News to make Idol happy.
IGN interviews GaragesGames on Fallen Empires: Legions.Tim Aste: That's because the most untraditional part of this game, is what we are calling "live development". Doing this game through an integrated web platform like InstantAction allows us to develop the game in a manner similar to "episodic content." I don't really like using that term, but the concept is sort of similar. The plan is to launch a "core" game with a bunch of polished, fun gameplay packed in to start. From there, we fully intend to keep the development going, adding more and more over time. A lot of what happens will be in the player's hands.
We'll be starting out with a solid design, but will listen to player feedback, and keep this thing alive and growing over time, even though we'll be delivering a lot of fun right from the start. We don't want the game to get stale after a month.
Sounds like this game will get "subscriber" content often for no monthly fees or anything.
Hey Flagship -- please, take notes!
IGN: What kinds of game modes will be available for play?
Tim Aste: Our first core release is focused around getting one mode sweet, with more modes coming very shortly after depending on what is happening in the game world and what players want. Rather than shipping a bunch of modes in the box and then finding out that players really only love and play one or two, we want to listen to the players right from the get go.
The actual game tech is designed in a very modular sense so it can be expanded easily, and new gameplay modes are a breeze to add in. We have several in testing right now, but we aren't sure which one will be our first step quite yet.
Cool.
IGN: What are the system requirements, or if those aren't decided, how powerful a rig will players need to run the game?
Tim Aste: System requirements haven't been nailed down yet, but the game will have to be fairly scalable either way because we want a lot of people to be able to play, and do so competitively. You'll almost certainly need pixel shader enabled hardware, but almost everybody we expect to be interested in this game has that by now.
Doesn't sounds like it's be a system-killer for requirements. Good!
IGN: When will this be available? Have you settled yet on a price?
Tim Aste: We'll do our first release within the next few months and then kick off live development where a lot of new stuff comes down the pipe. We plan on pulling testing groups from the InstantAction site very soon actually, so you might want to go sign up if you're interested in getting in.
We haven't figured out pricing yet, and that again is something we want to talk with players about in the beta and make sure we get right. We definitely want to make it easy for you to invite friends in and let them play with you though.
I wonder what they'll come up w/ for a pricing plan...
Lifetime subscription?
Monthly plans???
Yearly plans?!?!?