Author Topic: Shadowrun Returns -> Dragonfall Director's Cut announced  (Read 3736 times)



Offline PyroMenace

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Re: Shadowrun Returns -> Reviews rolling in.
« Reply #2 on: Friday, August 02, 2013, 02:08:42 PM »
The general consensus is that its good but could have been better. The skill tree system isnt as deep as it looks and its short. Even still, I'm interested in playing it. It looks great and the additional content that will follow will probably make it worth checking out.

Offline MysterD

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Re: Shadowrun Returns -> Reviews rolling in.
« Reply #3 on: Saturday, August 03, 2013, 03:49:03 AM »
New patch released for Shadowrun Returns.

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Shadowrun Returns Updated
Product Update    - Valve Aug 1, 2013

New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.

Offline MysterD

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Re: Shadowrun Returns -> Reviews rolling in.
« Reply #4 on: Sunday, August 18, 2013, 11:05:13 AM »
Kickstarter -> Berlin DLC delayed to release a bigger DLC (more like the base game); and they're looking into maybe adding a save option.

Saving
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Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.


Berlin DLC
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We've heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we've decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we're still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example - we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.


Offline idolminds

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Re: Shadowrun Returns -> DRM-FREE versions coming...to GOG.
« Reply #6 on: Tuesday, November 12, 2013, 11:55:21 PM »
Good to see them making good on the DRM-free stuff. I had completely written them off with the bullshit bait and switch that had happened.

Offline MysterD

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Re: Shadowrun Returns -> DRM-FREE versions coming...to GOG.
« Reply #7 on: Friday, July 25, 2014, 08:18:57 PM »
Shadowrun Returns: Dragonfall - Director's Cut announced.

It'll be a stand-alone product.
It'll have new features, new missions, new art, and more.

It'll be FREE to SrR: Dragonfall game-owners + those backers who Kickstarted SrR.

Offline idolminds

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Re: Shadowrun Returns -> Dragonfall Director's Cut announced
« Reply #8 on: Friday, July 25, 2014, 10:46:37 PM »
Pretty awesome. I managed to pick the original and Dragonfall up in the GOG sales this summer. Ill pur off playing Dragonfall until this new update is out.

Offline idolminds

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Re: Shadowrun Returns -> Dragonfall Director's Cut announced
« Reply #9 on: Thursday, September 18, 2014, 07:15:15 PM »
I just redeemed my free copy of the Directors Cut on GOG. If you go into your game list there will be a URL in the download list for Shadowrun Returns that you can use to add the DC to your account. Now I have to go out to the book store and get it downloaded. Also comes with the soundtracks for the original game as well as the new DC tracks. MUSIC!