The consoles aren't the enemy. Releasing incomplete games that require online access to something out of your control to make whole--that is the enemy. Even online-DRM schemes can be circumvented in the future by enterprising archivists. But entirely missing code and data? Hardly.
Having been a gamer for so long (as long as it has been humanly possible, in fact), I have a lot of perspective on this. Up until recently, I could count on going back and replaying absolutely everything that I had in the past. The games had always been complete, self-contained works. Put together the right hardware and software, and off I go down memory lane, as far back as blips and bloops, if I want. Things like the PC version of Diablo 3 violate that historic integrity, and I will in no way support them. Consoles have at least maintained the independence of game software from servers, for solo play anyway. Once you have it, by whatever means (disc or download), it's yours to keep and replay as long as you can hang on to the files and the systems. Depending in any way on the benevolence of some random online presence I've always seen as pure anathema to this longstanding environment. Now that some of my fears are becoming reality, I guess I'll see more kindred spirits join in my sad realizations, like this article's author.
Of course, you could argue that consumers have no right to do that, that buying software is merely purchasing a temporary license that leaves you at the tender mercies of a publisher's whims, that you have no personal rights once they yank support for the products you've paid for. But that's exactly the sort of miserable, consumer-unfriendly idiocy that drives many people to piracy in the first place.