Author Topic: Defense Grid - reinvigorating the Tower Defense genre.  (Read 2733 times)

Offline Quemaqua

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Defense Grid - reinvigorating the Tower Defense genre.
« on: Sunday, February 08, 2009, 12:19:29 PM »
Not that it really needed that much reinvigoration, and not that the game does anything that special other than making TD finally look like something other than a shitty flash game (which, to be fair, Vector TD, Ultimate Defense, and some others have at least tried to do conceptually, whatever the end result may have been).

So what's the idea?  Defense Grid: The Awakening, released from Hidden Path Entertainment, is an attempt to make a really shiny, pretty, nice-sounding and gunfire-filled TD game.  As much as I like TD games (there are a metric crapton to choose from already, after all), it does get a little tiresome with the tiny fucking flash screens you can't maximize that hurt your eyes and make you want to punch your monitor after 20 minutes.  I was realizing this while playing GemCraft last night.  So I decided to spring for Defense Grid, despite the fact that it's priced at a rather ridiculous $20 and only includes 20 levels.

Basically... well, it's Tower Defense, except it looks and sounds awesome, has aliens and giant robots, and an interesting little character who narrates bits of the story mode and throws a few (thankfully infrequent and unintrusive) comments on the gameplay.  Things are helped a bit by the addition of Steam achievements (however much these can sometimes piss me off, they do make sense in games of this type) and medals you can earn for performing well in the individual maps.  Then there are harder versions you can play after beating them normally, presumably with their own medals to earn.

So I don't know how to feel about it.  It doesn't seem worth the money when there are so many decent TD games out there already that are completely free, a lot of them with more content, but the fact that it's so big and pretty and doesn't constantly make you squint is awfully nice.  The whole system itself is fairly robust, if not deviating too much from the standard norms.  You've got about 15 enemy types, some of which are just stronger versions of others [EDIT - Wrongo.  Looking at my Steam stats, it looks like there are actually 15 different unique enemy types], and a bunch of towers you can build/upgrade/remove placed at various areas around the maps, each which are useful for getting rid of a particular brand of baddie or serving some utility function (or which are less powerful but are generally useful for killing everything).  There are a couple unique things it does, like having stealth enemies that are invisible and can make other enemies invisible unless you have a certain tower type to see them, and an orbital cannon you can fire that wipes out dudes  in a one-time blast o' fun, but overall it sticks to the general formulas.

It does look good, however.  It's very pretty, and the environments are really nice to zoom around in.  That's definitely a big part of the appeal they were going for, and it works.




So if you're a big TD fan, you might want to give it a whirl.  It doesn't seem like a terrible value overall for a game, at least if you enjoy trying to milk the best scores out of levels, just... less compelling when there are so many TD games that do virtually the same thing for free.  But it's popular, and it would certainly be worth checking out if you buy it on sale at some point.

It's a Steam game, and you'll be using Steam whether you pick it up from the service itself (obviously) or Direct2Drive (though I *think* you can actually play it without the client if you're willing to forgo leaderboards and stuff), or you can get it from Greenhouse, which uses their own libraries - which I'm totally unfamiliar with and thus can't tell you shit about them - for leaderboards and stuff.
« Last Edit: Sunday, February 08, 2009, 01:46:21 PM by Quemaqua »

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Ghandi

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #1 on: Monday, February 09, 2009, 12:03:24 AM »
Looks like a lot of fun. I actually love TD games but generally I just boot up WC3 and play some of the custom games on there when I'm itching for some TD.

Not as in-depth, but not $20 either.

Offline Quemaqua

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #2 on: Monday, February 09, 2009, 12:14:45 AM »
I may have judged a little too harshly.  This game is really good, and I've packed in quite a few hours already.  If you actually enjoy perfecting your technique and trying to do things as cleanly and quickly as possible, this game is actually much tighter than many of the TD games I've played, and you can really hone a good strategy and try to nail down your kill techniques.  If you're a big TD nut, it's probably worth $20 on the whole.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline gpw11

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #3 on: Monday, February 09, 2009, 12:43:23 AM »
A guy on the SA forums developed this (or at least was involved), which isn't all that surprising considering the user base there.  The thread he posted about quickly went from "Explain why the fuck i'd pay for this" to "Holy shit, good job".

Offline Ghandi

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #4 on: Monday, February 09, 2009, 12:50:06 AM »
I'm interested if it drops in price. I might get it for $12.

But, honestly, it has to be a pretty good TD game for me to pay $20.

Offline Quemaqua

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #5 on: Monday, February 09, 2009, 12:53:09 AM »
There's a demo, I think.  Might be worth trying, especially since your rig might hate it (the graphic intensity is fairly high, though it does have scalability options).  I think there's also going to be a 360 version (XBLA?) soon.  As it stands, you can use a 360 controller with it fine, and it actually works pretty well.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #6 on: Monday, February 09, 2009, 04:07:37 PM »
Shader 2.0 required.  *Sigh*  Not for me at this time.

Offline Pugnate

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #7 on: Saturday, December 25, 2010, 09:29:34 AM »
OH MY GOD.

The first tower defensish game I played was Plants vs Zombies, which I thought was pretty cool. Then, I spent 4 hours playing robo defense on the couch on my Android phone, when I actually meant to pass a few minutes.

So when this came on sale on Steam, I bought it in a heartbeat.

Holy crap this game is addictive. This is all I've done since I started playing yesterday. The production values aren't too bad, but the game is FANTASTIC.

If I had a choice between this and sex with a beautiful woman, I'd take the second option... but if the woman were a goat, I'd actually have to reconsider.

IF YOU SEE THIS ON SALE, GO BUY IT NOW.

Offline scottws

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #8 on: Monday, December 27, 2010, 11:57:18 AM »
I bought this on XBLA.  I loved it!  But I wish there were more levels.

Offline Pugnate

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #9 on: Monday, December 27, 2010, 12:16:22 PM »
Yup, same.

Offline Ghandi

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Re: Defense Grid - reinvigorating the Tower Defense genre.
« Reply #10 on: Monday, December 27, 2010, 10:23:38 PM »
Yeah I bought it, loved it, and beat it within a very short time period. Then I looked online for map packs and they sell maps for one dollar. I don't love it that much.