause knock-back.
    Thorny Bushes will now be destroyed after touching them.
    The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.
    Lava Slimes will no longer burst into a pool of lava when killed.

 
Bug Fixes:

    Eater of Worlds will be listed as “flees” when the player exits The Corruption instead of being listed as “defeated”.[5]
    Night Owl Potion will gain its intended purpose.[5]
    Rejuvenation potions will work with the Quick Heal and Quick Mana functions.[5]
    Dungeons will no longer spawn in the ocean.[5]
    NPCs who are far from home will no longer “flip out”.[5]

Offline idolminds

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Re: Terraria
« Reply #54 on: Tuesday, August 09, 2011, 10:28:43 AM »
New update, full changelog:
(click to show/hide)

Offline Cools!

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Re: Terraria
« Reply #55 on: Tuesday, August 09, 2011, 11:01:34 AM »
Nice. You guys still playing this?

Offline MysterD

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Re: Terraria
« Reply #56 on: Tuesday, August 09, 2011, 02:56:15 PM »
Nice. You guys still playing this?
I bought it during the Steam sale when it was dirt-cheap, before they fixed the sale price.
Installed it, but ain't played it yet.

Offline idolminds

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Re: Terraria
« Reply #57 on: Tuesday, November 22, 2011, 11:14:01 AM »
Big update coming Dec 1st!

Hardmode, building directly out of your inventory, machines (pumps!), lots of fun stuff. Then a festive Christmas update on the 15th.

Offline Quemaqua

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Re: Terraria
« Reply #58 on: Tuesday, November 22, 2011, 05:25:42 PM »
I'm all about the Collector's Edition boxed set! Fuck yeah!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline idolminds

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Re: Terraria
« Reply #59 on: Thursday, December 15, 2011, 01:45:46 PM »
Christmas update!

Changes:
(click to show/hide)
Woo I'm gonna....uh...hope I get my account back so I can play this. *sigh*

Offline sirean_syan

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Re: Terraria
« Reply #60 on: Sunday, June 17, 2012, 08:17:50 AM »
Hey. So yesterday I got the bug to pick the game up again and I have a server running now. Anyone is free to join. Just come in the IRC channel and ask for the info.

Offline sirean_syan

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Re: Terraria
« Reply #61 on: Saturday, July 07, 2012, 08:22:39 AM »
So Idol and I have been playing this and it turns out that hardmode update was pretty substantial. You can now trigger an event in the world which will sort of turn your world into a battleground between light and dark. In gameplay terms, that means corruption spreads super fast, there a new biome which also spreads, a boatload of super tough enemies come out, and new ores show up. The end result is a game that is much more difficult while providing all sort of awesome toys to play with. It also looks like it might not really be possible to get overpowered like you could in the original game. I don't think the new bosses will ever really become pushovers like the old ones eventually became.

In any case, we're both still playing and would welcome more folks. If new people start up, we have a non-hardmode world which would make a fine initial playground. Alternatively, I'd also be willing to start and host new worlds. I think once you have a decent team, you can really tackle a lot of the hardmode bosses and start building all the top tier gear.

Offline sirean_syan

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Re: Terraria
« Reply #62 on: Sunday, July 08, 2012, 10:24:46 AM »
Triple post!

Despite our best efforts the corruption will likely take over our base within an hour or two of game time without some big modifications. I think it might be best to just start over as finding a good chunk of free land is getting difficult.

So, I'm starting a new world today. If you anyone wants to jump in now would be the time to do so.

Offline K-man

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Re: Terraria
« Reply #63 on: Monday, July 09, 2012, 06:17:45 AM »
I tooled around a little bit with this game upon release.  At the time it was really nothing more than a diversion to Minecraft.  It is ridiculous how much has been added to this game.  The game is well worth whatever price I paid for it. 

Offline sirean_syan

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Re: Terraria
« Reply #64 on: Thursday, July 12, 2012, 02:31:09 PM »
Hey! This on the Steam sale for $2.50. Buy the game and play with us you cheap ass mother fuckers.

Offline shock

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Re: Terraria - $2.50 on Steam for non-committed dickholes. Buy it now.
« Reply #65 on: Thursday, July 12, 2012, 04:42:45 PM »
I just started a new character cause I lost all my saves when I reformatted.  This game is still amazing.

I'll try and join you guys soon.  I have really shitty items, though.
Suck it, Pugnate.

Offline sirean_syan

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Re: Terraria - $2.50 on Steam for non-committed dickholes. Buy it now.
« Reply #66 on: Thursday, July 12, 2012, 05:18:41 PM »
Shitty items are fine. We can help find loot (if we don't have it in our store already) or mine ore for crafting.

Offline gpw11

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Re: Terraria - $2.50 on Steam for non-committed dickholes. Buy it now.
« Reply #67 on: Thursday, July 12, 2012, 05:51:11 PM »
I know I should not buy this. I probably will.

Offline Quemaqua

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Re: Terraria
« Reply #68 on: Tuesday, July 17, 2012, 01:02:56 PM »
I think about this from time to time. I do miss it, and I never got to check out most of the new stuff. I wish I had time for games.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Quemaqua

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Re: Terraria
« Reply #69 on: Saturday, December 14, 2013, 10:28:42 AM »
Been digging back into this fresh. I got the mobile version, which I actually like WAY more than the PC version in terms of how it plays and the difficulty/speed of things. It's less aggravating, more fun, and more streamlined, but unfortunately thus loses most of the carrot-on-a-stick progression the PC version has. There's no hard mode, the items are easier to find and there aren't as many, etc. It also doesn't have as many biomes. No Crimson, and since no hard mode, no Hallow. Still, it's a lot better than I imagined it would be. I definitely like it on the whole more than Junk Jack X (which is saying a lot), but JJX still has the advantage in terms of depth and variety. The Christmas update of JJX just added a bunch of new shit, including an ice planet (which I think means there are now ... 6 planets?). Not sure how 505 Games is planning to handle future mobile Terraria. If they can't add hard mode (they keep saying this, and I swear it's bullshit ... they could at least rig a version of it, if not import it verbatim), they could at least add everything else. It doesn't have all the bosses, either. I think only 5 of the 8 or 7.

Anyway, I guess Terraria 1.2 adds a whole ton of new stuff that I've never seen, and the game just looks gorgeous on PC. I want to play again and have put in a little time here or there. It's so refreshing and fun, the only downside being that since I got used to the speed and easier access of the mobile version, the PC version seems like so much more of a slog. I'm reminded how much hunting it actually takes to get even a small amount of resources.

But I love these games. I really can't wait for Starbound (which I thought was from the same people, but apparently it's only a sprite artist who was part of the Terraria team?), but I've still barely scratched the surface of Terraria. I wish I had more time for it. It's so fun, and the new stuff looks so cool.

天才的な閃きと平均以下のテクニックやな。 課長有野