Games now are packaged with very slim manuals which skim over the bare necessities of how a game works, and why would they need more? Everything you need to know is done through the game itself. This isnt inherently a bad thing, it helps pull the gamer into the experience quicker, but I was thinking about the more complex games. How far are you willing to go to step outside the game, put the controller down, and get into the nitty gritty of the games rules and complexities before it gets to the point of being too much? or better yet, how far have you gone? Im not solely talking about game manuals, it could also be menu systems or background info.
Sometimes Bioware's games can be daunting in this regard. I've only played through one of their games which was KOTOR. Never did want to touch Baldur's Gate and the like. Even Mass Effect, which I still need to attempt again, throws a lot of info at you, in terms of learning combat and character development to weapon and armor stats and story info which there is TONS, the game even goes so far as to explain intricate details of technologies and sciences of items. Most of all that stuff is optional to look into anyway, but its something for me to at least check out if I want to understand whats going on in the world and story.
I remember when Star Wars Rebellion was released, it had a rather hefty manual. I read through the whole thing front to back, and proceeded to enjoy the hell out of it, even though it wasnt loved by that many. Ive also read alot in to the first 2 Fallout games, but enjoyed doing that. But turned based games turn me off now, I know you guys have raved about Galactic Civ and Sins of a Solar Empire but it just seems too big for me, Ive also never even touched a Civilizations game.