I know, I know - old thread resurrection.
But, I do have a few pet peeves.
1. Poorly placed auto-saves.
It's okay to throw-out auto-saves quite a bit. But, something else that drives me bananas is where they are placed - especially if you cannot quicksave manually or bring-up a saved-game menu manually at any time.
A. Sometimes, auto-saves are placed right BEFORE a cut-scene. Please, place your auto-save AFTER this. I don't wanna watch the same cut-scene (if it's unskippable) or have to skip through it a bunch of times, if I have to re-load a save.
B. Sometimes, auto-saves are placed right BEFORE a branching dialogue decision. I can see in some instances, where this makes sense - where there's a branching decision that fails, so you can re-do the sequence properly. But, if I make a decision that continues the games - please don't make me skip through a lot of this. Please place the save right after my decision. If I don't want to live w/ it - I'll reload an older save (if it's allowed and saves don't overwrite themselves).
C. Poorly spaced-out auto-saves. I understand in some games, they want to make a game challenging. That's fine and all. But, please - don't space these auto-saves way too far apart. It's annoying to have to re-do a big chunk of an area that takes quite a bit of time or a long-winded boss-fight, if you likely will have to save and re-load quite a bit.
2. Unskippable Cut Scenes.
We don't need to be forced to see cut-scenes (especially if they are long-winded). On a 1st playthrough - yes, I won't skip them; especially on a story-heavy game. But, if there's no interaction element to them and no change in outcome if there's some illusion of branching dialogue "choices" and "decisions" - don't waste me time if I fail and have to do reload, making me go through it again. Also true, if I'm doing a replay of the game and just want to get back to the actual game itself.