It's definitely a mixed bag. You're spoon-fed like a moron most of the time, then suddenly you're thrown into a ridiculously tough situation with nary a hint of what to do. Some awful problems with past Zeldas have returned, and I find it so hard to understand why. After fixing the unskippable slow text scrolling from Wind Waker in Twilight Princess, now it's back again. Oh, wait, it speeds up a little if I hold down 'A'. Big fucking deal! It should all pop up at once when I press the button, dammit. Then the ridiculous, action-breaking pause every time you pick up an item for the first time. Oh. not so bad, only the first time, right? Except it resets every play session, so you're subjected to the same bullshit again every day across dozens of unique items. (What's new doesn't get saved in the data file, apparently, and the fact that you're holding over 50 of each is not good enough for the code to figure it out, apparently.)
Despite all that, it's a huge and very worthwhile game, I suppose even essential for diehard Zelda fans. Yet it could have been so much better. It doesn't have the same open feeling as the past 2 games, and that's not the fault of the navigation. It has more of a compartmentalized feeling than that of a big, cohesive world. The statues used for saving also allow for fast travel, sort of. They can pull you out of dungeons (yay!) or shoot you to the sky (when they have a clear path to the sky) and from there, you can dive to any location, then choose which (clear-to-the-sky) statue to land by. Great system.
So I'm all conflicted about it still. The controls work most of the time, but never feel quite as accurate as simple button presses. And while I can see the advantage of having all the different sword movements, most of the time the motion control is unnecessary. Typical Nintendo: inserting a big key now requires rotating a 3D object in the air until it matches the shape of the hole. Oooh! Looky how clever our controller is! Fuck you, I'm playing for my enjoyment, not to justify your gyroscopes and accelerometers.
I'm quite far along now, if having 16/20 hearts is any indication (though 2 of those come from 2 life medals, an item you can find and equip, which takes up limited pouch space). I'm thankfully through the 3 time-limited trials. Never been a fan of those, and I'll refrain from saying anything else about them, other than they were not as bad as I initially feared. I suppose next time I post, I'll be done entirely. There's certainly a lot of game here. The screen reports over 80 hours, though I think that includes all the time the game was paused while I was doing other things, which is considerable.