It's out. This came out of nowhere for me. I played through the trial yesterday, and found it had a great deal of polish to it. Movement in this 2D platformer is floaty, but seems to respect the laws of physics within its premise. Graphics are little more than doodles, but are masterfully animated. I find myself liking it a lot more than I expected to.
After that experience, I went searching for more info, and found the Flash-based origins of the title. I played a bit of
World 1 (much more basic) and
World 2 (close to current gameplay, but still more limited). I watched the
video reports from the developer on the progress of FPA. I found a
Flash demo of the game's first level (still not as polished as the console game, and damn Flash sucks).
What bothers me is that there is next to no news on this release--no advertising, no talk. Metacritic already has the other (rather good) XBLA outing,
Section 8: Prejudice, listed; but FPA is nowhere to be seen. So, I guess I'm taking it upon myself to shine a bit of light on this unusual commercial release, and the
interesting history of how it happened to go beyond just an indie release. I'm sure at least some here already knew all about it. I found a reference to FP from idol from way back; but no thread on it. At $10 for what appears to be a lot of content (all the levels already released, plus a whole new game) it's something I'll be considering.