Author Topic: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.  (Read 6022 times)


Offline idolminds

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Re: EA agrees w/ LucasArts & Disney for multi-year deal to do Star Wars games
« Reply #1 on: Monday, May 06, 2013, 04:33:29 PM »
Not just a multi-year deal, a multi-year exclusive deal. No one but EA is going to be making Star Wars games for a while now.

Offline MysterD

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Re: EA agrees w/ LucasArts & Disney for multi-year deal to do Star Wars games
« Reply #2 on: Monday, May 06, 2013, 04:34:27 PM »
Not just a multi-year deal, a multi-year exclusive deal. No one but EA is going to be making Star Wars games for a while now.
I can't fit "Exclusive" in the thread title, though. :P

EDIT:
Okay, re-worded thread title. There ya go. :D

Offline MysterD

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Offline PyroMenace

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Re: Star Wars: Battlefront (Reboot from DICE)
« Reply #4 on: Wednesday, September 02, 2015, 02:05:31 PM »
Can't really say that this is a good idea. I know server browsers are becoming more fewer and far between in games, I mean the only other big games I can think of is CS:GO and previous Battlefield titles. But these are huge 20+ player maps, I don't really know of a matchmaking system that matches on a scale as that, and I honestly don't have confidence in DICE and EA to pull something like that off smoothly in the least. I can easily see this being a train wreck followed by backlash and outcry enough to where somebody outside the dev team does something or they put it in themselves.

Offline W7RE

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Re: Star Wars: Battlefront (Reboot from DICE)
« Reply #5 on: Wednesday, September 02, 2015, 06:52:16 PM »
I dunno, I never liked server browsers that much. My general experience has always been: find server with room, check it's settings, try to join, error message tells me the server is full because it filled up while I was looking at the settings it's running.

In BF4 matchmaking you connect to the same dedicated servers that show in the browser, but you tell it what you're looking for, then it searches, and puts you in the game. The delay between finding a server and joining it is minimized so you can actually connect. Though in my experience, matchmaking in the PC version of BF4 sucks, probably thanks to Battlelog. There's such a huge delay between hitting the button and getting into the game (because blog runs outside of the game), that who knows what could change on the server by the time you get connected. I own the game on PC and Xbox One, and playing the PC version always feels like a hassle and we spend most of our time trying to get connected to a server, on the same team, and in the same squad.

Offline MysterD

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Re: Star Wars: Battlefront (Reboot from DICE)
« Reply #6 on: Friday, September 04, 2015, 07:36:33 AM »
Can't really say that this is a good idea. I know server browsers are becoming more fewer and far between in games, I mean the only other big games I can think of is CS:GO and previous Battlefield titles. But these are huge 20+ player maps, I don't really know of a matchmaking system that matches on a scale as that, and I honestly don't have confidence in DICE and EA to pull something like that off smoothly in the least. I can easily see this being a train wreck followed by backlash and outcry enough to where somebody outside the dev team does something or they put it in themselves.

Best option would be to give the player option to use an in-game server browser (sorry, I don't like BatteLog outside of game) + pick their game; or just use the matchmaker.
Let the user decide.

Offline MysterD

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Re: Star Wars: Battlefront (Reboot from DICE)
« Reply #7 on: Tuesday, October 06, 2015, 05:23:55 AM »
Eurogamer -> SW: BF's PC System requirements up:

Quote
EA has confirmed minimum and recommended system requirements for the PC version of Star Wars Battlefront.

As revealed on Origin:

Minimum PC System Requirements:
OS: 64-bit Windows 7 or later
Processor (Intel): Intel i3 6300T or equivalent
Memory: 8GB RAM
Hard Drive: At least 40GB of free space
Graphics card (NVIDIA): nVidia GeForce GTX 660 2GB
Graphics card (ATI): ATI Radeon HD 7850 2GB

DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection

Recommended PC System Requirements:
OS: 64-bit Windows 10 or later
Processor (Intel): Intel i5 6600 or equivalent
Memory: 16GB RAM
Hard Drive: At least 40GB of free space
Graphics card (NVIDIA): nVidia GeForce GTX 970 4GB
Graphics card (AMD): AMD Radeon R9 290 4GB

DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection


Offline MysterD

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Offline Xessive

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #10 on: Friday, October 09, 2015, 09:33:55 AM »
The resolution arguments on consoles are practically moot. Yes there is a visible difference between 900p and 720p but at the distance you'd normally sit from a TV it's negligible.

These issues are especially hard for me because I had such high expectations for this generation of consoles. I was expecting this generation to be the one that pushed 4K (UHD), and 1080p would be the lowest end, reserved only for most resource heavy games, yet here they are struggling to even reach 1080p.

Offline MysterD

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #11 on: Friday, October 09, 2015, 09:50:55 AM »
The resolution arguments on consoles are practically moot. Yes there is a visible difference between 900p and 720p but at the distance you'd normally sit from a TV it's negligible.

These issues are especially hard for me because I had such high expectations for this generation of consoles. I was expecting this generation to be the one that pushed 4K (UHD), and 1080p would be the lowest end, reserved only for most resource heavy games, yet here they are struggling to even reach 1080p.

Good. Makes me even more happy that I invested into PC gaming, that I can push my games at 1080p on my 4GB card w/out much problems at 30FPS or above at often High to Ultra. :P
Viva PC Gaming!!!

BTW, how do you like SW:BF Open Beta?
I had a blast yesterday w/ Drop Zone (MP) + Survival (SP) modes.

EDIT:
It's running quite well on my rig, as well. I am getting 1080p with almost everything on Ultra here with framerates mostly 50-60FPS. Sometimes I'll take a bit into the 40's for FPS. Game looks and runs great.

I do fear there won't be enough content, lack of campaign; lack of SDK (this is the real biggie for me here w/ a MP game); and other things are going to likely keep me from buying this anytime soon. Sure, I'll buy it later - but probably when it's $10 or less or whatever. With modern-MP games, I really don't get the mileage out of them like I did in UT3 days; old Unreal days; RTCW days; and Quake 2+3 days.

Offline Xessive

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #12 on: Friday, October 09, 2015, 12:55:24 PM »
Good. Makes me even more happy that I invested into PC gaming, that I can push my games at 1080p on my 4GB card w/out much problems at 30FPS or above at often High to Ultra. :P
Viva PC Gaming!!!

BTW, how do you like SW:BF Open Beta?
I had a blast yesterday w/ Drop Zone (MP) + Survival (SP) modes.

EDIT:
It's running quite well on my rig, as well. I am getting 1080p with almost everything on Ultra here with framerates mostly 50-60FPS. Sometimes I'll take a bit into the 40's for FPS. Game looks and runs great.

I do fear there won't be enough content, lack of campaign; lack of SDK (this is the real biggie for me here w/ a MP game); and other things are going to likely keep me from buying this anytime soon. Sure, I'll buy it later - but probably when it's $10 or less or whatever. With modern-MP games, I really don't get the mileage out of them like I did in UT3 days; old Unreal days; RTCW days; and Quake 2+3 days.
Oh yeah, I am enjoying the beta. The game structure is very similar to the multiplayer in Medal of Honor Warfaighter, particularly with the partner system.

I'm most likely going to buy it on release or pre-order if the offer is good enough.

I've been reinstalling older titles just to re-experience them at maximum ultra settings. A lot of amazing stuff :D

Offline MysterD

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #13 on: Friday, October 09, 2015, 01:00:38 PM »
Oh yeah, I am enjoying the beta. The game structure is very similar to the multiplayer in Medal of Honor Warfaighter, particularly with the partner system.

I'm most likely going to buy it on release or pre-order if the offer is good enough.

Interesting. I have MOH WF, yet ain't touched the SP or MP.

How you tried the SW:BF MP mode w/ the machines?
Quote
I've been reinstalling older titles just to re-experience them at maximum ultra settings. A lot of amazing stuff :D

You must be enjoying this. :)
So, I'd guess most games are for you running at 60FPS?
What res' you running most games at? 1080p? 1440p? 2160p (AKA 4K)?

Offline Xessive

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #14 on: Friday, October 09, 2015, 01:37:53 PM »
Interesting. I have MOH WF, yet ain't touched the SP or MP.

How you tried the SW:BF MP mode w/ the machines?

Yes, it's a lot of fun. Had to escape Vader a few times too! haha When a player gets to play as Vader he's unbelievably tough! He can be killed but he's pretty damn resilient to blaster fire.

You must be enjoying this. :)
So, I'd guess most games are for you running at 60FPS?
What res' you running most games at? 1080p? 1440p? 2160p (AKA 4K)?
As a matter of fact I'm running at 144Hz ;D My monitor is the Asus VG278QE 144Hz Full HD 1080p. I can run 4K with Nvidia's DSR feature (downsampling) but I generally prefer not to. I've had this monitor for a while but I've never been able to take advantage of any rate higher than 60Hz because of HDMI and hardware limitations. It's a 3D Ready monitor but I don't have a 3D sensor or anything. Still, the advantage of a 3D Ready is the refresh rate! It has to have a minimum 120Hz capability.

I've always been baffled by the whole 60Hz thing being the desirable framerate when in the old days on my CRT anything below 85Hz was an eyesore. Granted on a CRT the refresh rate was the main factor, whereas on flat panels it's response time and there is no tube blasting at your face. Still, in terms of framerate it's the exact same thing.

60 frames per second (fps) is visibly inferior to what I generally prefer; for example Batman Arkham Knight allows a maximum framerate of 90fps and there is a clear difference when I compare it with the 60fps and 30fps modes. The average human eye generally can't see anything faster than approximately 90-100Hz; with training this can actually improve e.g. fighter pilots have been recorded spotting 1/255th of a frame. Anyone who says there's no visible difference at 30 fps needs to have their eyes and/or nervous system checked, or they could just be old.

Now, without veering off on a tangent, playing games at 144Hz is phenomenal. Arguably more exciting for me than running 4K resolution. The first advantage is of course since the framerate is unlikely to reach that high (it does in some instances) you never need to turn on vsync since your screen's response is faster than the framerate, so no more screen tearing! There are a few exceptions with certain games that have not been properly optimized but with some tweaking the tearing can be avoided.

The second advantage is the smoothness. It is just incredible. In fact, this smoothness is not just in games; perusing Windows is smoother and new Windows 10 animations are so fluid. Moving the mouse feels different too because the screen is more in sync with my gaming mouse's rate.

I am considering a 1440p monitor but now the main feature I won't compromise is 144Hz. I can accept 120Hz but anything less I just won't buy anymore. Which is probably why I suffer so much at my office when I'm glued to an inferior screen.

If anyone here is looking to invest in a new screen, I highly recommend checking your hardware to make sure you can run 120Hz and then go for a 120/144Hz monitor.

Offline MysterD

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #15 on: Friday, October 09, 2015, 01:45:16 PM »
OMG @ you buying high-end for high-refresh rates. You really went all out on that awesome new rig, didn't you?
Geez....so jealous.

I can definitely see a difference majorly b/t 30 FPS and 60 FPS - so, I'd guess 90 FPS would also be a major difference for me to see.

Offline Xessive

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #16 on: Friday, October 09, 2015, 01:54:24 PM »
OMG @ you buying high-end for high-refresh rates. You really went all out on that awesome new rig, didn't you?
Geez....so jealous.

I can definitely see a difference majorly b/t 30 FPS and 60 FPS - so, I'd guess 90 FPS would also be a major difference for me to see.
Hell yeah! haha But as I said, I've had this monitor for a while.

Anyway, coming back to Star Wars Battlefront, the framerate definitely makes a difference for me with shooters in general, and Battlefront definitely delivers. Even in the beta, it didn't feel like the game was a shoddy port. You can play with KB+M or a gamepad and switch on the fly if you so choose.

I have to say I am so happy they didn't use that Godforsaken Battlelog. Thank God the game is self-contained.

Offline MysterD

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #17 on: Friday, October 09, 2015, 01:56:32 PM »
Hell yeah! haha But as I said, I've had this monitor for a while.

Anyway, coming back to Star Wars Battlefront, the framerate definitely makes a difference for me with shooters in general, and Battlefront definitely delivers. Even in the beta, it didn't feel like the game was a shoddy port. You can play with KB+M or a gamepad and switch on the fly if you so choose.

I have to say I am so happy they didn't use that Godforsaken Battlelog. Thank God the game is self-contained.
I wasn't fond of BattleLog outside-of-the-game. That should've been in-game.
While the matchmaking seems to work fine for now w/ SW:BF, I'd also have liked an additional browser in-game like in the old days of MP shooters.

Offline gpw11

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #18 on: Friday, October 09, 2015, 08:40:15 PM »
I like starwars and I like battlefield but I just couldn't get into this.  I don't know why but it just didn't suck me in at all.

Offline gpw11

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #19 on: Friday, October 09, 2015, 10:36:39 PM »
God, I want to like it more so badly! Am I missing something?  I think it's the lack of select-able classes.   


Offline Xessive

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Re: Star Wars: Battlefront (DICE) -> Update: PC requirements are up.
« Reply #20 on: Saturday, October 10, 2015, 12:12:54 AM »
God, I want to like it more so badly! Am I missing something?  I think it's the lack of select-able classes.   


Yeah, other than the special characters, the're no class selection. Your gear loadout pretty much determines your capabilities and your play style is up to you. I'm so sued to classes because of Battlefield but I like the idea that this doesn't constrain you that way. I think they just set it up so you can create your own loadouts.

Offline MysterD

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Offline MysterD

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