Author Topic: Dead Space 3  (Read 14623 times)

Offline W7RE

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #40 on: Sunday, March 03, 2013, 02:16:42 PM »
I also saw a lot of bitching about Ellie's model. how her boobs and butt are bigger and her face is different. I don't think her face is that different, and I think her boobs and butt mostly look bigger because of the outfit she's wearing. When I got in game and saw her, it wasn't as bad as what people were making it out to be.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #41 on: Sunday, March 03, 2013, 06:08:02 PM »
I hadn't heard that. I do think the outfit is kind of out of place, but I mean, really, she's got screentime of like... five fucking minutes. Find something else to complain about. They probably sexualized her a little in this one to add some "weight" to the love triangle thing. Which may have been a bit dumb, but meh.

I also don't get why everyone hates fighting Unitoligists so much. I'm in the first section where you fight them a bunch, and I don't see the problem. I wonder if that's because my chain lightning gun kicks so much ass.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #42 on: Monday, March 04, 2013, 02:41:29 AM »
The Unitologists were fun and relatively easy to take down! Fun! I generally prefer to shoot at humanoid targets rather than weird things or animals, so having the Unitologists was welcome.

Offline Quemaqua

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #43 on: Tuesday, March 05, 2013, 01:06:16 AM »
Right up to the end. I've seen a little bit of repetition now. The last 3 side missions have re-used the military base rooms but rearranged their orders and put different stuff in them. I don't find it all that offensive, especially given that the enemy setups were very different.

Story... hmm. I agree that overall the personal tale is a little weak. It's not nearly as bad as it was made out to be, but the attempts at emotion don't quite make it. Which isn't to say that at least a few critical ones don't come close, and that's really all that counts in a game of this kind, IMO. It does a decent job and I cared about the characters, even if some spots wore a bit thin. That said, I totally love where all the Marker stuff has gone. Brad bitched about a lot of this stuff in the GB Quicklook, and I honestly have no idea what his problem was. I haven't gotten to the end, but I'm totally happy with the ramping up toward it and the macro plot. It may not be 100% original in theme, but it's great fun and I thought they put it together nicely. There are a few weak spots with that too, but ultimately it's just fun and cool and I'm eager to see where it goes in the last moments.

Still loving fiddling with guns, though I think I've developed a super useful combo that's hard to beat. Next game may switch things up.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
« Reply #44 on: Tuesday, March 05, 2013, 01:50:38 AM »
I liked it all the way through. I'm gonna try out the coop next.


Offline Quemaqua

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Re: Dead Space 3
« Reply #46 on: Tuesday, March 05, 2013, 08:08:51 PM »
Well, I finished it tonight, and I'm more convinced than ever that nobody in the games journalism industry has a fucking brain. I honestly wonder if these people even play the games they review.

To address the most common complaints I've seen: the story is better than both prior games, insofar as they can even be compared. This is an epic conclusion, those were gradual crescendos that only left you with questions and no answers. Even if the personal story is a little contrived here, it's far from awful, and the real event is in the logs and finding out what actually happened to the SCAF flotilla and planetary bases, which really is an honest-to-goodness story with its own twists, turns, heroes, and villains. The main villain of the present-day affair isn't as bad as people have made him out to be, and he at least has a reasonable motivation due to his perspective, which makes enough sense given how crazy and un-understandable the situation is to begin with. I didn't find him unbelievable at all, and of course he's preachy. He's the leader of a fucking religious cult, how is he not going to be preachy? That's not a valid complaint. Anyway...

The marker debacle comes to a head and the big reveal is great. Obviously this is subjective, but it sets up some crazy stuff with big potential for coolness later on. Aside from the main story, there are sub-stories told along the way via side missions, most of which are great. There are no more "fetch quests" here than in any other similar game (it's a fucking shooter, and everything you're doing here is the same shit you were doing in the other two games, and works just as well). This accusation has been several times leveled at the side missions, but almost all of those are simply to kill your way to the bottom of a facility where a bucket of goodies is waiting for you... it's not a fetch quest, it's just a slaughter with some loot at the end, so that's not a valid comparison. Too, everyone says this isn't scary, and that's probably because you're seen all this shit over the course of two games already. But in point of fact, the horror here is far stronger here than in the last game despite the fact that there are other characters around sometimes. The second game features nothing even slightly disturbing unless you actually found the necro-children disturbing (I did not). It's a great game, but not the tiniest bit scary on anything beyond surface level.

Environmentally, the third game is hugely impressive. There's just so much cool shit to see. Despite a couple issues of architectural recycling in some of the later side missions, there are as many "wow" moments in the last half of the game as in the first, and in my opinion considerably more. The first half is a big "wow" in the beginning, and it's all fun throughout, but ultimately it's just more of the same from the first two games and doesn't really do anything particularly special beyond the initial reveal that you're in a ship graveyard and get to explore the wrecks. It sustains itself well and is great, but there's really a constant stream of new surprises on the planet's surface, so I totally don't get the complaints. There are some stunning bits and unique moments, and some big set pieces that make you really want to know what the fuck's going on.

Oh, and lastly, the Unitologists aren't damage sponges like I've seen them called. People must just not be upgrading their weapons, or they just fucking suck at the game. Every Unitologist I fought in the latter half of the game died in a single hit. I generally kill them even at a distance with a single shotgun blast. They're a nice addition to the combat, they aren't hard, you don't have to freak out about cover (you don't have to use the "cover system" at all... I didn't know it existed until I used it by accident a whopping one time the entire game), and there is absolutely, positively nothing here that borrows from Gears of War or any other action game, despite what IGN would have you believe. That's just fucking shoddy journalism. This is Dead Space almost (almost) to a fault, regardless of the additions. The enemy counts are higher, and this is a bit more actiony, but it has to be. Again, this is the big epic finale, it can't be the same thing. The stakes have to be upped.

I don't know. I guess maybe I just didn't worship the first two games as hard as some people, and maybe came in with somewhat lower expectations. I think this is a much bigger and much better game than either of the others. My biggest complaint is that the enemy variety should have been better. There are some types they virtually never use, and I couldn't quite figure out why. There are a few smaller complaints, most of which I can't seem to think of right now. And definitely some stuff felt like a missed opportunity to do something awesome, but not because the game had an awesomeness deficit in general.

Anyway, great game. Highly recommend it. I unlocked tons of cool stuff from finishing on hard, so plugging new chips into my guns and going for round 2.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: Dead Space 3
« Reply #47 on: Tuesday, March 05, 2013, 09:39:19 PM »
A lot of the complaints I've read are unfounded or purely a question of preference rather a genuine issue.

I was torn between all three to decide which was my favourite but after finishing DS3 I have to say that it was the one I enjoyed the most; action, thrills, exploration, all were greater for me in DS3.

Offline Cobra951

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Re: Dead Space 3
« Reply #48 on: Tuesday, March 05, 2013, 10:36:03 PM »
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.

Offline W7RE

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Re: Dead Space 3
« Reply #49 on: Tuesday, March 05, 2013, 10:56:29 PM »
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.

The flow of resources feels just right to me. In the beginning I was strapped for resourced, and later in the game I had more than I needed. Paying for more resources early in the game would be a lot like in the previous games where you could pay real money for early access to better suits or weapons. The big difference here is that it tells you in-game about the ability to pay real money for stuff. Also, the integration of another in-game currency just to buy those DLC packs without spending real money means that even those who don't plan to spend money are in there looking at those packs, knowing that they could spend real money to get more. Just that level of visibility probably made them more money than the suits/weapons from the other games.

I didn't care much for the resource bot mechanic though. In an MMO or open world game where you could just pick it up when you're back in town, it would be fine. Here I found myself constantly guessing whether or not I would come across a resource hotspot before I came across another bench.


I must just be a really negative person, because I fucking loved this game, but feel like I'm always complaining about something in it. It probably sounds like, "This sucks, and so does this, and this!" but really I'm meaning it like, "This game is fucking amazing, but these couple things bugged me a little bit."

Offline Xessive

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Re: Dead Space 3
« Reply #50 on: Tuesday, March 05, 2013, 10:59:52 PM »
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.
I haven't grabbed any of them. They're superficial for the most part, though some do enhance your scavenger bots gathering abilities. Still, feels more like a thing for people who wanna rush through the game rather than enjoy it in its time (which is well paced btw). The other stuff is cosmetic.

On the bright side though, the great gear can't be bought, it can only be unlocked by completing certain challenges and achievements.

Insidious is a pretty accurate way to describe them, they are overpriced and almost pointless, but not quite as bad as the class pack DLCs for Battlefield 3 which can be obtained by simply playing the damn game.

Offline Quemaqua

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Re: Dead Space 3
« Reply #51 on: Wednesday, March 06, 2013, 04:39:15 AM »
I have so many resources it's ridiculous after a single playthrough. There is less than zero reason to buy the resource packs, and you can earn cool suits/chips/whatever just from playing so buying stuff is pointless. If you absolutely must pay five dollars to listen to your scavenger bots talk, then go for it, but the microtransactions here are 100% ignorable, especially given that you can buy the resource packs using ration seals, an in-game resource, thus still getting a flow of resources and a chance at better parts without ever spending a dime.

So yeah, don't worry about that nonsense. It's totally fine.

I actually like the little scavenger bot mechanic. I still constantly use them despite the fact that I have zero need for resources of any kind at this point. Mostly just ration seals for more chances at MK-V parts.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Cobra951

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Re: Dead Space 3
« Reply #52 on: Wednesday, March 06, 2013, 07:06:10 AM »
OK, thanks, all.  This is something I hated in Dragon's Age.  I'd talk to a character with a '!' over him, expecting a quest, and I'd get a sales pitch on some DLC.  Then the quest I couldn't do unless I coughed up cash would go into the list, so I'd see it forever (if I hadn't dashboarded out without saving, that is).  It pulled me out of the game, and generally pissed me off.  Getting panhandled for real in my own game is so chintzy.

Offline W7RE

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Re: Dead Space 3
« Reply #53 on: Wednesday, March 06, 2013, 02:04:06 PM »
As far as in-game nagging, it's just a thing at the bottom of the bench UI telling you that pressing Y will take you to downloadable content. That's also where you go to spend ration seals on the resource packs.

Offline Quemaqua

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Re: Dead Space 3
« Reply #54 on: Wednesday, March 06, 2013, 03:50:02 PM »
I found the first thing I don't like that's legitimately worth complaining about. The great irony is that none of the idiots reviewing the game bothered to mention this one.

While you get to keep all your attachments, frames, and circuits on a NG+, you don't get to keep all your tips. Which is like... what the fuck? It basically ends gun experimentation on a new game until you re-collect them because not only do you not have the ones you had, you can't build any of them. It kills both lists except for whatever was on the guns you had to begin with, and this is literally the only thing I would even have reason to spend resources on aside from a tiny bit of tungsten to unlock chip slots on some of the frames (I didn't realize you could even do that until just now). Super duper annoying, and I don't see the slightest fucking reason for it. Bit angry even, to the point where I'm wondering if it's some kind of bug. Because the tips are things you find in the world, but they're a listed part of the unlocks, I think, in the progress section. Like you get so many gun parts per chapter and they're tracked, so if you don't find them all you don't get 100% completion. But you can't get stuff you've already gotten. Like text logs and artifacts are replaced by random items because they're already available in your log collection, so... how does that work with guns? I haven't gotten far enough to know whether or not they operate differently. Maybe tips aren't tracked and it's only accessories/frames/circuits? I have no idea. Either way it's fucking irritating. Not strictly the end of the world even, but I wanted to start the new game using new weapons. I wonder if they'll open up for me after the initial area or something? Give me my inventory back? I should check what the internet has to say.

Also kind of sucks you can't skip story scenes. At this point I really just want to slaughter everything and only re-watch the cool stuff.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: Dead Space 3
« Reply #55 on: Friday, August 16, 2013, 03:17:38 PM »
So far, spent somewhere b/t 3-4 hours w/ Dead Space 3 PC last night alone.

So, this game feels...a bit different. Granted, I'm playing on Normal here - and I don't know if ammo conversing is more important in harder difficulties or what. Any of you guys know much on that from experience or from what you heard?

Anyways, this game actually feels even more action-y than Dead Space 2 - and yes, I really liked both Dead Space 1 and 2 a lot. I'm not too sure yet if this change is a good thing, bad thing - or, probably more likely, just a different thing entirely here. I also seem to be always getting resources from killing & stomping enemies - feels almost ARPG-like (like say Diablo 3 or Torchlight 2) here. I felt like I did more ammo conserving in the previous 2 games, as opposed to Dead Space 3 - by far. The game's weapon-crafting and upgrading system is actually pretty cool - but, it doesn't seem like something that you'd expect in a "horror-survival" game. Though, like I said, I'm still asking this question - "Is this even a survival-horror" game anymore? It's feeling more like an action game on Normal - can't speak for other difficulties. This game doesn't seem to be giving me those tense and frightful moments like Dead Space 1 did - but, on the other hand, the set-pieces and action here are pretty damn good.

Must keep playing.

EDIT -> 08-26-2013:
...And done with the SP Campaign. While it was nowhere as scary nor as horrific as either of the previous 2 games, the game was action-packed and overall still was pretty damn good.
« Last Edit: Sunday, August 25, 2013, 09:39:46 PM by MysterD »

Offline PyroMenace

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Re: Dead Space 3
« Reply #56 on: Monday, October 14, 2013, 01:15:42 PM »
Well I managed to finish this off over the weekend. Looking back and sleeping on it, I'm pretty happy with the way it ended. It doesn't answer the big question but you can fill in the blanks yourself. A lot of the complaints that have been said are certainly valid, but I thought the changes they made and even making it more action focused felt worth it for the story they were telling to make for a really batshit yet epic and awesome finale. I loved the gun crafting system, I toyed with it a bunch and was just so much fun to experiment. I think my only issue I had with that system were customizing gun stats with the circuits felt too restrictive at times, I found some weapons had a hard limit to how far you can upgrade a stat which was a little annoying but I guess I can understand it could end up overpowering the weapons. Just felt they could have worked on that a little. There are some rough edges that do show up, just weird scripting bugs I ran into but nothing that broke the game.

As for the character developments, that is and always was Dead Spaces' greatest weakness. Even in the first DS, characters were always flat and just weren't well realized or written, but it was a means to end to have some of the best atmospheric and horrific environments I've played. Like any horror fiction, characters do stupid shit and die. So whatever, the love triangle bullshit was a little too front and center at times but it's not all DS3 is about. You kill horrific monsters and it's the best it's ever felt in DS3, so in the end, it was a great ride. I probably make another spoiler post here later just pressed for time right now.

Offline Quemaqua

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Re: Dead Space 3
« Reply #57 on: Tuesday, October 15, 2013, 09:25:34 PM »
That's about how I felt about it too. There was some dumb stuff and it might not be a classic, but when I think about it I still want to go back and play through it again. It was lots of fun and had a host of great moments to make up for the awkward ones. And I really do like where they took the story. I think a DS4 could be really cool if done well.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline PyroMenace

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Re: Dead Space 3
« Reply #58 on: Wednesday, October 16, 2013, 04:31:13 PM »
*****SPOILERS*******

Yea, the way it wraps up doesn't answer where the markers are from but do you really want that answered? I just figured it something like an Event Horizon scenario where some aliens open a rift to some chaos dimension using a machine (marker) and they simply sift energy from it but at the same time not realizing it also sifts through total fucking evil, done. Which is pretty typical sci-fi horror trope but DS3 pulled off something more badass and metal like demon planets made of flesh that consume shit. That final boss fight was fucking awesome, I loved it, sure it was easy but the spectacle of it was so crazy and fun. I dont know how much bitching there was about it but my only response is that you're probably taking the Dead Space story more serious than it needs to be.

Offline MysterD

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Re: Dead Space 3
« Reply #59 on: Wednesday, October 16, 2013, 04:37:01 PM »
I really liked Dead Space 3, even despite the lack of horror that previous games had. I really dug the new crafting system; the game-world felt quite a bit more open; side quests & how they used floating out in space to get to quests; and the action was just awesome.

I really didn't have a problem at all w/ love triangle story and the main villain Jacob - actually,  I liked it. Simon Templeman is awesome anyways - I really liked him as the villains in both Dead Space 3 (as Danik) and also KOA: Reckoning - Teeth of Naros DLC (as Anakatos); and he's hilarious (as alien Larry Bird) on TV series The Neighbors.

I just wish it had also more scary and psychological horror stuff, like the last 2 games did.

Did anybody ever play the Awakened DLC?

Offline PyroMenace

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Re: Dead Space 3
« Reply #60 on: Wednesday, October 16, 2013, 04:43:20 PM »
I would say the DS1 would be my personal favorite because of what it did with horror and its' scary element was at its prime. I hold DS2 & 3 at about level with each other, both great games with their own weaknesses and strengths.

Offline Quemaqua

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Re: Dead Space 3
« Reply #61 on: Thursday, October 17, 2013, 04:36:35 AM »
I really don't see where people think the game is any less horrific than the others. It had all the same elements in places but was a somewhat bigger game with a slightly different setting, we were just desensitized to a lot of that stuff already from having seen it for 2 games. There were plenty of creepier pockets in DS3 even if the setting provided a somewhat different tone. Either way, I don't think that's a fault. And while it was slightly more actiony, they were really all action games, and I don't feel like any one of them played all that differently from the others. They fit which stage of the story they're trying to portray, but the differences to me were pretty slight.

天才的な閃きと平均以下のテクニックやな。 課長有野