Well idol, those weren't my impressions, just sort of the vibe that's been going around. However, I've put about 4 hours into this now, and so I'll continue putting things in bold for ease of reading.
So the game is *amazing*. But on the other hand, it's also still an RPG that isn't likely to change anybody's mind about RPGs, unless the only thing holding them back from RPGs before was length or simply derivative design. Given that this one is short, that might make it a viable option to some folks who would otherwise stay away, and the design of the thing is so great that some may feel it has enough heart to sit through even though they don't find the RPG game underneath it terribly compelling.
Anyway, it's a fun RPG. The battle system is absolutely great when you're taking part in a challenging fight, but thus far I've had maybe 2 or 3 of those, and everything else has been cakewalk city. I think this is strictly because the opening stuff is very easy, as most reviews have stated the game gets quite difficult by the end. That's okay by me, because the combat is really pretty damned fun mechanically when things aren't dying in two hits, and the interplay between characters is really nice. It seems like it's definitely a winner. Similar things have been done before, but this combo is both functional and elegant. So as long as the challenge starts to ramp up soon, I'll be happy. Boss fights have been great fun.
Also, the artistry here is un-frickin'-believable. The game just looks phenomenal. You'll hear people say that and everything, and then you'll look at a screen here or there... maybe part of a forest, or a town... and just think "What gives? Sure, it's pretty, but it doesn't seem like *that* big of a deal"... and then you'll run across a particular area that just takes buckets of charm and atmosphere and artistry and dumps them on your head. And then you'll see a cutscene so well executed that it just blows your mind even though the actual scene was fairly mundane. So it really does a good job of surprising you with just how unbelievably beautiful it can be, instead of feeling like it's just shoving pretty sights into your eye sockets over and over again. That is to say, you don't feel like the game is showing off just for the sake of doing it. It always looks great, but when it really chooses to knock your socks off, it will. Also, the 2nd town has the prettiest sewers you've ever seen in your life. The poor people who live there are supposed to be poor and unfortunate, but I was about ready to pack my bags and move just after seeing the first couple corridors.
The character designs are great, but they animate beautifully and just look perfect. They're extremely expressive, especially for what are essentially just 3D anime characters. Anime designs have a tendency to lose heart and soul just because they borrow too heavily from standard archetypes (see: Blue Dragon, with the worst character designs I have EVER SEEN, EVER), but even though some of the characters here are a bit archetypical, the way they're brought to life in both design, sound, and animation is absolutely stunning. This is a breath of fresh air in a design area where JRPGs have grown stale beyond belief.
The audio doesn't slouch either. I'm listening to the Japanese voiceovers, and these are wonderfully executed. It's hard for English-speakers to tell the difference between good and bad at times, but if you've heard enough spoken Japanese to appreciate the difference, you will. The details come alive in the dialogue. I haven't really listened to the English yet, but the little bit that I heard seemed competent. I didn't get the impression it would be too terribly distracting to have it on, though I have no doubt that the Japanese voices are far superior. But I may run through the game again with the English voices simply because English feels like a more natural language to accompany the game given the game's heavily European influence.
The story seems to be shaping up very well, and the way everything ties into it is beautiful. I'll get more into that in the historical information segment below. Also, as I said, I can see people who don't even like the game still suffering through the game part just because there's *so much* story and *so much* dialogue. I can't speak of this too much given my early status in the game, but it seems like there's a lot more here than you might give a 30 hour game credit for.
Lastly, I'll mention the pieces of historical information that the game throws in between chapters. I'd like to take Kevin Van Ord's fucking face and smash it with a frying pan, because he complained that he felt these, while nice, just slowed down the pace of the story, and I disagree with him as much here as I did with his entire review of Dawn of Mana. The historical pieces, while full of information, have (thus far) directly corresponded to elements of the gameworld, as though the developers were trying to show you *why* they felt a certain element of Chopin's dreamworld is the way it is, that they put more thought into it. The first two scenes show you *why* the terminally-ill in Chopin's dream are able to use magic, shows you *why* it seems as though there is governmental turmoil and the threat of revolution. It's quite brilliant, really, and these scenes also feature pictures of real-world locales relating to the information being delivered, and these pictures and the information relate directly to whatever particular Chopin piece is being played in the background. I've never seen anything tie itself into a brilliantly creative story as I have these. It's not only making you care about the facts as they relate to the fictional story, it's also giving you a little history, a little art appreciation by explaining where the musical pieces came from, and fitting it snugly into a game that seems to embrace the concept completely. So far these have been brilliant, and the game feels even more complete and dedicated to its material because of them. I sincerely hope the rest are as good and relevant as the first two have been.
So yeah, this is well worth checking out if you feel like the subject matter and game concept appeal to you. I think it's rare that pure RPGs ever come even close to approaching art, but this game is a creative feat in many areas and it's just... wonderful to see that in an RPG. It feels like a creative evolution even if the gameplay mechanics aren't terribly unusual. We need more games like this.