« on: Wednesday, March 04, 2009, 03:54:40 PM »
Here's a preview on NFS: Shift (coming to the PC, PS3, and X360), which is going to be a racer that is trying to aim somewhere b/t being a simulation racer (think GTR series) and an arcade racer (such as most of the other recent NFS games).The development team at Slightly Mad has a solid pedigree, boasting around 20 members with credits on the award-winning GTR series.
However, in this early build of the game, one element stood out above all others: the AI.
My experience with racing AI has generally run the gamut from rubber-banding unfairness to computerized racing machines. One way or another, I've never been able to really connect to AI racing opponents in the same way that I might with an online player.
The AI in Shift improves upon this in a very simple way: making the racers potentially as stupid as I am. During my hands-on time, opponents would sometimes cut corners too tightly. I watched a few spin off into the dirt at random. One even caused a multi-car pile-up. Finally, a computer that can screw up as badly as I do.
Of course, reps were quick to note that the difficulty of these racers will be scalable, and the random nature of their AI algorithm is still being tweaked. On higher difficulty modes, the AI will of course be ferocious in its perfection. But at the very least, I was told, there will never be a rubber-banding effect--no racers artificially coming from far behind to spoil your final victory lap.
« Last Edit: Thursday, December 03, 2009, 03:34:50 PM by MysterD »
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