Author Topic: Max Payne flick filming next month.  (Read 5068 times)

Offline Pugnate

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Max Payne flick filming next month.
« on: Saturday, February 02, 2008, 10:16:20 AM »
Is it just me... or have they missed the window by a weeee bit? ;)

http://movies.ign.com/articles/849/849068p1.html

But great casting, I think:


Offline Xessive

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Re: Max Payne flick filming next month.
« Reply #1 on: Saturday, February 02, 2008, 11:23:23 AM »
I hope it turns out alright.

Offline MysterD

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Re: Max Payne flick filming next month.
« Reply #2 on: Sunday, February 03, 2008, 06:27:41 AM »
I dunno, is it possible to cut down a 8-10 hour game and tell it in 2 hours???

Usually, the answer is no -- and I think that is one reason most games just don't translate well into movies; b/c so much good stuff from the game usually gets left the hell out.

I dunno, but episodic sized games (4-6 hours) might be a bit easier to tell in the usual timeframe of length of a movie (2 hours).

Regardless, I do hope Max Payne movie turns out well. It's be nice to see a great game somehow be turned into a great movie.

Offline Pugnate

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Re: Max Payne flick filming next month.
« Reply #3 on: Sunday, February 03, 2008, 07:25:14 AM »
Umm... what?

A 10 hour game has maybe 15 minutes of actual storytelling.

Offline Jedi

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Re: Max Payne flick filming next month.
« Reply #4 on: Sunday, February 03, 2008, 12:17:57 PM »
Really what 8-10 hourgame has 8-10 hours of story? I think the real problem is many video game stories just don't work well on the big screen, and their adaptions often end butchering the story anyway.
Lets face it Max Payne didn't have a great story it wastold well through the graphic novel thing, but it's a pretty standard bad guy does something bad to good guy, good guy goes around shooting poeple for revenge (with bullet time).

Offline Quemaqua

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Re: Max Payne flick filming next month.
« Reply #5 on: Sunday, February 03, 2008, 12:33:53 PM »
It would need to be an incredibly stylistic movie, otherwise what Jedi said is true... it just wouldn't be anything special.

Also, the biggest problem is that games are interactive, movies aren't.  Turn an interactive story into a non-interactive one, and you lose what makes the story fundamentally unique.  No, most of the storytelling itself isn't interactive necessarily, but the general interactivity itself helps you further identify with characters and care about the situation.  Lose that, sometimes there just isn't enough left to carry it through.

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Offline nickclone

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Re: Max Payne flick filming next month.
« Reply #6 on: Sunday, February 03, 2008, 05:40:38 PM »
This movie is gonna blow, theres only two things they can do with it:

1. Make it an action movie like the game, but the slo-mo effects won't be as cool as they were several years ago (and they have to do it, its a staple in the game).

2. Alienate all of the game's fans and make it story driven...which will suck.

Offline MysterD

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Re: Max Payne flick filming next month.
« Reply #7 on: Wednesday, March 12, 2008, 04:04:34 PM »
This movie is gonna blow, theres only two things they can do with it:

1. Make it an action movie like the game, but the slo-mo effects won't be as cool as they were several years ago (and they have to do it, its a staple in the game).

2. Alienate all of the game's fans and make it story driven...which will suck.

Maybe they are just making a Max Payne Movie b/c they want it to be a sort of set-up tool for a Max Payne 3 Game.