Bumping this old thread but I've just recently gotten around to playing this. Like Windwaker, I'm playing through emulation with Dolphin, which I highly recommend for both games.
I can't remember if I commented in this thread previously but I actually tried to play this a few years after it came out and just couldn't do it. The combination of waggle controls on the Wii version and blurry graphics on an old CRT (mixed with bloom for god's sake) was just too much for me and I couldn't get past the first dungeon or so.
I've always been a Zelda fan and a few years after my initial attempt I tried to play Skyward Sword and I had a lot more fun with it. The motion controls were done better, the graphics were more tuned to the SD output (I was probably in 480P on a plasma by then but whatever) and the game just seemed better. That is until the sections where you have to run around collecting tears. For whatever reason, it seems like every third Zelda game or so has some gameplay mechanic that kills the game for me and I can't finish that one. Majora's Mask time repeat, while totally a good mechanic, just wasn't my thing. Phantom Hour Glass' repeating dungeon was terrible. The fucking tear collecting in Skyward Sword.
I had always wanted to play Windwaker and so I played it on Dolphin about a year ago. Great game. Windwaker HD had just came out but Dolphin looked just about as nice and had some perks the retail version was missing. Hell, you could also speed up sailing, making up for the lack of the new sail. I can see why it's one of people's favorites and I would love to have another cell shaded Zelda in that style again some time.
Which brings me to Twilight Princess. This time was a lot more enjoyable than last. 1080p on my monitor or big screen, actual controller controls. The game looks great and played fantastic. Yes, it still started out a bit slow, but that was fine, it picked up and got fun.
But then I noticed I started getting bored while playing. It was just so "Blah". I couldn't tell if it was because it just seemed like too much of a sequel to OoT or because maybe it was just out dated, but around the time I hit the desert I was just over it.
I thought about it and Zelda is a great game with a great formula but I had played the following to completion:
-A Link to the Past
-Orcarina of Time
-Majora's Mask (I think I finished this? I don't remember to be honest)
-Minish Cap
-Windwaker
-Spirit Tracks
Some of those multiple times. I have also played every other Zelda game, although as I mentioned earlier - something would turn me off from finishing them.
All of them share a lot of similarities and maybe it was just getting too old of a formula for me.
And then I saw this thread. I would have turned the game off and probably never played it again if I didn't check this. It seems like the game just has a big lul or so. And just like you guys, I got past the typical, traditional dungeons, and the game really picked up.
The Snowpeak Ruins, Temple of Time, and City in the Sky are probably three of the best Zelda dungeons out there. I'm in the Twilight dungeon now and it's also good. And then everything just clicked and it feels like I'm playing OoT again in that it's fun as hell to explore Hyrule. I'm blowing up boulders to look for caves just to see them.
The art style isn't boring, it's just different than what Zelda was evolving to. A lot of people seem to wish that they had made a second Wind Waker instead of this, and although I do think that would have been a cool addition to the lineup, I'm really glad that we got this one as well. It really kind of captures that era of gaming and I'm just having so much fun with it now.
So, thanks I guess?