Author Topic: Halloween creepypasta  (Read 2068 times)

Offline WindAndConfusion

  • Veteran
  • ****
  • Posts: 1,336
Halloween creepypasta
« on: Friday, October 26, 2007, 03:05:46 AM »
Can has nightmares?

[Edit: I am asking for creepypasta. If you don't know what creepypasta is, well, figure it out on your own.]

Quote
The next time you're alone in your room, turn down the lights. Think of something on your body that varies in length, such as hair. It must be clearly viewable from your perspective. Grab a ruler and, looking in the mirror, quickly grab a hair at random; you must confuse it. Hold it in position as best you can and note the length. Look down. Yours will be different.

Don't look back up.

Don't turn your back to that mirror ever again.

I've read lots and lots of these, but that's the only one I really like. More here:

http://www.flecko.net/forums/index.php?showtopic=4218&st=0&p=91222
http://creepychan.livejournal.com/
http://www.encyclopediadramatica.com/Creepypasta
« Last Edit: Friday, October 26, 2007, 04:11:02 AM by WindAndConfusion »

Offline Pugnate

  • What? You no like?
  • Global Moderator
  • Forum god
  • *
  • Posts: 12,244
    • OW
Re: Halloween creepypasta
« Reply #1 on: Friday, October 26, 2007, 03:47:03 AM »
...huh?

Offline Raisa

  • Veteran
  • ****
  • Posts: 1,248
Re: Halloween creepypasta
« Reply #2 on: Friday, October 26, 2007, 03:56:20 AM »
 :o
Taken.

Offline WindAndConfusion

  • Veteran
  • ****
  • Posts: 1,336
Re: Halloween creepypasta
« Reply #3 on: Friday, October 26, 2007, 04:09:40 AM »
This is, like, srsly old meme. Surely you guys have heard of this?

Copypasta is what you call a piece of text that gets copy-pasted across the Internet. Wikipedia articles are common copypasta, mostly because of me.

Creepypasta is a particular kind of copypasta. It's a creepy short story. Like the one I quoted above. Or in the links I gave.

Supposedly there's some really awesome creepypasta called the Holder's series, but I can't find it. The one website that allegedly contains it is down.

Moar:
Quote
Somewhere in the world, there is a collection of books. Perhaps it's in a dusty, unpainted shelf in the back corner of someone's attic, perhaps it's in a set of musty boxes in the basement of some tiny, obscure library. It contains a few hundred volumes, all handwritten, ranging from leatherbound volumes with yellowing pages two hundred years old through to modern spiral-bound notebooks. All of them are diaries, some by famous people, some by not-so famous people, but all by the most horrific madmen and murderers the world has ever known. And the collection is growing. For if you ever find it, you will hear a faint scratching sound, coming from the newest volume of the set. This volume will be new, and filled with blank pages, except for the first. On this first page, you will find the beginning of your own diary, written in your own hand.

-----

In any city, in any country, go to any mental instituion or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls themself "The Holder of the End". Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.

Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave, do not stop for anything, do not go home, don't stay at an inn, just keep moving, sleep where your body drops. You will know in the morning if you've escaped.

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. What happens when they all come together?

The person will then stare into your eyes and answer your question in horrifiying detail. Many go mad in that very cell, some disappear soon after the meeting, a few end they're lives. But most do the worst thing and look upon the object in the person's hands. You will want to as well. Be warned, if you do your death will be that of cruelity and unrelenting horror.

Your death will be in that room, by that person's hands.

That object is 1 of 708. They must never come together. Never.
Stuff like that. I want stuff like that for Halloween.

Offline WindAndConfusion

  • Veteran
  • ****
  • Posts: 1,336
Re: Halloween creepypasta
« Reply #4 on: Friday, October 26, 2007, 04:21:57 AM »
Sweet, found the Holder's series from Google's cache.
Quote
[edit] Holder of Sin

At any time, initiate a lucid dream. This can be done by trying to stay awake whilst falling asleep. Not wide awake, mind you, but conscious. You will not be able to do this on the first try. If you did it right, you will slip into a dream well aware that you are dreaming. While lucid, alter the dreamscape to include the mental institution or halfway house that you've gone to for the previous objects. Again, you will not be able to do this on the first try, or even on your first lucid dream, but once you do it, you will never be able to do it again. Go to the front desk and ask to see the person who calls himself the "Holder of Sin." You will feel as though you've been struck by a bolt of lightning. Your waking body has been taken from your bed and has entered the dreamscape. The mental institution has melted away into a long hallway with no doors. You will see your body at the end, holding a book with pages made from human flesh, bound with intestines and bile used for ink. DON'T THINK. Just bolt for your body as fast as you can. Your body will become more and more deformed with every second you waste. Teeth will loosen and fall out, bones will curve and spiral like a corkscrew, fungus and maggots will grow all over your skin, thick yellow mucus will gush from your eyes non-stop. Any deformities gained from this encounter will be on your body for the rest of your life when you get out, and the only way to do so is to retrieve the book. With any luck, you are quick to get the book and your deformities are minimal. You will feel like you were struck by another bolt of lightning. Your waking body has been pulled from the dreamscape, along with the book and any deformities you now have.

The book is object 151 of 538. It documents all your sins since birth. Hope, for your sake, that it is thin.
[edit] Holder of Knowledge

Walk into the desert, any desert, as long as its isolated. Walk straight and never look back, keep going for at least one full day. Don't sleep. once one day has passed, stop where ever you are and close your eyes. Reach one hand out and feel around in front of you, till finally you find a door knob. Keep your eyes CLOSED. Pull the door knob and enter the door it opens, close the door before you open your eyes. Inside is a endless library, countless billions of books spiraling endlessly into the dark above you and into the horizon in all directions.

Walk forward, do not stray from the path you start on, do not open any of the books, just follow the path. Eventually you'll come to a small circular area and in the center will be a pale young man with white hair and gray eyes. He will be sitting on a large trunk, which is covered in strange runes. Step up and tell the holder " I seek knowledge". He will not respond to but will ask you three questions. The questions can be about anything in the universe and if you miss even one, you will never leave the library again. Get them right and the holder will stand and open the trunk. Inside is a small black book, wrapped in chains.

This book is object 188 of 538, and it contains the knowledge of all things that have ever been or ever will be. A person who opens the locks and reads even one word of the book will be given all knowledge. No mortal has ever survived this.
[edit] Holder of Laughter

In any city, in any country, walk into a restaurant, it doesn't matter which. Walk up to the host/hostess, or if there is none, wait for a staff member to come up to you and ask if you've been helped. When they ask, ask if you could join “The Holder of Laughter”. If they giggle and shake their head, you've found the right place. They will escort you to a private room near the back of the restaurant. They will chuckle as they reach for the door, as if a comedian's dialog was playing in their head . When it opens, walk inside. There will be a single spotlight shining on, what appears to be, a stage and a microphone. Walk up to the microphone and turn to face the front of the stage. Lights, what will probably seem like stage lights, will blind the audience, all of which are sitting at scattered tables, from your view. Which is good, because the audience is filled with beings so foul, it's best not to even begin to describe them. Give them each a wide smile as you stand there. If you don't have stage fright, tell the first joke that comes to mind. Any joke.

If the audience doesn't laugh, immediately head off the same way you came on. If you're lucky, the door will be open, and you can go back into the restaurant, and maybe have a nice meal and ignore what just happened for the time being. If, however, they do laugh, smile again and tell another joke. No matter what, they will laugh at this joke as well. Tell a third. If the laughter grows louder, take three bows. One to the left side of the audience, one to the right, and one to the center. After the third bow, the stage lights will go down, but the spotlight will stay on you. Look up and keep the smile on your face as you look past the beings in the audience, which have started to dissipate by now. If you let your smile droop, they will see, and strike you down with words and insults so harsh, they would drive even the happiest, most cheerful person to ritualistic suicide.

You'll see another light focusing on table near the back. Sitting at the table is another man, who's wide, almost menacing grin puts yours to shame. Jump of the stage and land on one of tables. Do not land on the floor. If you do, you will just keep falling and falling into a never-ending void, where you will never feel the joy of a laugh again. Jump from table to table, until you get back to the man. He will be wearing a backwards baseball cap and a sports jersey. However, the text on both of these is ancient and unintelligible, yet you can tell they say something comedic.

The man will start to tell you a few of his jokes. Laugh at each of them sincerely. Show him that you still have a bit of humanity in you.... The bit of you that enjoys laughing. Laugh honestly and heartily. If you fake it, he can tell. And he will not be pleased. After he is through, he will ask “So, what brings you to this side of town?” Smile calmly and happily and start to ask him “What will the items...” before he holds up a hand to halt your question. His smile will remain there before he holds up a noisemaker. Take it from him. He'll answer back “I don't have the answers you seek...” His voice will echo and billow, as if he could break out in a fit of chuckles at any moment. This Holder always was a happy one. He looks up at you and gives a wink. Before sending you on your journey, he adds “... beware the Clumsy Man. He does not know of your quest, nor does he wish any ill harm, but if he finds any Object, he will ruin any plans you have for them...” With this, he gives one last nod, before fading into blackness.

Suddenly, a path will appear out of mid air. It appears to be made of clear nothingness, but further inspection will show you that it is actually glass. Follow the path back to the stage, but never look down through it. If you do, you will fall into eternity. Instead, hurry to the stage and out of the door.

You now have the Noisemaker. It is object 197 of the 538. Aren't you glad you have a sense of humor? Now your quest can continue. But for now, get something to eat. The meal will be on the house.
[edit] Holder of Mourning

In any city, in any country, go to any morgue you can get yourself into. Walk up to the front desk and ask if you can visit someone who calls himself the “Holder of Mourning.” The worker’s expression should turn to a cold, impassive one, an expression so chilling you’d be sure it was a corpse staring back at you. You will be transfixed into his eyes, unable to look away while the millennia-old message of death and despair burn themselves into your mind. At this point you must not under any circumstances break eye contact with the worker, or risk being part of this message of the damned. This will last for what seems like centuries, but as these images drill into your mind you must keep alert, if you are sharp enough to keep your wits you will notice, that while the worker’s eyes are sternly riveted to yours, his soul will stand up and leave his body. Breaking eye contact when this happens will still grant you eternal damnation and to break this infernal bond you must muster your courage and strength and shout out, “It’s not yet my turn!”

Should the visions and images not stop, you will soon join those in your visions, as your body experiences excruciating pain, your mind finally giving way to the madness that you’ve felt for so long. If the visions stop, look for the worker’s specter and follow him. The ghost should pass through a wall, follow him and you will also pass through that wall. Beyond it will be similar to a museum exhibition, but the exhibits are ghastly figures. There are displays of war and disease, moving images of murders and rapes, mothers wailing over their dead sons, fathers mutilating themselves over their raped and murdered daughters. These figures of unrelenting horrors and mourning line the walls, ceilings and the floor. Make sure you are directly behind the ghost, if you stray from his path you will become part of the exhibits for all eternity.

Soon the ghost will again pass through a door. This time you must not follow as you did before. There is no turning back now. This door has the relief of a little girl, peacefully kneeling down as if prayer, your first sense of peace amidst this museum of death. Say hello to your new dwelling, should you see any other relief other than the one described. If the relief you see is the little girl, steel yourself and open the door.

It will be a dark room, yet curiously enough you can see yourself, in the middle of the room will be a black-robed figure that’s gracefully dancing. Upon closer inspection you see that he is actually holding a huge scythe, as he slashes it around in what seems like thin air, wielding it with skill attainable only with centuries, if not millennia of practice, you will hear the cries of souls unseen in pain. Once he turns to your direction he will be surprised to see a living entity in his world. Before he decides to add you to his ever growing collection of souls you must ask one and only one question, “Who will mourn when we are gone?” After you ask this he will again start dancing while laughing wildly, then he will narrate a story that predates the earth itself, the story of how death came to be. Many go mad at this information, as death was not the simple phenomenon one might think. He then goes on to ridicule humans, because of how they surround death with so many values without even knowing the truth. If you did not go mad after his story, the robed creature will stop dancing and, lifting his hood, reveal the most diabolical of visages. He will then strike his huge scythe down on the ground and say, “I know what to do to you in time.” Give a respectful nod and close your eyes. You will then feel a burning feeling in your chest, as if you were being stabbed. Do not open your eyes as this is your final test. The pain will start spreading throughout your entire body, you feel as if you’re at the brink of death, you see your family and loved ones around you, crying. You can give in to the pain if you want to, but if you are resilient you will see the robed creature’s scythe jutting out of the ground. Take it and kill whoever was crying at your side, spare no mercy, as death has none. The pain will start residing, after it is gone, open your eyes.

You will be at your local cemetery, and a funeral is taking is place nearby. Beside you will be the scythe wielded by the robed creature. Take it.

That scythe is Object 274 of 538. You wish not to let him catch you unprepared.


[edit] Holder of Wrath

In any city large enough to have an insanitarium, walk up to the front desk, declare your name, ask to see "The Holder Of Wrath". The receptionist will pick up the phone, dial a number, and say "They're here.". A few more seconds will pass and she will direct you to a flight of stairs leading down. You may descend as far as you like; every floor leads to the same place.

When you enter the doorway leading to the floor of your choice, you will see only a single light, at the very end of a long hallway. Walk towards the light, but whatever you do, do not walk to the end of the hallway. Feel along the walls until you reach the third door on the left. Do not enter any other room, as you will not leave should you do so. Once you reach the third door on the left, enter this room, and hold both your arms outstretched, palms forwards. The one person who makes you the most angry will appear before you. You must embrace them in a loving hug and whisper into their ear "I feel nothing but peace." At this point, they will hand you a small vial of blood.

The blood in the vial is object 528 of 538. Use it when they find you.
[edit] Holder of the Dawn

In any city, in any country, go into any mental institution or halfway house, walk up to the front desk, and ask the person there if you may speak with "The Holder of the Legion". the person at the desk should then stare into your eyes as if judging you, if they refuse, reveal the first object, a task not easily accomplished. they will then walk you through a door into a room.

in the room there will be a man with gray skin and long ratty hair, we will be whispering to the walls about how he has heard the other holders have been found and their objects stolen, or taken. he will know you are there, and if you make noise he will look at you, with bloodshot eyes and black teeth, but he will not speak to you, unless you say "It was me." he will then walks towards you and stare into your eyes and say "You are the collector?" if you respond "No" then your life will end, quickly and painlessly. should you reply yes, he will put his hand up and display a ring that glows a hue of orange-yellow, and he will say "your quest ends here, collector" he will grab your head and push on your temples, if you allow this to continue he will split open your skull and kill you. to remove his hands from your temples will cause him to have a look of fear in your eyes. Kill the man. and take the ring.

That ring is object 529 out of 538, with the ring you will be able to find all the objects, but as you wear it, you will be haunted with voices, to demand you to bring the objects together, if this is your quest, you will have friends. If you are attempting to destroy the objects, you will find yourself on the edge of death more times then anyone would wish. Good luck, collector.
[edit] Holder of the Legion

In any country's capitol city, go to the building where the country's leader works. When inside, locate the visitor's desk and ask to visit someone who calls himself "The Holder of Legion". The worker's expression will freeze and he will ask you to leave. Do not obey, instead keep asking, about once a minute. After some time, maybe minutes, maybe hours, the worker will finally give in. By this time, he will be close to crying, probably even collapsing due to the pressure you're putting onto him by the mere mentioning of this Holder's name.

Depressed, he will rise and take you into a part of the building that no-one else even seems to notice exists. It looks exactly like the rest of the capitol would- in a thousand years. The walls are cracked and sagging, the support pillars are buckled and leaning dangerously, the paint is faded and almost completely peeled off the walls, the pictures are torn, faded, and hanging askew, and the carpet underfoot is rotted and full of bugs. You will be taken deep into these hallways, deep down below the surface. The worker will take you to a door further below than any other in the building, possibly even a hundred meters below the basement. This is where your last chance to turn back is. Should you decide to go into this door, your fate will be sealed, and there will be no chance of ever leaving alive. Turn back if you want to find other pieces. If not...Well, then ask the worker to unlock the door. He will beg you to leave, tears flowing over his cheeks, and he will, if you keep asking him to open the door, try to scream at you. But he should give in if you are determined enough. He will open the door.

Enter, and it will be closed behind you, and locked. Now is no turning back, and no matter what you do, you will eventually die. The beings creeping in the shadows of the room have already begun to leech your life from your body and you will feel older with every second. Run as fast as you can to the door on the other side of the room and enter it. The beings here are simply minor demons, not even capable of scaring the smallest child. Follow the red path you see and you will soon reach a wooden door.

Knock thrice. If you are lucky, someone will ask you to stay where you are. Your death will be a quick one. Should he instead tell you to enter, do so. Your feelings do not matter, nothing matters after you have entered this room. Here, you will see them, all behind a kind of force-field that repels anything coming to close. You will see two thousand of them, precisely two thousand. Or rather: One thousand and nine-hundred and ninety-nine. The last of them is held by the person in the middle of the room. But you will also see things that cannot be described by human words. Things that show that this very room could be a tiny part of hell. Things that might drive you mad if you look at them for too long. Walk closer to the one in the middle, him, her, it. It does not matter what the being there is. Ask him: "Why do you hide them?". He will answer you. He will tell you how he got his first one and then proceeded to look for all those others you see around you. The tale might drive you mad, it might kill you, it could do anything to you. But in the case that nothing happens, he will ask you to take his object. It is attached to his chest, but do not even come close to it. Tell him the following: "I came to see, not to touch. You may now let me leave."

He will then laugh. He will laugh even worse than the devil, more evil than anything in the world. He will then say a simple sentence. "Your fate is sealed." The object on his chest will begin to glow and you will feel pain. Then madness. And finally, death.

You have three choices here. One is to accept your fate, and descend to the lowest level of hell for eternity. The second is to kill him, promptly and speedily, but to do so is to destroy the final object, and to end your search forever.

The third is to produce the first object.

If you do, he will scream and attempt to attack you. Do not worry- he can't get past the object. Eventually he will begin to melt, as he dashes himself against the forcefield generated by the symbol of madness you hold in your hands. Do not open your eyes until no more sound is heard.

Toss the first object away and look. Where the thing once stood, a single, gigantic diamond lies twinkling on the floor. Grab it.

It will embed itself in your chest, becoming part of you as much as your heart or your brain.

You are now the final object of the 2538. Bring them together, and show us your smile.



You probably ask yourself how someone knows about this if death is certain.

Well...Nobody ever said that hell has no computers.
Retrieved from "http://wikichan.org/index.php/Holders_Series