So I could have sworn we had a thread for this somewhere, and I guess we don't. So we do now.
I've always been fond of what these games were trying to do, but I still haven't given enough time to any of them, mostly because when I really started to get into them was when I really didn't have a lot of time for gaming. Lately I've been playing
Bravely Default and
Mario Golf: World Tour a bit, but made the mistake of booting up the iOS port of the original
Shin Megami Tensei; or, more accurately, the first-ever English port of the game in any of its numerous forms, which comes specifically from the Japanese iOS release which is itself a port of the GBA version of the game (and THAT one was taken mostly from the PS1 port, which was derived from the original SNES game).
Why the hell did Atlus release the first-ever official English translation on iOS? Because it's really the only place they had to do it. There really weren't any other active markets to release it into where a product in Japanese existed for Atlus USA to localize. This pissed off a lot of people. I decided to give it a whirl, and man, it's really good stuff. It's archaic, rough around the edges, controls awkwardly, and looks as dated as you might gather, but I'll be damned if I'm not totally hooked. I've basically forgotten all my other games in favor of this one.
A review at SiliconeraFun interview about the localization process( I'm actually more fond of the PS1 soundtrack than the SNES, unlike the reviewer above, though, so here you go:
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My interest in the series has been set ablaze again, and I may devote a little more time to it this summer than I'd planned. I might also try to pick up a couple of the PS2 releases that I don't have. I found a cheap copy of the 3DS release of
Devil Summoner: Soul Hackers and also
Strange Journey. So I'm pretty pumped. I never did get to invest the time into
Persona 3 Portable on my PSP after I lost P3 and P4 in the divorce (it's totally fine, Julia was a huge fan of both games), so I'm hoping I'll be able to get to that again as well. Hopefully when I get back to California and trek all my games back across the country (long story short: mom's moving, it's time to take back everything I've been storing there), I'll also boot up
SMT: Nocturne.
What interests me most, though, is that I never realized SMT was as big as it is. I was aware it was popular in Japan, but entirely unaware that it was considered one of the big RPG franchises, right alongside
Final Fantasy and
Dragon Quest. There are more entries in the series than I was aware of, and some of the ones I'd written off before I took a new look at and have become interested in.
I've been out of the loop with gaming for a while. Feeling disconnected, like most games were appealing to a different audience than me, and like I just didn't have the time or interest to devote any longer. The 3DS, of all things, started to change that, along with the time I spent with
Diablo 3 (again, of all things) after the big patch and the expansion. My resurgence of interest in classic games as well as a desire to get back into SMT has changed things a bit for me too. My other goals are all still getting time devoted to them, but I find myself able to set aside time for gaming too without feeling guilty, and that's been really nice. I've been far too stressed for the last several years, and it's reminding me that it's okay to take a break when you need one.
Anyway ... just thought I'd share. Will post further thoughts on the original as I go.