Author Topic: Assassins Creed system requirements updated  (Read 5873 times)

Offline idolminds

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Assassins Creed system requirements updated
« on: Saturday, February 23, 2008, 01:02:50 PM »
Official now

Supported OS: Windows® XP/Windows Vista® (only)

Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)

RAM: 1 GB Windows Xp / 2 GB Windows Vista

Video Card: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*

Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)

DirectX Version: DirectX 9.0 or10.0 libraries (included on disc)

DVD-ROM: DVD-ROM dual-layer drive

Hard Drive Space: 8 GB

Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

Supported Video Cards at Time of Release: ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series NVIDIA GeForce® 6800*/7/8/9 series

Offline Pugnate

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Re: Assassins Creed system requirements updated
« Reply #1 on: Saturday, February 23, 2008, 01:14:05 PM »
To be honest, that sounds fine in terms of RAM. Vista does take 1GB more to give you the same performance as XP. And the HD space is a little shocking, but on the other hand HDs are pretty massive now.

I'd rather Ubisoft be honest in their requirements than what they have reached infamy for.

Offline idolminds

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Re: Assassins Creed system requirements updated
« Reply #2 on: Saturday, February 23, 2008, 01:35:31 PM »
HD space isnt that shocking to me. My UT2004 install was something like 9GB.

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #3 on: Saturday, February 23, 2008, 03:37:57 PM »
No sale for me anytime soon on ACPC.

I don't meet the processor nor the vid card requirements currently.


Offline iPPi

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Re: Assassins Creed system requirements updated
« Reply #4 on: Saturday, February 23, 2008, 07:11:05 PM »
I like how they recommend using the Xbox360 controller.

Come to think of it... I think the Crysis manual included a control map for the Xbox360 controller as well.

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #5 on: Saturday, February 23, 2008, 07:34:52 PM »
I like how they recommend using the Xbox360 controller.
Many games that support both -- like R6: Vegas and Kane & Lynch -- for their input devices list both.

So, yeah -- the "Reccommended" part is scary. I hope the controls of ACPC ain't botched, myself.

Quote
Come to think of it... I think the Crysis manual included a control map for the Xbox360 controller as well.
Really? That's interesting.

Kane & Lynch has a control map for the X360 Controller, as well.

Must be part of that GFW promotion and all...

Offline Pugnate

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Re: Assassins Creed system requirements updated
« Reply #6 on: Sunday, February 24, 2008, 06:30:53 AM »
I like how they recommend using the Xbox360 controller.

Come to think of it... I think the Crysis manual included a control map for the Xbox360 controller as well.

Yea it is part of the GFW initiative. All these games are required to support the 360 controllers now.

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #7 on: Sunday, February 24, 2008, 07:13:51 AM »
Yea it is part of the GFW initiative. All these games are required to support the 360 controllers now.

As long as they don't gimp the KB/mouse, this is not an issue to me -- see Psychonauts PC. Regardless, if you play Psychonauts PC w/ either a KB/mouse or a control-pad, the controls are very good on both ends. B/c there's a lot of platforming there and I am better and quicker w/ the platforming on a controller, I use that.

Though, it is an issue to me when they do gimp the KB/mouse controls -- see Res Evil 4 PC. Game on KB/mouse would've been fine, if it supported mouselook -- but, it didn't, so that gimped the KB/mouse. You're stuck w/ using the controller b/c of that.

Offline gpw11

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Re: Assassins Creed system requirements updated
« Reply #8 on: Sunday, February 24, 2008, 01:06:29 PM »
Capcom stated somewhere that the main reason for not having mouse look with RE4 was because it would essentially be game breaking.  They'd essentially have to re-balance the game to account for mouse-aim.  I don't know if that's actually true or just damage control, but having played the game on consoles I can believe it.  Just use a pad.

Offline Quemaqua

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Re: Assassins Creed system requirements updated
« Reply #9 on: Sunday, February 24, 2008, 01:59:54 PM »
What he said.  Mouselook would have ruined that game.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Assassins Creed system requirements updated
« Reply #10 on: Sunday, February 24, 2008, 03:27:58 PM »
I have the opposite view of RE4.  It seems to me that they artificially made the game harder by preventing independent move and look/aim, which is very possible even with a Gamecube controller.

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #11 on: Sunday, February 24, 2008, 05:18:15 PM »
Capcom stated somewhere that the main reason for not having mouse look with RE4 was because it would essentially be game breaking.  They'd essentially have to re-balance the game to account for mouse-aim.  I don't know if that's actually true or just damage control, but having played the game on consoles I can believe it.  Just use a pad.

I did use a pad for RE4 PC, since the KB/mouse controls were not good at all. :P

Offline Xessive

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Re: Assassins Creed system requirements updated
« Reply #12 on: Sunday, February 24, 2008, 11:54:59 PM »
I used the pad and I found the frustration that came with it was game-breaking for me.

(click to show/hide)

EDIT:
I don't really see how mouselook would have been game-breaking.. I mean was the gameplay completely dependant on the inability to aim normally??

If adding a basic control option to the game could ruin it I'd question the initial design of the game. That would make it fauly game to begin with.

Anyway, I still maintain that RE4 could have easily and successfully had view modes and controls like Cold Fear.

Offline Ghandi

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Re: Assassins Creed system requirements updated
« Reply #13 on: Monday, February 25, 2008, 04:19:52 PM »
I have the opposite view of RE4.  It seems to me that they artificially made the game harder by preventing independent move and look/aim, which is very possible even with a Gamecube controller.

I agree completely, but while I find the mechanics difficult I don't necessarily disagree with the decision. I think that it was a conscious effort on their part to avoid a run-and-gun type of game. It gives the game a stiff feel and makes it seem more geared towards puzzle / adventure ends. 

Offline Quemaqua

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Re: Assassins Creed system requirements updated
« Reply #14 on: Monday, February 25, 2008, 06:54:07 PM »
Yeah, you can argue it any way you want, I think the game was infinitely superior the way it was to the way some of you suggest it could have been.  Maybe it's just a difference in opinion, but I'm firmly on that side of the equation.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Assassins Creed system requirements updated
« Reply #15 on: Monday, February 25, 2008, 08:18:31 PM »
It's great how everyone is totally always like "That's the way the developers wanted it so it's the best way PERIOD" except when it's a pain in the ass for them.

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #16 on: Monday, February 25, 2008, 09:32:40 PM »
DX10 and DX10 on Vista here on ACPC talked about from Ubi's Technical Lead, Charles Beauchemin.

Basically, nothing has been really changed graphically.
They say they're using DX10 and Vista to get the game to run better than DX9 on Vista, namely.
Nothing was mentioned about DX9 and Win XP performance, though....


Quote
Assassin's Creed Direct X 10
Assassin's Creed: DX10 confirmed, faster than DX9
Vista users may have a performance advantage

24.02.2008 06:21 Uhr - In an interview with Ubisoft's Charles Beauchemin, Technical Lead, Assassin's Creed PC, PCGH got the confirmation that Assassin's Creed will use Direct X 10 features.

Assassin's Creed PC: DX10-Version is confirmed now

Now it's confirmed: Assassin's Creed will support Direct X 10 in the PC variant. But you won't see any visual difference between DX9 and DX10. Assassin's Creed solely uses the shader model 4 so that performance gains are realistic.

The DX10 version of <b>Assassin's Creed für PC</b> is supposed to be faster under Vista than the DX9 variant.

Here is a snippet from a lenghty interview with Charles Beauchemin, Technical Lead, Assassin's Creed PC.

PCGH: When porting for the PC have you thought about integrating support for DirectX 10 into the engine? Will there be a version of Assassin's Creed that will utilize the new Vista API?

Charles Beauchemin: Yes, Assassin's Creed supports DX10 as well as DX9.

PCGH: What are the technical advantages of that API?

Charles Beauchemin: DirectX 10 enables us to make fewer calls to the API to perform the same actions. Therefore, it will be possible for the drivers to make optimizations making the game faster without any change to the game engine. Since most of the DX10 drivers are still young, we can expect a lot of gain to come from the optimization of these drivers.

PCGH: Do you use advanced features of Direct X 10/Shader Model 4 like Geometry Shader, Virtual Texture Management etc.? Can you please give examples how they are utilized? In what way do these features improve or simplify the rendering process?

Charles Beauchemin: No. Most of the porting to DX10 involves optimizations of the existing calls, without any new content.

PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?

Charles Beauchemin: No new content has been added to the DX10 version.

PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?

Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).

Offline Quemaqua

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Re: Assassins Creed system requirements updated
« Reply #17 on: Monday, February 25, 2008, 09:45:04 PM »
It's great how everyone is totally always like "That's the way the developers wanted it so it's the best way PERIOD" except when it's a pain in the ass for them.

Well, obviously.  If you really like something, you probably feel it's the best way.  If you don't, you... uh, generally don't.  Obviously if I didn't like RE4's setup I wouldn't say it was best the way it was delivered, even if I could somehow acknowledge maybe that it was great for others.  But for me I think it was best the way it was.  I can see it being retooled as a different entity with full mouselook and more traditional shooter mechanics, but I think that would have turned it into just another shooter and would have destroyed the biggest part of what made it fun to play.  That won't hold true for everyone, but few games even attempt to be for everyone since absolutely none can achieve it.  What it comes down to is the developer is the one making the game and it's up to them to decide how it's going to work.  It may not be the best decision, but it's theirs to make.  Some will agree, some won't, but there's really no right or wrong unless you count ultimate profitability being the ultimate right (and I doubt any of us here would acquiesce to that).

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Assassins Creed system requirements updated
« Reply #18 on: Monday, February 25, 2008, 09:54:46 PM »
Well, obviously.  If you really like something, you probably feel it's the best way.  If you don't, you... uh, generally don't.  Obviously if I didn't like RE4's setup I wouldn't say it was best the way it was delivered, even if I could somehow acknowledge maybe that it was great for others.  But for me I think it was best the way it was.  I can see it being retooled as a different entity with full mouselook and more traditional shooter mechanics, but I think that would have turned it into just another shooter and would have destroyed the biggest part of what made it fun to play.  That won't hold true for everyone, but few games even attempt to be for everyone since absolutely none can achieve it.  What it comes down to is the developer is the one making the game and it's up to them to decide how it's going to work.  It may not be the best decision, but it's theirs to make.  Some will agree, some won't, but there's really no right or wrong unless you count ultimate profitability being the ultimate right (and I doubt any of us here would acquiesce to that).

Sorry, I didn't do a really good job of that. I wasn't really serious at all, I was just kind of making fun of MyD claiming that we have a God-given right to be neck deep in virtual titties because CD-Projekt (sp?) wanted it that way.

Offline Ghandi

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Re: Assassins Creed system requirements updated
« Reply #19 on: Monday, February 25, 2008, 09:57:05 PM »
Wait - there's a way for me to be neck deep in virtual titties? Why hasn't anyone told me about this before?

Offline idolminds

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Re: Assassins Creed system requirements updated
« Reply #20 on: Monday, February 25, 2008, 10:01:11 PM »
I am also interested in this new subject.

Offline Quemaqua

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Re: Assassins Creed system requirements updated
« Reply #21 on: Monday, February 25, 2008, 10:09:42 PM »
This thread could use more titties.  I expect this to be remedied by the time I return.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #22 on: Tuesday, February 26, 2008, 03:39:11 PM »
First things first -- I did like that you had to hold a button to actually aim w/ the control pad for RE4. Plus, you couldn't move the player period while you aimed. So, that mechanic definitely should stay -- that's part of what made the game different and cool, compared to your usual shooter. So, maybe they could've did like GTA: SA PC did -- to aim and shoot, you could force the player to aim by letting them hold RIGHT MOUSE button and then you'll have to hit the LEFT MOUSE BUTTON to shoot/attack. Or do y'all think it'd still be too easy???

I mean -- if they are going to support KB/mouse for RE4 PC, couldn't they just find a better way to support KB/mouse, if they were going to support those controls as an actual option??? Find some sort of gimmick that'd work for those controls so the game isn't too easy in their opinion?? Maybe slow down the mouselook speeds similar to the analog speeds on a gameplay??? Maybe even add an extra game difficulty, since it's usually easier to aim w/ mouselook and all?? Maybe even allow an option to turn-on "unsteady aiming"? Hell, I dunno...

Quote
That won't hold true for everyone, but few games even attempt to be for everyone since absolutely none can achieve it.  What it comes down to is the developer is the one making the game and it's up to them to decide how it's going to work.  It may not be the best decision, but it's theirs to make.
I agree w/ that, yes.

Well, obviously.  If you really like something, you probably feel it's the best way.  If you don't, you... uh, generally don't.  Obviously if I didn't like RE4's setup I wouldn't say it was best the way it was delivered, even if I could somehow acknowledge maybe that it was great for others.  But for me I think it was best the way it was.  I can see it being retooled as a different entity with full mouselook and more traditional shooter mechanics, but I think that would have turned it into just another shooter and would have destroyed the biggest part of what made it fun to play.
Why even support the KB/mouse then, if that's the case -- that you're going to basically not utilize the PC controls to their best abilities?

I mean -- if Capcom really felt the controller is the ONLY way to play Res Evil 4 period -- and yes, even on the PC -- why not just basically REQUIRE A PC controller period, if that's the case?? Of course, that might just anger some gamers, since many PC gamers do (for some reason) support only the KB/mouse, doing that will likely lessen your sales w/ PC gamers...

What I do like about the GFW movement for having those PC games that are also on the X360 supporting both the KB/mouse and X360 controller, at least they're trying to support both style of gamers here since each version will have it their own different ways; PC and console styles of game-playing. Doing this might be able to easily bring in more console gamers, this way to the PC -- especially X360 gamers, as they'll be able to plug their X360 controller right into the USB port of their PC. Hell, even us PC gamers that might buy a X360, we got our Game For Windows Gamepad that we can plug right into the X360. Console gamers like their gamepads, while PC gamers like their KB/mouse. Me, I like having the option of either or -- you know, just in case PC ports get botched and/or because I can have a option to pick between either two control methods depending on the game type and I can decide what style I might prefer for that particular game. But really, if they're going to support both styles in their game, do it right -- either that, or just pick control style for your game -- whether it's KB/mouse only or controller only.





Offline Ghandi

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Re: Assassins Creed system requirements updated
« Reply #23 on: Tuesday, February 26, 2008, 03:54:50 PM »
D, we need to have a talk about your question mark usage. You only need one.

Offline Pugnate

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Re: Assassins Creed system requirements updated
« Reply #24 on: Tuesday, February 26, 2008, 11:31:53 PM »
This thread could use more titties.  I expect this to be remedied by the time I return.


Offline idolminds

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Re: Assassins Creed system requirements updated
« Reply #25 on: Tuesday, February 26, 2008, 11:46:29 PM »
I love those "naked chicks with consoles" pictures. Yes, I'm a huge nerd.

Offline gpw11

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Re: Assassins Creed system requirements updated
« Reply #26 on: Tuesday, February 26, 2008, 11:56:00 PM »
I found that kind of....off.  I don't know why.

Offline Quemaqua

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Re: Assassins Creed system requirements updated
« Reply #27 on: Wednesday, February 27, 2008, 12:03:36 AM »
I saved for months and months to buy one of those things when I was a kid.  If it had the chick attached, I probably would have paid a lot more for it.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Ghandi

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Re: Assassins Creed system requirements updated
« Reply #28 on: Wednesday, February 27, 2008, 12:16:31 AM »
I found that kind of....off.  I don't know why.

Maybe because the console is in the way?

Offline Pugnate

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Re: Assassins Creed system requirements updated
« Reply #29 on: Wednesday, February 27, 2008, 12:30:15 AM »
I saved for months and months to buy one of those things when I was a kid.  If it had the chick attached, I probably would have paid a lot more for it.

I don't think your father would have chipped in.

I found that kind of....off.  I don't know why.

Cause she isn't Ren?

Offline MysterD

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Re: Assassins Creed system requirements updated
« Reply #30 on: Wednesday, February 27, 2008, 02:39:41 PM »
D, we need to have a talk about your question mark usage. You only need one.

We don't need to talk.
You probably much said all that needed to be said, right? :P

*Holds back from using multi-question marks....*

EDIT, March 4th, 2008:
Assassin's Creed PC has been pushed back to early April now
« Last Edit: Tuesday, March 04, 2008, 02:40:09 PM by MysterD »