I remember that now about TQ, now that you mention it.
Yep, I think TQ was one of the first I remember dev's admitting they laced the code w/ protection, just in case pirates went after it in a piracy manner and all. They should've pulled a Rocksteady -- and admitted they laced it early on.
Sucks b/c word spread too quickly on the cracked version that the game was buggy and it caused gamers to sit and wait on it -- when most people that bought the Retail V 1.0 has little to any problems period.
Sucks that Iron Lore is gone as a company, but they've pretty much ventured off, anyways -- we got some that went to Crate and others that went to Schilling's 38 Studios.
This sort of thing has been in other games. I know Mirrors Edge would put you in slow motion on the 4th level making it impossible to continue if you were playing one of the early cracked versions (later cracks disabled this).
Oh, I didn't know Mirror's Edge did this, as well...hehe.
I liked Mirror's Edge quite a bit -- despite my minor gripes w/ it.
I hope Batman: AA sells VERY well on the PC, when it drops. I'd hate to see another developer make a PC game, look at crummy sales figures, and then say, "Maybe we shouldn't do a PC version for our next game."