I guess its my turn to chime in on the game. Note: I still hate the idea of the limited activations EA put on this game. Lucky for me I don't have to deal with it. Thank you, game cracks!
So I'm really enjoying it so far. Really has a good sense of speed when you get moving, and its exhilarating making a run for it as cops are shooting at you with glass exploding and fabric getting ripped up. I've got PhysX turned on and the cloth stuff is cool looking.
Obviously it looks great. I *LOVE* the use of strong colors, a nice change from the various shades of gray and brown most new games love. They could have just as easily gone with a realism/gritty look and I'm thankful they didn't. The problem I have is some areas you're under fire and are running for your life when it would be nice to look around a little.
So I enjoy the game. I love climbing around in games and this scratches that its nicely. I can mirror some of the complaints others have had. I'm ok with having to replay sections when I mess up but sometimes it seems like there is no way to get through without previous knowledge of the area. That seems like bad design. Some areas are more freeform where you can find your own way through, and the game should have been ALL like that. Let people experiment and forge their own path, thats what make parkour interesting.
To go along with that, I don't like when the way through is..."hidden". Not really hidden but...let me give an example. At one point you're chasing some guy through a mall and eventually you sort of dead end when the cops show up. There was no real indication of where to go. Run towards the cops was suicide. There was a cove to the left and right. The right side was a dead end into some locked bathrooms. The left side was the same, but it had a glass elevator. I noticed the other elevator was missing so...maybe theres a shaft down! No. Maybe if I climb the other elevator I can reach the second level! Nope.I know it sounds completely stupid but it didn't occur to me to hit the button and use the elevator. Its glass, they were shooting, it seemed like a bad idea. Plus it was kind of dark in the elevator so I didn't notice the button. You don't really have to hit a lot of buttons so I'm always trying to climb my way through problems instead of looking for them. Maybe thats just my problem.
The cutscenes are rather meh. It feels like they wanted to do some anime-style cutscenes but ran out of time/budget so they did them in Flash. I just get that feeling from the style they were shooting for. You put some Ghost in the Shell SAC level animation on those cutscenes and it would have so much better. I don't think in-engine would have helped many of them since they were covering for loading, so they had to be video.
So yeah, thumbs up in general from me. The problems don't really take away from the fun I'm having. I like the time trials and will probably play them for a while because it lets me climb around without being shot at.