Author Topic: Head Tracking for Desktop VR Displays using the Wii Remote  (Read 2729 times)

Offline Cobra951

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Head Tracking for Desktop VR Displays using the Wii Remote
« on: Friday, December 21, 2007, 05:38:30 PM »
This video opens up a display possibility I had not even thought of.  When I read the associated story before watching the video, I didn't even understand the concept.  I thought the only way VR would work is by attaching a display to your face.  How could it possibly apply to a stationary big TV in your room?  The idea is to turn it into a virtual window, and I'd love to see games supporting it.  There's a bit of unmentioned trickery here, though.  The display itself is not 3D because it doesn't involve projecting a different image into each eye.  While this demonstration looks way impressive from the perspective of a camcorder, the reality from a 2-eyed user's perspective won't be so dramatic, I don't think.  Stereoscopy would need to go along with the rest of the application.

Offline beo

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #1 on: Friday, December 21, 2007, 06:31:18 PM »
that is amazing! someone at id/valve/epic needs to hire this guy and get a non-jury rigged bit of hardware together and on the market. playing proper fps games like this would give so much more control and immersion.

Offline Quemaqua

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #2 on: Friday, December 21, 2007, 06:54:46 PM »
I have to confess I wasn't expecting that much going in, but that was pretty damned cool.  If you could really use that in a meaningful way and put some money behind it... hell.  That could be awesome and a half.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline TheOtherBelmont

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #3 on: Friday, December 21, 2007, 09:30:52 PM »
That was really cool, hopefully a developer is smart enough to look more into it.

Offline idolminds

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #4 on: Saturday, December 22, 2007, 01:32:05 AM »
That was really fucking cool.

Offline Ghandi

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #5 on: Thursday, December 27, 2007, 10:56:36 AM »
Woah. Very cool.

Offline Xessive

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #6 on: Thursday, December 27, 2007, 03:45:07 PM »
Sweet! It's just like the VR sensors and visors they had at the technology exhibition a few years back here in the U.A.E.! It's really trippy stuff and it would be amazing to see it fully functional for the average consumers!

Offline Cobra951

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #7 on: Sunday, April 13, 2008, 03:01:35 PM »
Update at Joystiq.  Johnny Lee's brainstorms wow the TED crowd.  Apparently, Spielberg's upcoming Wii puzzle game is going to feature the head tracking as an easter egg.

Offline Antares

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #8 on: Sunday, April 13, 2008, 06:39:56 PM »
Cool stuff, it sounds like the idea is has raised a few heads. I wonder if we will see any kind of meaningful commercial product anytime soon.

Offline Quemaqua

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Re: Head Tracking for Desktop VR Displays using the Wii Remote
« Reply #9 on: Sunday, April 13, 2008, 07:32:17 PM »
Virtual Boy 2!

天才的な閃きと平均以下のテクニックやな。 課長有野