The forum search function is pretty handy.
I come across an enemy, a one-eyed squigglefish spewing fast, giant, sprays of bullets. The corridor’s too thin to avoid it, and there’s no way I can kill it with my current load-out, but I don’t want to change myself yet. I shift-click on the enemy and head inside it.Hey, squigglefish! I’m inside your body, ruining your dude. I pick up some power-ups – the worst, lamest power-ups I can find. I locate the exit and pop back up to my former level. The fierce, venomous squigglefish is now sad, firing one, lonely bullet forward. I pop him easily and move past.You can go inside enemies! I understand this.I go inside the next enemy I find. Silly blobby enemies. Wait, can I—I go inside the next enemy I find – again. I’m inside an enemy inside an enemy. I understand this! This is great.I head inside another enemy. I keep going. I am inside an enemy inside an enemy inside an enemy inside an enemy inside a power-up.Inside a power-up? Damn.I don’t understand this.
Inside A Star-filled Sky is made by Jason Rohrer, the creator of Passage and Sleep Is Death.After an initial fixed price, Sleep Is Death switched to a “name your donation” payment model. It was successful enough that Inside A Star Filled Sky is going to start that way when it’s released later this month. There will be a minimum cost of $1.75 to cover bandwidth and credit card fees, but you can pay whatever you think it’s worth above that.