Author Topic: Quake Live coming to Steam, being made more "modern"  (Read 1957 times)

Offline idolminds

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Quake Live coming to Steam, being made more "modern"
« on: Wednesday, August 27, 2014, 12:00:38 PM »
Not like this....

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But ultimately these changes have not been introduced for the new player alone. We feel that these elements overall help bring Quake one step closer to being a modern shooter, while still holding true to our roots of remaining an incredibly fast paced old school shooter. We've had a lot of fun with these new additions, and hope that you learn to appreciate them.
Oh boy.
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New Quake Live Ruleset

    Players may now hold jump to continuously jump.
    Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
    Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
    Added the command "weapon toggle" to toggle between your Primary and Secondary weapons. Defaults to "f" for new users.
    Unified weapon respawn time to 5 seconds across all game modes.
    Unified friendly fire, disabled across all game modes.
    Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
    Reduced ammo respawn time from 40 seconds to 10 seconds.
    Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.
    Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
    Added Power-up Spawn POIs, that appear 10 seconds before a power-up spawns.
    Added Power-up POIs, that indicate when an available power-up is available in the arena.


For players who wish to largely avoid the new major changes, the legacy style of play has been preserved within a "Classic" ruleset. All of our public Duel servers run in Classic mode. Subscribers may host additional classic servers using our "Create Match" feature. This includes the launching of Standard Classic servers, which any player may freely join.
If you mostly duel then you can avoid these changes. Otherwise if you want to play real Quake 3 then you need to pay the subscription fee (or go play actual Quake 3).

Further down it says they removed encryption on their pk3 files so I wonder if we can use the new QL maps in base Q3.

Offline scottws

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Re: Quake Live coming to Steam, being made more "modern"
« Reply #1 on: Wednesday, August 27, 2014, 01:12:48 PM »
Those ammo packs sound an awful lot like unified ammo in Deus Ex: Invisible War, which was a total disaster.  Unless the packs just add to all ammo but using a specific weapon doesn't drain ammo from all weapons.  If so, that's not so bad.

The bunny hopping sounds lame though.

Offline Quemaqua

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Re: Quake Live coming to Steam, being made more "modern"
« Reply #2 on: Wednesday, August 27, 2014, 09:02:05 PM »
I could be down with having QL maps in classic Q3. Fuck the rest of that shit, though.

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Offline Cools!

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Re: Quake Live coming to Steam, being made more "modern"
« Reply #3 on: Thursday, August 28, 2014, 08:35:20 AM »
That's horrible.